sheranraj wrote: »
if i get banned I am gonna quit playing this game..
Chaosrebel wrote: »
I dont mind diagonal chains ! anyway u have the boundaries to limit you. Till the base limit to be expend, you dont get that much liberty.
The only way I see something good in all ideas here its to give us a SINGLE tile more. Player with 5 warehouses will be able to have a base design equal in effectiveness as player with 4 WH. Thats an issus that all players with 5 wh had, THE missing tile ! And i m sure thats dont change the game balance that much
DisneyFist wrote: »
or how bout this you turn the border so that it runs horizontal and vertical with grid lines ?
Wolvestooth wrote: »
I'm hold my applause until after I see it.
Tyler Berry wrote: »
When can we expect this Magic? That seems to be what everyone wants to know
KIXEYE CM MagicSarap wrote: »
We wanted to get some feedback on adjustment for the Base Planner. Currently, players are unable to place land tiles diagonally from another land tile, regardless if it creates a narrow channel or not. The proposed change would allow players to place land tiles in a diagonal chain as long as it does not create a narrow channel (the Invalid base would be possible under the proposed change). Let us know what you think.
Grandpachris wrote: »
Keep your base as is don't [email protected] this up for the rest of us.
KIXEYE Swag said:Go to the War Room or Player Guides and learn.
vetehinen wrote: »
Idea is nice ... but again something act before thinking ... first idea why not this have never been possible is what ? If this will be reality i can build base where there are no entry for enemies ! (if they wont use huge amount of big rockets ) Attachment not found. i can move that single block and then its too far to be hit with any ship weapon and put a halo on it covering all area in there
bobber wrote: »
Why not just rotate the bases 45 degrees so they are square to the outer limitations and diagonals would not be needed at all? this would make base designs much easier and neater. I would think it could be implemented right in the base designer feature pretty easily and players would have the option to use it or not.