Okay War commanders. I've just thought of an idea i thought could be a good one to have as a SF for next units. I proudly think that the phantom idea was taken through my post earlier called the silent crawler. So. With the same idea through the mech building. Making/building the mechs after being used. I thought maybe; that, building cyborgs or the "terminator" would be a good addition to the Mech building. It's just an idea; but, if this would be possible then. GREAT!! I most certainly would like to see cyborgs as an SF usage. And rebuilding them after they have been used.
< Unit Idea Name> Cerberus/Elite Cerberus< Suitable image to represent idea you are proposing>< Brief description of the unit> Long Range anti-ground artillery designed to go where hellfires can't!/ Nothing can stop the epic Elite Cerberus with hellfire splitting missiles and then another split to rain down epic destruction!< Flavor text (optional) > The Cerberus rains death from above with it's missiles!XP points required to unlock in event:375000/ another 125000 to get the EliteTech Center level required to unlock:8Cost to produce on level 1: 200k metal 200k oilSpace used in producing/ training:300Time taken to make Barracks/War Factory/Airfield level 1:20h 00sTime taken to heal/repair at Barracks/War Factory/Airfield level 1:2hr 30min
Type of Fire/Weapon: Missile launcher,double missilesRate of Fire:similar to the Elite Hover TankLevel 1:Speed:1.2Health:8500Range:475DPS:3250Level 2:Speed:1.2Health:9450Range:480DPS:3650Resources: 270k metal 270k oilTime taken to complete: 20h 00sLevel 3:Speed:1.3Health:11250Range:485DPS:4280Resources: 360k metal 360k oilTime taken to complete: 20h 00sLevel 4:Speed:1.3Health:12670Range:490DPS:4956Resources: 500k metal 500k oilTime taken to complete: 1d 02h 00sLevel 5:Speed:1.4Health:15650Range:495DPS:5546Resources: 630k metal 630k oilTime taken to complete: 1d 02h 00sLevel 6:Speed:1.4Health:18000Range:505DPS:6381Resources: 700k metal 700k oilTime taken to complete: 1d 02h 00sLevel 7:Speed:1.5Health:21250Range:510DPS:7858Resources: 850k metal 850k oilTime taken to complete: 1d 12h 00sLevel 8:Speed:1.5Health:25000Range:515DPS:8858Resources: 1m metal 1m oilTime taken to complete: 1d 12h 00sLevel 9:Speed:1.6Health:29000Range:525DPS:9888Resources: 1.2m metal 1.2m oilTime taken to complete:
Special upgrade:+15 range instead of +5, level 11 +20 rangeResources: 1.6m oil 1.6 metalTime taken to complete: 2d 10h 00s
Level 11:Speed:1.7Health:48500Range:560DPS: 15500Resources: 1.6m oil 1.6m metalTime taken to complete:2d 10h 00s
Damage Filters:Infantry - OKVehicles -GoodAircraft -Not Great (mounted stinger launcher liek EHover)Buildings - BestCompared to the <Elite Hover Tank>:Advantages:-Longest range IN THE GAME at high level-in-built system which allows it to take only 25% dmage of max health per shot...Disadvantages:-missiles can be shot at-Slow compared to the unit above...< More detailed description of the proposed unit>The Cerberus' rockets are a new one,they work the same as hellfires BUT way more durable and MUCH more destructive allowing it to destroy an entire turret easily with it's high damage
Looks good bro
< Dominator Tank/ Elite Dominator Tank>< Suitable image to represent idea you are proposing>< an advancement over it's predecessor (the Hover Tank), it has higher range,deals more damage and is very durable in attacks, the Elite boasts higher speed, damage, range and fire rate over the standard unit, nothing can stop this thing!>< Flavor text (optional) >XP points required to unlock in event: Normal: 400000, Elite:300000Tech Center/ Academy level required to unlock:8 Requires Hover TankCost to produce on level 1: 300k metal 300k oilSpace used in producing/ training:150Time taken to make Barracks/War Factory/Airfield level 1:12hrs 0minsTime taken to heal/repair at Barracks/War Factory/Airfield level 1:2hrs 0mins, at level 10 3hrs 0minsType of Fire/Weapon:150mm main gun, long range stinger missilesRate of Fire of Normal: once every second. Elite has twice the Rate of Fire.Level 1:Speed:2.5/ 3.5Health:78000Range:400DPS:5688Level 2:Speed:2.5/ 3.5Health:90480Range:420DPS:6257Resources:400k metal, 400k oilTime taken to complete:12hrs 0minsLevel 3:Speed:2.5/ 3.5Health:100433Range:440DPS:6883Resources:600k metal, 600k oilTime taken to complete: 12hrs 0minsLevel 4:Speed:2.5/ 3.5Health:122528Range:450DPS:7709Resources:800k metal, 800k oilTime taken to complete: 16hrs 0minsLevel 5:Speed:2.5/ 3.5Health:134781Range:460DPS:9020/10824Resources:1m metal, 1m oilTime taken to complete: 16hrs 0minsLevel 6:Speed:2.5/ 3.5Health:154998Range:470/475DPS:9922/11906Resources:1,3m metal, 1,3m oilTime taken to complete: 16hrs 0minsLevel 7:Speed:2.5/ 3.5Health:167398Range:480/485DPS:11113/13336Resources:1,6m metal, 1,6m oilTime taken to complete: 16hrs 0minsLevel 8:Speed:2.5/ 3.5Health:184138Range:490/495DPS:13336/16003Resources:2m metal, 2m oilTime taken to complete:16hrs 0minsLevel 9:Speed:2.5/ 3.5Health:202552Range:495/505DPS:14670/17604Resources:2,5m metal, 2,5m oilTime taken to complete:20hrs 0mins
Level 10:Speed:3/4Health:218756Range:500/ 515DPS:16137/19364
Special upgrade:Higher speedResources:3m metal, 3m oilTime taken to complete: 1d 0hrs 0mins
Damage Filters:Infantry - GoodVehicles -GoodAircraft -OKBuildings -BestCompared to the <Choose a unit>:Advantages:--...Disadvantages:--...< More deadly than your standard Hover Tank,this bad boy destroys everything in his path once maxed!>
<Workshop upgrades down below>
Armored Plating: decreases incoming damage by 3% for each equipped unit at max level, so for exoample when 2 have the tech they take 6% less damage.
