-FORMAT- For unit ideas V2

  • bogos11
    bogos11
    Greenhorn
    Joined Feb 2014 Posts: 2
    ra3dvic1 said:

    < Unit Idea Name> strongmaker

    < Suitable image to represent idea you are proposing>


    sorry for this bad pic but it just exemple i'am not profisionel



    < Brief description of the unit> this unit can use 2 turrent 1 shock turrent to stop the enemy unit and mega turrent to kill all units
    this units can keep company with shock troopers go out her back storang

    < Flavor text (optional) >

    XP points required to unlock in event:45000
    Tech Center/ Academy level required to unlock:10
    Cost to produce on level 1:40000000 METAL AND OIL
    Space used in producing/ training:1000
    Time taken to make Barracks/War Factory/Airfield level 1: 2 day
    Time taken to heal/repair at Barracks/War Factory/Airfield level 1: 18 h
    Type of Fire/Weapon: shock and mega cannon
    Rate of Fire: 3 in second

    Level 1:
    Speed:0,3
    Health:12000
    Range:300
    DPS:10000

    Level 2:
    Speed:0,4
    Health:14500
    Range:325
    DPS:12500
    Resources:10000000 METAL 7000000
    Time taken to complete:5 DAY

    Level 3:
    Speed:0,45
    Health:17000
    Range:345
    DPS:17000
    Resources:17000000 METAL 15500000
    Time taken to complete: 6 DAY

    Level 4:
    Speed:0,5
    Health:20500
    Range:365
    DPS:20500
    Resources:25000000 METAL 24000000 OIL
    Time taken to complete:7 DAY

    Level 5:
    Speed:0,7
    Health:26000
    Range:385
    DPS:30000
    Resources:30000000 METAL AND OIL 500000 THORIUM
    Time taken to complete: 5s

    Level 6:
    Speed:0,7
    Health:33000
    Range:390
    DPS:50000
    Resources:35000000 METAL AND OIL 750000 THORIUM
    Time taken to complete:5s

    Level 7:
    Speed:0,7
    Health:35000
    Range:395
    DPS:75000
    Resources:35000000 METAL AND OIL 1000000 THORIUM
    Time taken to complete:5s

    Level 8:
    Speed:0,7
    Health:48000
    Range:395
    DPS:90000
    Resources:35000000 METAL AND OIL 1500000 THORIUM
    Time taken to complete:5s

    Level 9:
    Speed:0,7
    Health:70000
    Range:400
    DPS:11000
    Resources:35000000 METAL AND OIL 1500000 THORIUM
    Time taken to complete:

    Level 10:
    Speed:0,8
    Health:95000
    Range:405
    DPS:12500

    Special upgrade: use shock troopers
    Resources:40000000 METAL AND OIL 2000000 THORIUM
    Time taken to complete:5s

    Level 11:
    Speed:0,8
    Health:11%
    Range:405
    DPS:11%
    Resources:40000000 METAL AND OIL 2000000 THORIUM
    Time taken to complete:5s

    Level 12:
    Speed:
    Health:12%
    Range:
    DPS:12%
    Resources:45000000 METAL AND OIL 3000000 THORIUM
    Time taken to complete:5s

    Damage Filters:
    Infantry -GOOD
    Vehicles -very good
    Aircraft -no
    Buildings -very good

    Compared to the <Choose a unit>: mega and shok tang
    Advantages:
    - can destroyer all vehicles, infantry after stop it with shock turrent
    -can't Destroyed easily bcs he have shock troopers and shock turrent
    - can put 4 shock tropers if kill 1 he out other
    Disadvantages:
    -he can't kill air
    -use 1
    ...


    < More detailed description of the proposed unit> use 1 limite

    < encourage feedback, thank them for reading the idea>









    i like your idea

  • Tankman2
    Tankman2
    Greenhorn
    Joined Dec 2013 Posts: 8

    Longbowman (I know you are thinking no way, but read on please)

    That photo is from Goodgame Empire (You should try it)

    Vs Veicles Ok-Good
    Vs Infantry Best
    Vs Air Can't hit (Except vs helicopter)
    Vs Buildings Ok

    Unique ability: Can blind enemy infantry (1% chance)
    Resourses: 1k goes up 10% each level.
    Reload: Same as Elite Rifleman
    Space: 5
    Level 1:
    TT (Training time): 9 secs
    FHT (Full heal time): 6 secs
    H (Health): 300
    DPS: 70
    S (Speed): 1
    R (Range): 290
    Academy level: 0

    Level 2:

    TT: 9 secs
    FHT: 6 secs
    H: 350
    R: 300
    DPS: 85
    S: 1
    Academy Level: 1

    Level 3

    TT: 9 secs
    FHT: 6 secs
    H: 435
    R: 310
    DPS:120
    S:1
    Academy Lev 2

    Level 4

    DPS: 390
    H: 600
    R:320
    TT: 9 secs
    FHT: 6 secs
    S: 1
    Academy Level: 4

    Flavor text: The winners of many battles go well with Riflemen elite or not.. Use these units can almost literally walk through enemy platoons with their 6 ft hardwood bow. They can blind enemy infantry in some cases!
  • Artidax
    Artidax
    Minor Nuisance
    Joined Dec 2013 Posts: 110

    Seems quite overpowered. If you've noticed, no ranged land vehicles have been brought out. The disadvantages to the Widowmaker, Viper and Crusader are the fact that they have to get their hands very dirty. This removes that idea, and thus making a very overpowered unit. Even for 45,000 XP, it just seems to powerful to implement into the game.

