Base Attack Level Adjustment

  • Homeskool
    Homeskool
    Minor Nuisance
    Joined Apr 2012 Posts: 122
    "Unlimited Attack Rule
    • Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)"

    This is what I agree with the most. It does seem as though it would take up allot of memory or storage to remember who (Lower level) attacked and how many times they attacked eachother (Higher level).


  • Homer_Sinksome
    Homer_Sinksome
    Minor Nuisance
    Joined Apr 2012 Posts: 138
    This looks like you're simply going to kick the ball down the hill. "the ball" being lvl40s complaining about being everyone's..... rhymes with twitch. "down the hill" being the fact that now every 40 will be hitting every 35 and 36 that they can, as often as they can, whenever they need 100 mil res to start a level3 research in the adv lab. instead of this convoluted system, why not simply make it something like lvl40 can be hit by 45s down, 41s by 50s down, 42s by 55s down, etc etc....

    also, if you open it so anyone can hit anyone higher, "new" coiners can have lvl50 bases within a few days by having a big friend with nasty fleets putting out whs for him/her. oh wait, thats intentional, my bad.
    Greetings Captains,

    The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. We’ve noticed that mid-level players have experienced a decrease in the number of attackable targets and we’re looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.

    Current Rules
    +/- 5 up to level 40, then uncapped
    35-39 can still attack 5 above
    40-44 can still attack 5 below
    Unlimited attack range (No travel restrictions)

    Proposed Rules
    +/- 5 up to level 20
    15-20 can attack 5 above
    +/- 10 from level 20 to level 40
    20-25 can only attack 5 below
    25-30 can only attack down to level 20
    Uncapped from level 40
    30-40 can attack 10 above
    40-50 can attack 10 below
    Unlimited attack range (No travel restrictions)

    Unlimited Attack Rule
    • Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.
    Hedon
     Until I can say "600 K" but cannot say 'wop' or 'ginny', I have to say the most race insensitive people I know of are the ones that set the BP chat censorship.
  • p_b82
    p_b82
    Skilled Warrior
    Joined Sep 2011 Posts: 566
    There is no excusing a new level 47 having level three towers and a square base - with the base planner it is easy to attempt to try to form something that has something that resembles a chanel very easily.....

    If i can get cheap res quicker with my base fleet than i can get it through salv hunting i will - if you drop the 50+limit to 45, it reduces a few targets for me now.... but those 45's who have not been hit by a higher level - and make the mistake of thinking they can keep out a decent base fleet will get a rude awakening as soon as they hit 45 not 40... that will result in more crying once more!

    When I was an old level 25, i did everything to slow my progress towards hitting 30, knowing that 35 down would crush me if they wanted to - and they did. The solution was to not keep res unless i could spend it, hit repair when i was flattened and get on with it... dont see what has changed with the level change..... but the criers got to cry i suppose and kix wants to keep (relative) noobs happy so they get recommendations from friends and then the possibility of more coins..... by 45 if you aregoing to coin you probably would!

    change dont change it - i dont think it will make any real difference personally.
  • Toy Jun Kie 1
    Toy Jun Kie 1
    Incursion Leader
    Joined Dec 2011 Posts: 1,269
    sandhill wrote: »
    I'm not trying to be smart here, but when I hear this speech you just made it makes me thin you can hit bases and pvp with the best of them but your base is lacking, Our clan motto is base first then fleets, Sorry just MHO

    Sand the point is with EVERYTHING that needs to be researched there's no way that a level 40 can possibly be COMPETITIVE now.

    People HATE those that spoon feed players resources but those players can get researches done at the expense of their fleets.

    If a player opens their own resources then they cannot TOTALLY ignore their fleets as they're gonna have to research specials/hulls for gathering bigger amounts.