Surface Missile 2.0: at max level increase damage by 20%, allows dominators to fire Hellfire missiles, Giant fire effect+Small Shock
Fighting System: Increases fire rate by 20% at max level
War Paint available: Inferno War Paint: Increases speed/damage by 6%, Reaper War Paint available too
Burst Shells: Shells have a higher AoE and deal more damage.
EXTREME TECH: ONLY AVAILABLE IN ROGUE BASES LEVEL 45 HH, EARN 1 OF THESE FOR 1 DOMINATOR
Rangefinder: Increases range by 25 at max level
Super Armor: 120 flat reduction armor at max level
Backup: Once destroyed, unleashes 1 fully customized and max Elite Hover Tank into battle. CAN ONLY BE USED AT FULL HEALTH! Increase lvl for extra damage + range for the hover tank.
why not give new parts for hoover in shop so it comes up to the new game lvl of play
< Unit Idea Name> MiG31/Elite MiG31< Suitable image to represent idea you are proposing>< Brief description of the unit> Long Range anti-ground artillery and the best to destroy bases/ Nothing can stop the epic Elite MIG31 then another split to rain down epic destruction!< Flavor text (optional) > The Mig30 rains death from above with it's missiles! and you equip missils, and use napalm misils, corrosion missils equip in the whorkshop... XP points required to unlock in event:500000
Gear Store 25k medals/ or win 8 parts attacking shadow ops
Tech Center level required to unlock:8Cost to produce on level 1: 800k metal 800k oilSpace used in producing/ training:150Time taken to make Barracks/War Factory/Airfield level 1: 20h 00sTime taken to heal/repair at Barracks/War Factory/Airfield level 1:2hr 30min
Type of Fire/Weapon: Missile launcher,double missilesRate of Fire:similar to the Oni MK IILevel 1:Speed:6.0Health:10500Range:475DPS:4250Level 2:Speed:6.0Health:11500Range:480DPS:5650Resources: 1.6k metal 1.6k oilTime taken to complete: 30m 00sLevel 3:Speed:6.0Health:12550Range:485DPS:6280Resources: 3.6k metal 3.6k oilTime taken to complete: 1H 00sLevel 4:Speed:6.0Health:13670Range:490DPS:7956Resources: 5.0k metal 5.0k oilTime taken to complete: 04h Level 5:Speed:6.0Health:14670Range:495DPS:8546Resources: 7.0k metal 7.0k oilTime taken to complete: 06h 30m 00sLevel 6:Speed:6.0Health:16800Range:500DPS:9381Resources: 8.5k metal 8.5k oilTime taken to complete: 09h 00sLevel 7:Speed:6.0Health:18250Range:510DPS:12858Resources: 10M metal 10M oilTime taken to complete: 1D 30mLevel 8:Speed:7.0Health:20000Range:520DPS:15300
Resources: 15m metal 15m oil
Time taken to complete: 1d 10h Level 9:Speed:7.0Health:25000Range:530DPS:18500Resources: 20m metal 20m oilTime taken to complete: 2d 5h
Resources: 25m oil 25m metal
thorium 1mTime taken to complete:3d 0h 00s
Special upgrade: level 11 to 21 +20 range
Level 11:Speed:8.0Health:48500Range:550DPS: 23500Resources: 30m oil 30m metalTime taken to complete: 4d 17h 00s
Damage Filters:Infantry - GOODVehicles -BESTAircraft - GOODBuildings - BEST
OTHER UNIT IDEA ADD SCORPION ELITE
here is the pic guys and how do i Make it in the list Format?
here is the pic guys and how do i Make it in the list Format?
looks like somethink out of robotwars!
<omega fav>< favs were good but wat if we revamped them for non legacy bases and uses today>
speacail feat includes: omega fav is escorted by 6 mini fav drones (mini fav drones with 25/100 of the heatlth and damage of the larger main unit. mini drones carrie flak incin round for floaters and air targets but do reduced damage against turrets) when unit dies leaves 4 liberators(same level as the omega fav not your liberators u may allready own) behind with fire effect
XP points required to unlock in event:not sure havent done event yet just got back after 3 years idk wats fairTech Center/ Academy level required to unlock:10Cost to produce on level 1: 14million metal 14million oil 14million thorSpace used in producing/ training:500Time taken to make Barracks/War Factory/Airfield level 1:Time taken to heal/repair at Barracks/War Factory/Airfield level 1:Type of Fire/Weapon:flame thrower fire/naypalm efffect
Rate of Fire: continuoisLevel 1:Speed:5.0Health:500,000Range:350DPS:33,900
Infantry -Vehicles -Aircraft -Buildings -Compared to the <fav and widowmaker x>:Advantages:-fast speeds like jerico lets it recive reduced damage while moving -high armor and damage out put\
- can target air
Disadvantages:-very suceptible to corrosion and cryo
- weaker vs air targetsuniqe only can make one