    "I also have a saying: I don't care." - Lockdown
  • Shadow420
    Shadow420
    Potential Threat
    Joined Mar 2012 Posts: 37

     Death cannon


    < Suitable image to represent idea you are proposing>

    its a mobile blitz unit. for it to fire you need to fill it up with thorium.


    XP points required to unlock in event:60,000
    Tech Center/ Academy level required to unlock:10
    Cost to produce on level 1:40,000,000 metal 40,000,000 oil
    Space used in producing/ training:150
    Time taken to make Barracks/War Factory/Airfield level 1:3 days
    Time taken to heal/repair at Barracks/War Factory/Airfield level 1:7 hours
    Type of Fire/Weapon:machine gun
    Rate of Fire:30

    Level 1:
    Speed:1
    Health:20,000
    Range:360
    DPS:6,000

    Level 2:
    Speed:1
    Health:23,000
    Range:365
    DPS:7,300
    Resources:33,000,000 oil 33,000,000 metal
    Time taken to complete:5 days

    Level 3:
    Speed:1
    Health:26,000
    Range:370
    DPS:8,600
    Resources: 36,000,000 oil 36,000,000,00 metal
    Time taken to complete:6 days

    Level 4:
    Speed:1
    Health:30,000
    Range:375
    DPS:9,900
    Resources:39,000,000 oil 39,000,000 metal
    Time taken to complete:7 days

    Level 5:
    Speed:1
    Health:34,000
    Range:380
    DPS:11,200
    Resources:42,000,000 oil 42,000,000 metal
    Time taken to complete:9 days

    Level 6:
    Speed:1.3
    Health:39,000
    Range:390
    DPS:12,500
    Resources:42,000,000 oil 42,000,000 metal 700,000 thorium
    Time taken to complete:5 seconds

    Level 7:
    Speed:1.3
    Health:40,000
    Range:400
    DPS:13,800
    Resources:43,000,000 oil 43,000,000 metal 1,000,000 thorium
    Time taken to complete:5 seconds

    Level 8:
    Speed:1.3
    Health:42,000
    Range:410
    DPS:15,100
    Resources:44,000,000 oil 44,000,000 metal 1,250,000 thorium
    Time taken to complete:5 seconds

    Level 9:
    Speed:1.3
    Health:43,000
    Range:410
    DPS:16,400
    Resources:45,000,000 oil 45,000,000 metal 1,500,000 thorium
    Time taken to complete:5 seconds

    Level 10:
    Speed:1.3
    Health:44,000
    Range:410
    DPS:17,700

    Special upgrade:takes thor ammo.
    Resources:45,000,000 oil 45,000,000 metal 2,000,000 thorium
    Time taken to complete:5 seconds

    Level 11:
    Speed:1.3
    Health:46,000
    Range:410
    DPS:19,000
    Resources:45,000,000 oil 45,000,000 metal 2,500,000 thorium
    Time taken to complete:5 seconds

    Level 12:
    Speed:1.3
    Health:48,000
    Range:410
    DPS:20,500
    Resources:45,000,000 oil 45,000,000 metal 3,000,000 thorium
    Time taken to complete:5 seconds.

  • dutchie1979
    dutchie1979
    Minor Nuisance
    Joined Mar 2013 Posts: 123

    WHY DO YOU GUYS DO THEIR JOB...?? HOPE YOUR GETTING PAID GOOD FOR YOUR IDEAS

                                              

  • Shadow420
    Shadow420
    Potential Threat
    Joined Mar 2012 Posts: 37

    dutchie1979 said:

    WHY DO YOU GUYS DO THEIR JOB...?? HOPE YOUR GETTING PAID GOOD FOR YOUR IDEAS

    If this gets put into the game i will be shocked. Do you no how many people would get ticked about a mobile blitz unit lol. I done that out of fun/prank just to see what happened lol

  • Estonian_EIA
    Estonian_EIA
    Greenhorn
    Joined Feb 2013 Posts: 1

    please dont lock titan in event

  • Talon2779
    Talon2779
    Potential Threat
    Joined Feb 2012 Posts: 96

    I think this format is all well and good BUT! It would be up to the game developers to decide the specs of a unit as it is they who need to balance it with the game... A more simple approach for suggestions should be offered, one that consists of a possible image of new unit, type of weapons it is fitted with and its general purpose. Then the developers go develop the idea. otherwise 90% of the ideas submitted will just be ignored for being to over powered or just ridiculous.

  • Alex Omrane
    Alex Omrane
    Greenhorn
    Joined May 2014 Posts: 3

    You guys should make a Plasma Tank. It could be like a Plasma Turret but instead its a tank. Can you guys do that? I think its a good suggestion. :smile: 

  • Talon2779
    Talon2779
    Potential Threat
    Joined Feb 2012 Posts: 96

    You guys should make a Plasma Tank. It could be like a Plasma Turret but instead its a tank. Can you guys do that? I think its a good suggestion. :smile: 

    With Plasma rounds for the reapers now, I think they may just add plasma rounds to other units like the schemd tanks, I think they would be cool for the hover tank

  • nahucodonosor
    nahucodonosor
    Greenhorn
    Joined Mar 2013 Posts: 1

    look what Kixeye ago





  • Marc9554
    Marc9554
    Greenhorn
    Joined Mar 2014 Posts: 4

    i think kixeye should make like and elite titan and put it in the event or gear so the people that didnt get the chance to get it they can get i now.


  • Talon2779
    Talon2779
    Potential Threat
    Joined Feb 2012 Posts: 96
    Marc9554 said:

    i think kixeye should make like and elite titan and put it in the event or gear so the people that didnt get the chance to get it they can get i now.


    They should go the same way with the Titan as they did with the widow maker. an "X" model thats faster and with more drones and less armour, and a prime with no drones but more powerful weapons. Or the mext unique unit should have configurable weapons from the start and be able to carry maybe 4 weapons that are the same as towers so you can have mortors, hells, lasers or plasma's ex..