    It's a catch 22 as with everything they have to research they're FOOKED either way.
  • Wesley Hickey
    Wesley Hickey
    Potential Threat
    Joined Jun 2012 Posts: 57
    so, a little bit foggy, so if we hit like a lvl 80 miner, and where a lvl 40, can they hit us if we hit there fleet?
  • Doucette82
    Doucette82
    Potential Threat
    Joined Aug 2012 Posts: 27
    Wow Kixeye finally decided to pay attention to customer feedback. I'll believe that when I see it. How about fixing all the problems with the game before making any more changes to it. Kixeye, you can't sit there and tell me it's my fault or my PC's fault I get docking bugs, blue screens, shockwave crashes, SOS errors, and loads of lag. Millions of people, or how ever little amount of people left playing, are getting these errors on a daily basis. Do something about your servers, they can't handle the load you are putting on them. Fix all the bugs, then ask people their opinions about which way you are going to screw the game up.
  • WanderingSoul
    WanderingSoul
    Minor Nuisance
    Joined Jun 2012 Posts: 105
    This new proposal is too confusing and is not needed. The current system works well. The only suggestion to tweak the new system that is in place would be to allow lvl 40-44 be able to attack 5 levels below them. This tweak is not needed, but will shut up all the people who are crying on forums. Ok that is a stretch, they will still cry, but it addresses their concern to some degree. This crap about being a lvl 40 and getting attack by a lvl 60 needs to stop. Or if kixeye wants to baby them some, make it so the free for all starts at 45 and not 40.
  • Ifan De Genome Unix
    Ifan De Genome Unix
    Greenhorn
    Joined Jul 2012 Posts: 2
    Hi Kixeye,,,
    because last update today..
    i don't know why all my platoon 2 time gone on my base..
    i hope you can give back my platoon and can fix this bug,,,
    thanks ..
    i'am on sector 201
    base location 388,249
    thanks for you attentions...
    WE ARE FREEDOM TO PLAY
  • kwelname
    kwelname
    Skilled Warrior
    Joined Dec 2011 Posts: 521
    I would remove all restrictions.
    But give us something we can use to motovate higher levels to attack anyone that is farming us.
    Resources will not work so maybe some type of brownie point system ..

    If I am geting attacked by a level 55 and can't hit back let me put out a distress call asking for help.
    The higher level that aids me is rewarded with some type of incentive --> Possibly a percentage of any new loot I generate over a period of time?
  • deathsdesire
    deathsdesire
    Greenhorn
    Joined Apr 2012 Posts: 9
    When you continue to upset the economic balance of a thriving community, the community will cease to thrive. You continue to make changes that upset the ability of the players to exist in the game. More and more powerful ships as a raid prize is getting old fast. And yes I can say this because I have them all. Time to start thinking out of the box or Battle Pirates will become a thing of the past. I am going into sectors now were nothing but 39 and under bases exist. Any higher level bases that are there are Dead bases no longer being played. Don't believe me, Visit sector 436 waste land. I have gotten to the point that between the glitches and unbalance of the game, I and many of my friends are playing on a very limited basis and only pop in to see if anything has changed for the better. The current Base level system would work if you give players a chance against these ungodly powerful ships. Used to be the top 4 got a prize, now most everyone gets them except the lower levels that suffer at the wrath of these ships. Yes it is a strategy game and yes it does take a little thinking to survive, but it has gotten to the point where a simply easy to play game is becoming to complex to want to stay with it. Taking away the buddy bubble was great in my opinion but to reduce the time of a valid bubble to where base repairs exceed the bubble time over the top. We don't play 24 hours a day. we do sleep and now there is no grace period. I wish you all the best in you future endeavors to keep this game alive, but myself and several of my alliance friends have decided it is time to stop pouring money in the drain. I am a lvl 57 so this has nothing to do with being a 40 and crying. I can survive most attacks just fine. Just hate to see a game that used to be an enjoyment to play, disappear.
  • FBgamer
    FBgamer
    Strike-force Captain
    Joined Nov 2011 Posts: 616
    Current Rules
    +/- 5 up to level 40, then uncapped

    Proposed Rules
    Uncapped from level 40

    Looks the same the me. If you're not changing the level 40 cap, then why bother messing with the rules for lower levels? It's fine.
  • Toy Jun Kie 1
    Toy Jun Kie 1
    Incursion Leader
    Joined Dec 2011 Posts: 1,269
    p_b82 wrote: »
    There is no excusing a new level 47 having level three towers and a square base - with the base planner it is easy to attempt to try to form something that has something that resembles a chanel very easily.....

