H4YDEN wrote: »
You mention that an alliance can select 1 target a week
Don't know about any other alliances out there but rarely are all the members of the group I roll with in the same sector and are often on completely different servers!
How can having 1 target for the alliance and bonus' associated with that target be applied if not all of the alliance are in a location to hit that target?
Oldadeo wrote: »
Let the alliances battle all they want against each other but leave those who aren't in an alliance alone. UNLESS they attack first. Then it is all out war. But anyone in an alliance needs to be identified in there name or base some how to prevent accidental attacks.
ROBNTHROB wrote: »
First off I was talking about what I said..
The R. wrote: »
Have not seen an answer to this, so I'll ask (again): Can an alliance be spread out over more than one sector/server?
Tiny **** wrote: »
I really like thi idea.
Doc Frankenstein454 wrote: »
Isnt a sector an alliance in all actuality? It has players that stay in one spot and work together to defend what is theirs,they attack together,they help the lower levels grow through salvage and wisdom such as base building,fleet builds, and overall tactics,it has a comms already and your fighting other neighboring sectors with or without alliances so everybodys fair game not just marked players.
So really how does this change anything besides adding more bugs,glitches and sos screens to an already defunked game? Im in an alliance,have been for about a year now,we have some great people but over time people get upset with each other and that alliance seperates,so with that said i see this becoming hair pulling mess and a bunch of chest puffing amongst high level players within the alliance. Hence alliances splitting up.
KIXEYE CM MagicSarap wrote: »
Members of an Alliance can contribute points to their Alliance, regardless of level. As points accumulate, an Alliance will level up and gain the ability to bolster their ranks and invite more members. There are a number of ways an Alliance can earn Alliance Points; various targets such as Cargo Fleets and neutral or enemy Alliance Bases will yield points, but the targets must be of similar level or higher. Each member will have a Weekly Quota, which is both the maximum amount of Alliance points they can contribute per week as well as the amount of points needed to generate their full bonus.
Vernon wrote: »
Its only a stupid post of your not in an alliance and believe you get special treatment because your alone. Common since says 5 is stronger then 1, 10 is stronger then 5, 100 is stronger then 50. I'm not arguing with physics.
Christian Flemming wrote: »
I haven't yet read through comments, I don't know if anyone have asked for this, but I'm going to suggest this:
The people, who are in alliance, can exchange blueprints to each other, but the blueprints have to be at same tier level. For Example, if I want Siege cannon S, I can get it from a member in my alliance, but I have to give my siege mortar S for the trade to work. Sound good??? However, you must not have a blueprint on your ships to make the trade success.
Less people whining about not getting blueprint what they want
Make the game more fun
Make Alliance stronger
wont have an effect on game because the trade should similar to message feature in the game, we just click on trade button then click on what we want and click on what to trade for it (Hopeful)
fewer farms because players can use what they need to protect their base
On the other hand, easier to attack bases because people can get what they need to attack the bases
I know that I'm not supposed to ask a Kixeye staff to look at my suggestion, but i don't care because I think this suggestion is a good idea. MagicSharp, can you discuss this suggestion with kixeye staff.
sheranraj wrote: »
if i get banned I am gonna quit playing this game..