  • Randy_D16
    Randy_D16
    Skilled Warrior
    Joined Apr 2013 Posts: 328

    Until the V2 is given range, all it is good for is resources when scrapped


  • Roby - Base
    Roby - Base
    Skilled Warrior
    Joined Dec 2013 Posts: 584
    edited 29 Jun 2014, 5:34PM

    Introducing Sonic-Tank (with Flak Tank??)


    <Sonic-Flak Tank or SF-Tank>

      <The Sonic-Tank (from the Game Dune-2) has the possibility to give a sonic wave at all on the ground, good with a Flak turret to defend themselves against the Aircraft.>

    <Movement Sonic Tower - None, only straight up and down,  Movement Flak Tower - 360 °>

      XP points required to unlock in the event:
    45.000 - if unique, 35,000 non-unique

      Tech Center / Academy level required to unlock: Mega tank
      Cost to produce on level 1:
    Metal Oil 30,000 500 Thorium - if unique
    Metal Oil 2500 2500 250 Thorium - not unique (Thorium from Level 5)
       
      Space used in producing / training:
    250 - if unique, 100 - not unique
     
      Time taken to make Barracks / War Factory / Airfield level 1:
    2 days 15 hours - if unique, four hours is not unique

      Time taken to heal / repair at Barracks / War Factory / Airfield level 1:
    6 hours - if unique, 30 Minutes - not Unique
     
      Type of Fire / Weapon:
    Sonic Waves, Flak

      Rate of Fire: Best, best, good, good

    Speed ​​level 1-6: 2.0
    Level 6-15 Speed​​: 2.3

    Healt level 15: 320,000 - if unique, 32,000 - not unique

    Damage Level 15: 35.000 - if unique, 12,000 - not unique

    Range Level 15: 470 - If unique, 460 - not unique


    Elite and Schematic are Wellcome :-)


    (sorry for the bad drawing, made in 2 minutes)

    Bugs and Errors Found:
    Shadows Ops - Tactical Banshee Peacekeper - PK produces explosion but not damage. (up to now has not been fixed, Banshee with Tactical Peacekeeper are useless).  WatchTowers are Outranged.
    Workshop - Schematics - configuring Hellstorm Commander,   all the settings schematic of all units are gone, WorkAround not work.

    Rouge Faction - after the destruction of the Rouge Faction Base 35, I continually receive 1 Mil. Resources instead of 6 Mil.

    To be continued ...


  • real madrid 55
    real madrid 55
    Incursion Leader
    Joined Jun 2013 Posts: 1,075

    Introducing Sonic-Tank (with Flak Tank??)


    <Sonic-Flak Tank or SF-Tank>

      <The Sonic-Tank (from the Game Dune-2) has the possibility to give a sonic wave at all on the ground, good with a Flak turret to defend themselves against the Aircraft.>

    <Movement Sonic Tower - None, only straight up and down,  Movement Flak Tower - 360 °>

      XP points required to unlock in the event:
    45.000 - if unique, 35,000 non-unique

      Tech Center / Academy level required to unlock: Mega tank
      Cost to produce on level 1:
    Metal Oil 30,000 500 Thorium - if unique
    Metal Oil 2500 2500 250 Thorium - not unique (Thorium from Level 5)
       
      Space used in producing / training:
    250 - if unique, 100 - not unique
     
      Time taken to make Barracks / War Factory / Airfield level 1:
    2 days 15 hours - if unique, four hours is not unique

      Time taken to heal / repair at Barracks / War Factory / Airfield level 1:
    6 hours - if unique, 30 Minutes - not Unique
     
      Type of Fire / Weapon:
    Sonic Waves, Flak

      Rate of Fire: Best, best, good, good

    Speed ​​level 1-6: 2.0
    Level 6-15 Speed​​: 2.3

    Healt level 15: 320,000 - if unique, 32,000 - not unique

    Damage Level 15: 35.000 - if unique, 12,000 - not unique

    Range Level 15: 470 - If unique, 460 - not unique


    Elite and Schematic are Wellcome :-)


    (sorry for the bad drawing, made in 2 minutes)

    Sonic tank would be good if it was like an EMP tank that can turn off all power in a player's base, vanquisher shields, etc.

    "LET ME HEAR YOU LAUGH LIKE HE LAUGHING OCTOPUS, RAGE LIKE HE RAGING RAVEN, CRY LIKE HE CRYING WOLF, AND GO PSYCHO LIKE †HE PSCYHO MANTIS" - Cccpowns
    (\'__'/)                                                                                               
    (='.'=)       
    (")_(")  



  • serge.bigboi
    serge.bigboi
    Unicorn Overlord
    Joined May 2013 Posts: 7,286

    sam.herrmann.965

    There are Hover tanks (with Cryo), Hercules (with cryo (can have 410 range with that)), Paladin with cryo, and there the cryo turret. 

    A useless Cryo tank would seem completely useless.

     War Commander: LEVEL 44
    Backyard Monsters: Level 49 (Fully upgraded) - Quit
    Battle Pirates: level 40 - Quit
    Vega Conflict: level 30 - Quit
  • ZZZb
    ZZZb
    Skilled Warrior
    Joined Apr 2013 Posts: 332
    edited 28 Aug 2014, 8:57PM
    Atlas

    Basic Command Mech - Limit 3

    Atlas leads your troops into combat providing a combat boost to all ground units in the platoon.