    If i can get cheap res quicker with my base fleet than i can get it through salv hunting i will - if you drop the 50+limit to 45, it reduces a few targets for me now.... but those 45's who have not been hit by a higher level - and make the mistake of thinking they can keep out a decent base fleet will get a rude awakening as soon as they hit 45 not 40... that will result in more crying once more!

    When I was an old level 25, i did everything to slow my progress towards hitting 30, knowing that 35 down would crush me if they wanted to - and they did. The solution was to not keep res unless i could spend it, hit repair when i was flattened and get on with it... dont see what has changed with the level change..... but the criers got to cry i suppose and kix wants to keep (relative) noobs happy so they get recommendations from friends and then the possibility of more coins..... by 45 if you aregoing to coin you probably would!

    change dont change it - i dont think it will make any real difference personally.

    Yes if by level 45+ you don't have du IV and at least some lvl iv guns/lvl iii specials they those players need to learn how to ask for advice or suffer the consequences .

    The Bigger issue here is that NO MATTER WHAT level 40's BECAUSE OF ALL THE THINGS NEEDING RESEARCH have NO WAY OF COMPETING with the BIGGER boys that have their SC's or DN-X's and just roflstomp their bases.

    up the free-for all to level 45 and most of the whining should disappear
  • DIK_BLY
    DIK_BLY
    Potential Threat
    Joined Mar 2011 Posts: 84
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.[/QUOTE]


    So in reality, the level 25 can hit/fail 3 times on a level 40, then the level 40 can flatten the level 25 3 times over.
  • smilingtman
    smilingtman
    Minor Nuisance
    Joined Apr 2012 Posts: 261
    Sand the point is with EVERYTHING that needs to be researched there's no way that a level 40 can possibly be COMPETITIVE now.

    People HATE those that spoon feed players resources but those players can get researches done at the expense of their fleets.

    If a player opens their own resources then they cannot TOTALLY ignore their fleets as they're gonna have to research specials/hulls for gathering bigger amounts.

    It's a catch 22 as with everything they have to research they're FOOKED either way.

    you only need subs to open your own cargos oh wait you need to learn how to use them first KIXEYE can you give people skill too ??? If you only collect res that others open you will not find BPs then you will be crying that you dont have the BPs to build better ships where does this all end??? KIXEYE your making a world of lets cry and get what we want people when i started i got hit by people 5 levels higher then me it made me learn how to build a better base now and not later like you making people do. Keep it where you have to choose from being a big player with fleets or do base first dont give them both........ use to be hard from level 23 to 30 in old system now your making it where its not hard for anyone people get over it or go play a game your you dont fight at all. I hear pick up sticks are easy to play lmao

    ADDED we all go through the point of being farms its nothing new to this game i couldn't stand being a farm so i worked on my base and not fleets once again once you have the pred sub and LEARN how to use them you should be good for fleet for some time. but every one wants everything now wait till your ship builds are 12+ days and research and upgrades are in the week range.....
  • alanf
    alanf
    Incursion Leader
    Joined Oct 2011 Posts: 1,348
    if i understand this correctly this would not have any effect on the 50+ players? asides being able to stomp any noob stupid enough to hit them??
    Alanf  - I was pounding bases at level 50, so why don't you 50s hit me now?
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.


    So in reality, the level 25 can hit/fail 3 times on a level 40, then the level 40 can flatten the level 25 3 times over.[/QUOTE]


    So dont hit the person and that person wont be able to hit them. Easy solution.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • Fros-t
    Fros-t
    Skilled Warrior
    Joined Mar 2012 Posts: 347
    gotta couple mid 30's in 402 that are square to flatten. They complain about me hitting them in my messaging system every time I do so

    Edit: I am leveling up way to quickly since I got FF's and every base I hit has to be square and have full WH's

