Countryrazorback wrote: »
Originally Posted by Jeffs
If this is to come, will you add time to the battle. 5 min is cutting it close now depending on what ships you are useing.
Yea, that's just great. Add something to maybe give back a little bit of a chance to finally defend somewhat against these overpowered ships kixeye has been coming out with, then totally wipe that advantage out by adding more time to attacks!!
We do not need more time to attack. Any good base hitter knows how to prep a base, then go in with their main attack fleet and if they have dreads or the new jugs then that base is most likely toast.
Giving us the ability to use diagonal tiles and free up a little more land will even the playing field slightly, probably not enough but it's a start. But if you then add more time to the attacker you have totally taken away what little bit of compensation you gave with the change.
Jeffs wrote: »
Only reason i asked about more time was thinking of FFs and HHs being the only thing someone can reserch. Not everyone has SC or Dred X FFS will need more time if the channels get longer.
Posted this one so you could see my point. Look at the timer when the shows over, just enough time. This was an old hit and the prep would have bubble this guy if done with the new damage rules%. P.S. This was for the peps saying no more time should be added if new rules on tiles comes about, not to bug the CM, you already answerd me lol. Just trying to get folks to look at the big picture.
braves3169 wrote: »
I have two thoughts on this.
First. Its amazing how short sighted everyone seems to be. I'll explain. You give the 40's through 50's 5-10 more squares their bases become harder which is probably the idea. create a little more balance. However, it does not stop there. You then give those 5-10 more squares to high levels as well with already very difficult bases and they will be nearly unbeatable. So what is the next step? well EVERYONE starts farming the 40's-50's. At least now people hit their own level and even up sometimes. You give the high levels the extra squares that will stop happening except for a few looking for a real challenge. While a good intention this will get the mid level players farmed more then they already are.
Second thought is about Spectres. You give everyone 5-10 more tiles that means much longer channels basically making Spectres worthless. They have a hard time getting in bases with long channels now. Let those bases expand a few more squares and they'll never get in which makes them totally worthless except for a few clueless people. If this goes through they need to add 5-10 seconds to the submerged time for them.
Will Harbin wrote:
Folks, the KIXEYE team puts their lives into these games (me included). The simple fact is that we have the luxury of not having to put up with rude **** and disrespect will not be tolerated towards ANY KIXEYE team member. Understood?
OCTOBERS RUST wrote: »
Time frame on when this mught be implemented?
JoeFri85 wrote: »
Lol, what you don't seem to understand is that bases are still limited by the outside boarders, if you make your channel too long, u won't have room to fit your WH, OP, and LP in the middle and out of sniping range. I've played around with this and yes, it can potentially make bases slightly more difficult, but not as greatly as you might think. From what I have seen so far, all it really does is make it easier to make things on your base not snipable, such as your dock. Don't believe me? Prove me wrong. Play in the base creator and come up with an overpowered base layout that keeps everything on the inside out of sniping range. People are already making their channels as long as physically possible, but again, feel free to try to prove me wrong. http://battleparrot.bugs3.com/baseDoctor2/baseDoctor2.html
braves3169 wrote: »
My only issue with this is spectres. anyone with a half way decent design is going to exploit this to make channels much longer and essentially making the spectres worthless. Even with battery3 and eng 3 there are a lot of base designs that basically keep them out because of the turns and distance. You add this change and they'll be worthless on any decent base. Why did i spend a whole weekend and however much money to get spectres just to see them become worthless 2 months later?
drizzit wrote: »
you obviously are not very good with spectres if you think they are worthless...i dont know why people speak before they think....ever thought about pinching or dodging ..dont grasp at staws to find flaws that dont exist.
KIXEYE CM MagicSarap wrote: »
Good point. I'll have to discuss this with the team.
USN Submarine Vet wrote: »
Well, I am going to throw my 2 cents in the ring on this issue. So here goes.
I think that the proposed plan is a bad idea for a few reasons.
1. There are bases, with the right setup's, by people that understand how to make everything work together, that can keep out even the baddest fleets of Dreadknot X, which i think is the ship people most worry about. So where is the need for this style of change, there isn't.
2. While i agree that there does need to be some beefing up to bases, i don't think that this is the way to go about it. There are lots of things that you could do instead of this. Like raid prizes of a Draconian Platform, perhaps different styles of Draconian Platforms, some with heavier ballistic protection, or missile etc... Even weapons, you just did the Halo Missile, what about a Draconian Gatling gun for ballistic type weapon, or a Sonar Pod, like the ones in the hubs that have a detection range and torpedo's.
3. It would make bases just look dumb. It's supposed to be semi-realistic, and no one in RL would build a base with land tiles that were squares that matched up corner to corner like that. If you wanted to make it where people could take the same grid, but could rotate the whole grid 45 degrees and build their base the same way, that would be a better option.
In conclusion, i feel that there are many different roads of raid prizes, maybe even Blueprints that we could take the road of looking into, before throwing our hands in the air, and saying "Screw it, let's make bases look retarded". We already lost the graphics that everyone would rather have, instead of what we have now, lets not make the whole game look like it's supposed to be riding the short bus. Thanks, MC
Brian Prescott wrote: »
but then we would probably lose land tiles to compensate i'm guessing....