    Event XP to unlock: 20,000
    Academy Level Unlock Requirement: 5
    Cost at level 1: 25,000 Metal and 50,000 Oil
    Space Requirement: 150
    Build Time at Level 1 Barracks: 6 Hours
    Repair Time at Level 1 Barracks: 15 Minutes
    Weapon Type: 120mm Cannon
    ROF: Same as Challenger

    L1
    Speed: 1.2
    Health: 3000
    Range: 260
    DPS: 1000

    L2
    Speed 1.2
    Health 3050
    Range 265
    DPS 1025
    Resources to upgrade: 5,000,000 Metal and 5,000,000 Oil, 1 Day
    Academy Requirement L6

    L3
    Speed 1.2
    Health 3100
    Range 270
    DPS 1050
    Resources to Upgrade: 10,000,000 Metal and 10,000,000 Oil, 36 Hours
    Academy requirement L7

    L4
    Speed 1.2
    Health 3150
    Range 275
    DPS 1075
    Resources to Upgrade: 15,000,000 Metal and 15,000,000 Oil, 2 days
    Academy requirement L8

    L5
    Speed 1.2
    Health 3500
    Range 300
    DPS 1100
    Resources to Upgrade: 30,000,000 Metal and 30,000,000 Oil and 50,000 Thorium, 5 Seconds
    Academy requirement L9

    L6
    Speed 1.2, 5 Seconds
    Health 3600
    Range 310
    DPS 1200
    Resources to Upgrade: 40,000,000 Metal and 40,000,000 Oil and 100,000 Thorium, 5 Seconds
    Academy Requirement L10

    L7
    Speed 1.2
    Health 3700
    Range 320
    DPS 1300
    Resources to Upgrade 40,000,000 Metal and 40,000,000 Oil and 500,000 Thorium, 5 Seconds

    L8
    Speed 1.2
    Health 3800
    Range 330
    DPS 1400
    Resources to Upgrade 40,000,000 Metal and 40,000,000 Oil and 1,000,000 Thorium, 5 Seconds

    L9
    Speed 1.2
    Health 3900
    Range 340
    DPS 1500
    Resources to Upgrade 40,000,000 Metal and 40,000,000 Oil and 1,000,000 Thorium, 5 Seconds

    V10
    Speed 1.2
    Health 4000
    Range 390
    DPS 2000
    Resources to upgrade 40,000,000 Metal and 40,000,000 Oil and 2,000,000 Thorium, 1 Day
    receives a Vanquisher Shield at 50% for 2 sec as Veteran unit

    V11
    Speed 1.2
    Health 4400
    Range 390
    DPS 2200
    Resources to Upgrade 40,000,000 Metal and 40,000,000 Oil and 4,000,000 Thorium, 1 Day

    V12
    Speed 1.2
    Health 4800
    Range 390
    DPS 2400
    Resources to Upgrade 40,000,000 Metal and 40,000,000 Oil and 4,000,000 Thorium, 1 Day

    V13
    Speed 1.2
    Health 5200
    Range 390
    DPS 2600
    Resources to upgrade 40,000,000 Metal and 40,000,000 Oil and 4,000,000 Thorium 1 Day

    V14
    Speed 1.2
    Health 5600
    Range 390
    DPS 2800
    Resources to Upgrade 40,000,000 Metal and 40,000,000 Oil and 4,000,000 Thorium, 1 Day

    V15
    Speed 1.2
    Health 10000
    Range 390
    DPS 5000
    Resources to upgrade 50,000,000 Metal and 50,000,000 Oil and 4,000,000 Thorium, 1 Day
    Significant boost to Health and DPS at V15

    V16
    Speed 1.2
    Health 11000
    Range 390
    DPS 5500
    Resources to Upgrade 50,000 Metal and 50,000,000 Oil and 4,000,000 Thorium, 1 Day

    Currently the only command unit is the Vanquisher commander and it is only for the higher end players this would allow lower to mid-range players a command unit while at the same time not interfere with the numerous upgrades currently going on in the tech center, which is why I decided on a mech as a command unit.  Also note a player may only have a total of 3 of these and being a mech the size of 150 does not get reduced by the veteran war factory.  That combined with the pricey, for a basic prize unit, Veteran/ Thorium upgrades should encourage players to move on to other command units as they become available.

    Just to repeat myself it is meant for low to mid level players to use which is the reason for its price and lackluster stats for the most part, but remember it does boost all ground units ROF and Speed by 25% which are in its platoon.


  • ZZZb
    ZZZb
    Skilled Warrior
    Joined Apr 2013 Posts: 332
    H.A.B. or High Altitude Bomber

    Non-Unique strafing type aircraft



    The H.A.B. is the latest in aircraft design.  Designed specifically to stay up where traditional antiaircraft can't touch it, while delivering its various payloads.

    XP to unlock 50,000
    Tech Center Requirment 10 and Raptor unlocked
    Cost at L1 1,000,000 Metal and 1,000,000 Oil
    Space requirement 200
    Build TIme on a level 1 Airfield 12 Hours
    Repair Time at level 1 30 Minutes
    Weapon Type Bombs
    ROF same as Raptor

    Only Energy based weapons can hit this aircraft, immune to all other Antiaircraft Weapons.  To simplify only the following can target it:
    Ion Cannons on Wraiths and Ion turrets, Plasma cannons amd Laser cannons on custom Reapers and Valkyries, and the new PLasma AA turret.

    L1
    Speed 20
    Health 1500
    range 350
    DPS 1500

    L2 
    Speed 20
    Health 1750
    Range 375
    DPS 1750
    Cost 30,000,000Metal and 30,000,000 Oil and 500,000 Thorium, 5 sec

    L3
    Speed 20
    Health 2000
    Range 400
    DPS 2000
    Cost 40,000,000 Metal and 40,000,000 Oil and 1,000,000 Thorium 5 Sec

    L4
    Speed 20
    Health 2250
    Range 425
    DPS 2250
    Cost 40 million Metal and 40 million Oil and 1.5 million Thorium 5 sec

    L5
    Speed 20
    Health 2500
    Range 450
    DPS 2500
    Cost 40 million metal and 40 million oil and 2 million thorium 5 sec

    L6
    Speed 20
    Health 2750
    Range 475
    DPS 2750
    Cost 50 million metal and 50 million oil and 2.5 million thorium 5 sec

    L7
    Speed 20
    Health 3000
    Range 500
    DPS 3000
    Cost 50 million metal and 50 million oil and 3 million thorium 5 sec

    L8
    Speed 20
    Health 3250
    Range 500
    DPS 3250
    Cost 50 million metal and 50 million oil and 3.5 million thorium 5 sec

    L9
    Speed 20
    Health 3500
    Range 500
    DPS 3500
    Cost 50 million metal and 50 million oil and 4 million thorium 5 sec

    V10
    Speed 22
    Health 4000
    Range 600
    DPS 4000
    Cost 60 million metal and 60 million oil and 4 million thorium 1 day
    Veteran levels grant a significant speed, and range boost as well as applies corrosion to all attacks.

    V11
    speed 22
    Health 4500
    Range 600
    DPS 4500
    Cost 60 million metal and 60 million oil and 4 million thorium 1 day

    V12
    Speed 22
    Health 5000
    Range 600
    DPS 5000
    Cost 60 million metal and 60 million oil and 4 million thorium 1 day

    V13
    Speed 22
    Health 5500
    Range 600
    DPS 5500
    Cost 60 Million Metal and 60 million oil and 4 million thorium 1 day

    V14 
    Speed 22
    Health 6000
    Range 600
    DPS 6000
    Cost 60 Million Metal and 60 million oil and 4 million thorium 1 day

    V15
    Speed 22
    Health 9000
    Range 600
    DPS 9000
    Cost 75 million Metal and 75 million oil and 4 million thorium 3 days

    V16
    Speed 22
    Health 10000
    Range 605
    DPS 10000
    Cost 75 million Metal and 75 million oil and 4 million thorium 7 days

    This would replace the raptors as the most advanced strafing type of aircraft.  Its primary advantage over the raptors is its immunity to most types of antiaircraft.  It also has an advantage in speed and a slight advantage in range.  Also it drops corrosion instead of napalm at veteran levels.
  • ZZZb
    ZZZb
    Skilled Warrior
    Joined Apr 2013 Posts: 332
    Hawkeye

    Electronic Warfare Specialist

    The Hawkeye is a specialist in electronic warfare .  Gain the edge in battle by jamming the radar of your enemies.



    XP to unlock 30,000
    Tech Center to unlock 8 and Challenger unlocked
    Cost to produce with L1 War Factory 15,000 Metal and 15,000 Oil
    Space 130
    Time to build with L1 WF 1 Day
    Time to Repair with L1  WF 2 Hours
    Unarmed

    L1
    Speed 2.0
    Health 6000
    Range Reduction 10%

    L2
    Speed 2.0
    Health 6100
    Range Reduction 11%
    Upgrade cost 1.4 Million Metal and 1.4 Million Oil 2Days 12 Hours

    L3
    Speed 2.0
    Health 6200
    Range Reduction 12%
    Upgrade Cost 2 million Metal and 2 million oil 3 days

    L4
    Speed 2.0
    Health 6300
    Range Reduction 13%
    Upgrade Cost 3 million metal and 3 million oil 3 days 14 hours

    L5
    Speed 2.0
    Health 6400
    Range Reduction 14%
    Upgrade Cost 4 million Metal and 4 million oil 4 days

    L6
    Speed 2.0
    Health 8000
    Range Reduction 15%
    Upgrade cost 6 million metal and 6 million oil 500,000 Thorium 5 seconds

    L7
    Speed 2.0
    Health 8250
    Range Reduction 15%
    Upgrade Cost 8 million metal and 8 million oil and 600,000 thorium 5 seconds

    L8 
    Speed 2.0
    Health 8500
    Range Reduction 15%
    Upgrade Cost 10 million metal and 10 million oil and 700,000 thorium 5 seconds

    L9
    Speed 2.0
    Health 9000
    Range Reduction 15%
    Upgrade Cost 15 million metal and 15 million oil and 800,000 thorium 5 seconds

    V10
    Speed 3.0
    Health 10000
    Range Reduction 20%
    Upgrade Cost 20 million metal and 20 million oil and 1.5 million thorium 5 seconds
    Veteran Levels gain significant increase in range reduction

    V11
    Speed 3.0
    Health 11000
    Range Reduction 20%
    Upgrade Cost 20 million metal and 20 million oil and 2 million thorium 5 seconds

    V12
    Speed 3.0
    Health 12000
    Range Reduction 20%
    Upgrade Cost 20 million metal and 20 million oil and 2 million thorium 5 seconds

    V13 
    Speed 3.0
    Health 13000
    Range Reduction 20%
    Upgrade Cost 30 million metal and 30 million oil and 3 million thorium 5 seconds

    V14
    Speed 3.0
    Health 14000
    Range Reduction 20%
    Upgrade Cost 30 million metal and 30 million oil and 3 million thorium 5 seconds

    V15
    Speed 3.0
    Health 15000
    Range Reduction 20%
    Upgrade Cost 30 million Metal and 30 million Oil and 4 million thorium 5 seconds
    V15 and higher receive a Vanquisher shield at 50% health

    V16
    Speed 3.0
    Health 18000
    Range Reduction 25%
    Upgrade Cost 50 million metal and 50 million oil and 4 million thorium 12Hours
    V16 receive significant increase in range reduction ability

    This unit is my answer to all the range increases in defense recently.  For information the jamming would only affect units within 500 units.  Currently no unit even fills this roll.  A future schematic could in the future of course add weapons.
  • william.fortwengler
    william.fortwengler
    Potential Threat
    Joined Nov 2013 Posts: 33

    The best unit you can do is NO units for atleast 3 months


  • drag0nsun
    drag0nsun
    Master Tactician
    Joined Jun 2014 Posts: 2,164
    my idea is called the forttis tank  think of it as a mix of the titan and widow maker  and it looks like a turtle able to use its might to smash walls dedoly drones ( you can cut that  if you wish ) has small firearms  to attack no missiles just small Rockies and mgs  but its biggest thing is it can carry men into battle that you can add ( note they can not fire well in the the tank) and win the tank is killed the men come out safe and carry on the fight 

    stats lv one hp 12000 lv 10 heath 240000 ( edit to be fair but the other stats make up for it )

    lv 1 damage 1000 sps and 100 yes it has 2 since it has 2 weapons mg and rockicks lv 10 7000 and 700 

    rate of fire  lv 1 mg 24 pts rocks 7 pts lv 10 what ever the stats of havmes and motors on this  

    range 200- 350 lv 1 thou 10 

    speed this thing is slow big time the cost of heavy armor 0.3 at lv one .5 at ten so it has high heath and armor so  it can be shot at and not to insently kill the base  
    strengths  takes less damage from turrets and ground units good troop transport  higher lvs the more men you can take with you
    weakness takes extra damage from air  and has a hard time fighting back  due to poor targeting has short range compared to other tanks slow needs time to reach target  long build time 

    build time 7 days for a lv one war factory ( win i came up with it it was supost to take a year to build so i think its a fair trade ) repair 24 hrs 

    cost to make and upgrade for lv 1 10 million for oil and metal 4 mill of thor upgrades again 10 mill for each but for thor you need 1 mill extra for each lv  but at lv 10- 15 you need 12 million for each of the `10-15 upgrades and 80 mill metal and oil for that time to but the time is 5 secs  until after 14 then it becomes a week  for the huge power boost  

    i know i did not put all the stats in becase this is not my kind of thing  but if someone wants to add the stats go ahead but give cred wheres its do this is my idea to share with kixeye so please give a ref win filling the caps 
  • PlanD420
    PlanD420
    Potential Threat
    Joined Jun 2014 Posts: 26
    edited 20 Oct 2014, 9:00PM





    < Unit Idea Name> Adaptiv Tank

    < Brief description of the unit> I find most higher level players leave their bases without defense toons and for these players this could give them a shock. Adaptiv uses the latest infrared reflective technology to bypass base turrets, the tank can be spotted by the naked eye and will be vulnerable only to base platoons. Due to its silent approach any units set to fire-at-will, will not trigger until the unit is engaged. 

    < Flavor text (optional) >this tank attacks from the shadows

    XP points required to unlock in event: 20,000 xp
    Tech Center/ Academy level required to unlock: lvl 8
    Cost to produce on level 1: 5,000,000 oil & metal
    Space used in producing/ training: 250
    Time taken to make Barracks/War Factory/Airfield level 1: 5 hours
    Time taken to heal/repair at Barracks/War Factory/Airfield level 1: 1 hour
    Type of Fire/Weapon: Shells
    Rate of Fire: 


    Level 1:

    Speed: 1

    Health: 18,700

    Range: 310

    DPS: 2,600

     

    Level 2:

    Speed: 1

    Health: 20,750

    Range: 325

    DPS: 3,400

    Resources: 3,750,000 oil & metal

    Time taken to complete: 5 days

     

    Level 3:

    Speed: 1

    Health: 22,780

    Range: 345

    DPS: 3,600

    Resources: 5,250,000 oil & metal

    Time taken to complete: 4 days

     

    Level 4:

    Speed: 1

    Health: 24,820

    Range: 355

    DPS: 3,800

    Resources: 7,350,000 oil & metal

    Time taken to complete: 3 days

     

    Level 5:

    Speed: 3

    Health: 26,860

    Range: 370

    DPS: 4,050

    Resources: 10,290,000 oil & metal, 500,000 Thor

    Time taken to complete: 5sec

     

    Level 6:

    Speed: 3

    Health: 28,900

    Range: 385

    DPS: 4,300

    Resources: 14,406,000 oil & metal, 750,000 Thor

    Time taken to complete: 5 sec

     

    Level 7:

    Speed: 3

    Health: 30,940,000

    Range: 395

    DPS: 4,550

    Resources: 20,168,00 oil & metal, 1,000,000 Thor

    Time taken to complete: 5 sec

     

    Level 8:

    Speed: 3

    Health: 33,000

    Range: 405

    DPS: 5,000

    Resources: 27,010,000 oil & metal, 1,250,000 Thor

    Time taken to complete:

     

    Level 9:

    Speed: 3

    Health: 37,000

    Range: 415

    DPS: 5,200

    Resources: 27,010,000 oil & metal, 1,500,000 Thor

    Time taken to complete: 5 sec

     

    Level 10:

    Speed: 3

    Health: 45,000

    Range: 425

    DPS: 5,500

    Special upgrade: Rate of Fire Increase

    Resources: 27,010,000 oil & metal, 3,000,000 Thor

    Time taken to complete:

     

    Level 11:

    Speed: 3

    Health: 49,000

    Range: 425

    DPS: 6,000

    Resources: 27,010,000 oil & metal, 3,000,000 Thor

    Time taken to complete:

     

    Level 12:

    Speed: 3

    Health: 54,000

    Range: 425

    DPS: 6,600

    Resources: 27,010,000 oil & metal, 3,000,000 Thor

    Time taken to complete:

     

    Damage Filters:

    Infantry - Not so Good

    Vehicles - Good

    Aircraft - Can't hit

    Buildings - Best

     

    Compared to the <Choose a unit>:

    Advantages:

    -Hover Tanks

    -Base Turrets

    ...

    Disadvantages:

    -Air units

    -Bunker units

    ...


    < More detailed description of the proposed unit> The Adaptiv is able to compete with the vanquisher, but with no shielding it wont completely out weight the vanquisher, but with its ability to avoid turret fire it will make a fantastic unit for creating a space in walls, for entering into enemy territory 

    < encourage feedback, thank them for reading the idea> Thank you for reading my idea and I am completely open to any constructive criticism ;D   

  • Aurelio595
    Aurelio595
    Greenhorn
    Joined Oct 2014 Posts: 8
    kixeye some time (when the event started) I'm asking you to solve the bug in my base in my storage and air, the event to finish this and not managed to get the vanqueshe my storage is above lvl 6 but not my ability to defend increases and not my air off the planes, I could not make the event kixeye not managed to get anything in this event hope to be rewarded in some way at least something to help me in the next event, please kixeye solve my problem fast 

    My user id: 9259983 
    sector: 289
  • laion.oalap
    laion.oalap
    Greenhorn
    Joined Oct 2014 Posts: 2
    Hi,

    Heres my idea of what should be a nice.
    First of all i want to explain why my idea comes in mind.
    I have played plenty of strategy games in facebook and one thing really calls my attention: The design and appearance.
    I like the game sistem, and i like how everything works, except one thing: Unit vs Building size.
    Probably nobody except me here cares about that but still, here goes.

    __________________________________________________ __________________________________________________ _______________________________

    <Idea Name> Resize some buldings vs units format.

    < Suitable image to represent idea you are proposing>

    < Brief description > Some building sizes are wrong. Really hurts the eye.

    Come on, you devs did so much progress, is really no important resize things?

    I think it is.

    Thats my idea, and theres other buildings and units with the same problem.

  • Dannie_N
    Dannie_N
    Minor Nuisance
    Joined Feb 2013 Posts: 213
    here is my wish leave the game alone we have to much crap on it now and spend most of the time playing upgrade commander instead of war commander now that the made everything harder by putting hovers in everything by the way kill mine and there maxed workshop stop adding crap
  • DARRYL H
    DARRYL H
    Greenhorn
    Joined May 2013 Posts: 16
    leave the **** game alone!!! game will progress with players doing what a conventional wargame is supose to do !!!! we cant do toon fighting base fighting or clan vs clan fighting because we are in a fulltime war with you on getting res and thor for basic weapon and base upgrades!!!kikeye **** the **** out with upgrade commander and your idea we  got war with you on everything from res to thor to shadow ops and 45s everything you have done over the past year was get away from your our basic game! stupid spiders floating turrets ,vipers electric tanks  just plain stupid weapons that dont belong in tradidional wargame!  events are stupid !cant use exp points! cant give them away to needy other players! only way is to get to higher waves to open new weapons where most  fortress waves you kill your whole storage on one wave! then 4 days repair !!but stupid azz event is 6 days can you not see why you are the most terrible game yet!! kikeye  took the best game ever and turned it to ****!!! kikeye **** out!!!! do your **** job fix gliches spend more time on events without getting high and just going with something out of star trek!! get our game secure from third world hackers!!! stop **** the game up!!!!!
  • kixeyeuser_157164028_23070_8563667
    kixeyeuser_157164028_23070_8563667
    Greenhorn
    Joined Nov 2014 Posts: 1
    saya nggak tahu kenapa akun saya ke banned. di tunggu jawabannya.
  • Darkmatterx
    Darkmatterx
    Potential Threat
    Joined Jun 2013 Posts: 64

    < Devil Walker>

    < No image, just picture a heavily armored spidertank, with a large top railgun similar to the Enforcers and a widowmaker grinder.>

    < Highly advanced version of the Widowmaker, the Devil Walker obliterates long range enemies with its powerful railcannon, and shreds nearby enemies with its deadly grinder. The Devil Walker produces wing drones to aid it in battle.>

    < Flavor text (optional) >

    XP points required to unlock in event: 450,000 (for tiered events)
    Tech Center/ Academy level required to unlock: lv10 tech center
    Cost to produce on level 1: 65,000,000 metal/oil. 2,000,000 thorium.
    Space used in producing/ training: 500
    Time taken to make Barracks/War Factory/Airfield level 1: 4 days
    Time taken to heal/repair at Barracks/War Factory/Airfield level 1: 10 hours
    Type of Fire/Weapon: rail/melee
    Rate of Fire: same as plasma cannon (12 i think?)

    Level 1:
    Speed: 1.0
    Health: 145,250
    Range: 350
    DPS: 39,000 (50,000 melee)

    lv1 produces 6 wing drones with lv1 stats. Each level increases the level of wing drone produced (lv1 produces lv1 wing drone, lv2 produces lv2, etc)

    Level 2:
    Speed: 1.1
    Health: 195,550
    Range: 355
    DPS: 42,450 (60,000 melee)
    Resources: 35m metal/oil.
    Time taken to complete: 3 days

    Level 3:
    Speed: 1.2
    Health: 225,800
    Range: 360
    DPS: 47,245 (70,000 melee)
    Resources: 45m metal/oil
    Time taken to complete: 3 days

    Level 4:
    Speed: 1.3
    Health: 242,500
    Range: 365
    DPS: 52,500 (80,000 melee)
    Resources: 55m metal/oil
    Time taken to complete: 3 days

    Level 5:
    Speed: 1.5
    Health: 300,000
    Range: 375
    DPS: 60,000 (100,000 melee. Does not increase past this level)
    Resources: 65m metal/oil. 2m thor
    Time taken to complete: 5sec

    Level 6:
    Speed: 1.7
    Health: 315,575
    Range: 380
    DPS: 65,650
    Resources: 75m metal/oil. 2.5m thor.
    Time taken to complete: 5sec

    Level 7:
    Speed: 1.9
    Health: 335,500
    Range: 390
    DPS: 73,500
    Resources: 75m metal/oil. 3m thor.
    Time taken to complete: 5sec

    Level 8:
    Speed: 2.2
    Health: 345,000
    Range: 400
    DPS: 79,350
    Resources: 75m metal/oil. 3.5m thor
    Time taken to complete: 5sec

    Level 9:
    Speed: 2.4
    Health: 360,150
    Range: 400
    DPS: 85,900
    Resources: 75m metal/oil. 3.5m thor
    Time taken to complete: 5sec

    Level 10:
    Speed: 2.5
    Health: 380,000
    Range: 400
    DPS: 90,200

    Special upgrade: produces 10 wing drones instead of 6. Large hp and dps buff.
    Resources:
    Time taken to complete:

    Level 11:
    Speed: 2.5
    Health: 450,000
    Range: 400
    DPS: 100,000
    Resources: 100m metal/oil. 10m thor
    Time taken to complete: 1 day

    Level 12:
    Speed: 2.5
    Health: 460,500
    Range: 400
    DPS: 105,000
    Resources: 100m metal/oil. 10m thor
    Time taken to complete: 1 day

    Damage Filters:
    Infantry - poor
    Vehicles - good
    Aircraft - cant hit
    Buildings - best

    Compared to the <Widowmaker Prime>:
    Advantages:
    - Spawns flying drones.
    -much more range
    -much higher dps and hp

    Disadvantages:
    -No splash, projectile hits in a line.
    - killed by 2 mines
    -costs extremely higher resources to upgrade.

  • Darkmatterx
    Darkmatterx
    Potential Threat
    Joined Jun 2013 Posts: 64

    < Plasmacaster>

    < Larger mega tank, with 2 plasma cannons instead of barrel cannons>

    < Fortress of a tank, this vehicle is so massive its barely capable of movement. Brings 2 Plasma Cannons in battle that can target independently and hit aircraft. Has a -20% range penalty vs aircraft. Can target missile silo missiles and hellfire missiles shot from units. Unit has a building limit of 3>

    < Flavor text (optional) >

    XP points required to unlock in event: 250,000
    Tech Center/ Academy level required to unlock: lv10 tech center
    Cost to produce on level 1: 35m metal/oil. 500k thor
    Space used in producing/ training: 250 
    Time taken to make Barracks/War Factory/Airfield level 1: 1 day 12 hours
    Time taken to heal/repair at Barracks/War Factory/Airfield level 1: 4 hours
    Type of Fire/Weapon: energy
    Rate of Fire: 12

    Level 1:
    Speed: 0.3
    Health: 100,000
    Range: 380
    DPS: 10,000

    Level 2:
    Speed: 0.3
    Health: 110,000
    Range: 390
    DPS: 11,410
    Resources: 15m metal/oil
    Time taken to complete: 1 day

    Level 3:
    Speed: 0.3
    Health: 215,000
    Range: 400
    DPS: 12,900
    Resources: 25m metal/oil
    Time taken to complete: 2 days 12 hours

    Level 4:
    Speed: 0.3
    Health: 118,500
    Range: 405
    DPS: 13,500
    Resources: 30m metal/oil
    Time taken to complete: 4 days

    Level 5:
    Speed: 0.3
    Health: 121,100
    Range: 410
    DPS: 15,000
    Resources: 35m metal/oil. 100k thor
    Time taken to complete: 5sec

    Level 6:
    Speed: 0.3
    Health: 123,650
    Range: 410
    DPS: 16,710
    Resources: 40m metal/oil. 150k thor
    Time taken to complete: 5sec

    Level 7:
    Speed: 0.3
    Health: 127,800
    Range: 410
    DPS: 17,200
    Resources: 45m metal/oil. 200k thor
    Time taken to complete: 5sec

    Level 8:
    Speed: 0.3
    Health: 129,000
    Range: 410
    DPS: 19,000
    Resources: 45m metal/oil. 250k thor
    Time taken to complete: 5sec

    Level 9:
    Speed: 0.3
    Health: 132,125
    Range: 410
    DPS: 20,100
    Resources: 45m metal/oil. 300k thor
    Time taken to complete: 5sec

    Level 10:
    Speed:1.0
    Health: 150,000
    Range: 455
    DPS: 30,000

    Special upgrade: greatly increased speed, health, range, and dps.
    Resources:100m metal/oil 4m thor
    Time taken to complete: 1 day

    Level 11:
    Speed: 1.0
    Health: 155,000
    Range: 455
    DPS: 32,350
    Resources: 100m metal/oil. 4m thor
    Time taken to complete: 1 day

    Level 12:
    Speed: 1.0
    Health: 158,510
    Range: 455
    DPS: 33,900
    Resources: 100m metal/oil. 4m thor
    Time taken to complete: 1 day

    Damage Filters:
    Infantry - ok
    Vehicles - best
    Aircraft - poor
    Buildings - best

    Compared to the <Vanquisher>:
    Advantages:
    - much more range
    - much more hp
    Disadvantages:
    - much slower
    - does not fire instantly, must charge in order to fire (like a plasma cannon).
    ...

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