    What Sector is that in?I might need to come and visit hehe
    Fros-t
  • Ramon Maldonado
    Ramon Maldonado
    Potential Threat
    Joined Sep 2012 Posts: 31
    Uncapped from level 40 is still unfair, which was the old 29. Most level 40's don't have all specials researched, some don't even have DU4 researched. How is it fair for a level 68 to flatten a level 40 base? The uncapped should begin at 50 not 40 with the +/- 5 rule in effect until that level is reached. Make it fair, don't make it a daily slaughter!!
  • r15
    r15
    Greenhorn
    Joined Nov 2012 Posts: 1
    first im not complaining its not right for any player to bully another. the rule should be 5 up 5 down from 50 and under and 50+ can hit any 50+ .at least at level 50 u should have guns and dp up to level 4. I'm level 40 and working on dp up to 4 and getting guns up its not right for a 50+ to hit me i personal would not i think its just bullying.
  • onmyway
    onmyway
    Skilled Warrior
    Joined Sep 2012 Posts: 372
    if this happns thats my every day game play gone...if it is done the 45 should be the cut of.
    any more then that R.I.P BP from my com.
  • onmyway
    onmyway
    Skilled Warrior
    Joined Sep 2012 Posts: 372
    o yes its the long times in this game thats kiling the low players by the way.:p
  • Gainn
    Gainn
    Strike-force Captain
    Joined Aug 2010 Posts: 867
    So in reality, the level 25 can hit/fail 3 times on a level 40, then the level 40 can flatten the level 25 3 times over.

    anyone that hits up that far would be expecting a beating afterwards.. if they were that worried then they wouldn't do it..
    apart from the easier frubble issue there's something else that is bothering me now..
    this may actually encourage people to create alts and just use them to annoy (dock-bang, rim, kill researches etc.) higher players that level them. they might get their alt flattened, but if its only a low level then it wont really matter.
    Winner - EVERYTHING!
    sheranraj wrote: »
    if i get banned I am gonna quit playing this game..
  • someonehere
    someonehere
    Incursion Leader
    Joined Sep 2011 Posts: 1,273
    think keep current just fix the 40s et being able to attack lower lvls appropriately think u know we dont like change to much by now.. And atm we all want u to do some other stuff first !!
    I Enjoy meeting New People !!



  • Stebo1212
    Stebo1212
    Greenhorn
    Joined Jul 2012 Posts: 22
    You need to make it so a level 60+ Cant just hit a level 41 its should be 10+- for everything above 40 ... job done
    What does it mean to be the best ? It means you have to be better than the number two guy.
    But what gratification is there in that? He's a loser —that’s why he's number two :)
  • Chris Diago
    Chris Diago
    Skilled Warrior
    Joined May 2012 Posts: 369
    i think the level structure should stay the way it is now. no sense changing something that we just got used to. as far as the mid players crying about getting attacked. i bet their bases suck so bad levi's can get through. kixeye do not suppoprt the crys of a noob who wont even play this game in 3 months. level structure is fine
  • The FkN HEATHEN
    The FkN HEATHEN
    Greenhorn
    Joined Dec 2011 Posts: 24
    This crap is getting way too complicated.
    HEATHEN
    Aliance - D.o.G. (Death or Glory)
    Level - 64

    My wake tends to be made of tears.
  • Percussionist
    Percussionist
    Minor Nuisance
    Joined Jun 2012 Posts: 224
    I agree with absolutely pissed, a +/- 5 rule across the board is great until you get to level 50 in this scale, then run it wide open. All level 40's (40-49) are not equipped to defend against the level 50-60's that are dealt with. When I turned 40, on this scale, it was a nightmare as my base is continually attacked. I don't keep much resources so that minimizes it. But come on, 22 levels higher?? A little ridiculous, don't you think there Kixeye?? My attackers are normally levels 55-62. I am just now a 42. And now you want to impose a lower amount that I can hit, knowing that these players aren't equipped to take a hit from a base level my size. I do kinda like the rule that a lower player can try if they like, and then can retaliate if I wish. That might be kinda fun!! Especially those lower levels that like to hit fleets. I think the 3 hit rule should also include fleet hits. There's my .02!!
  • Magic Bunny
    Magic Bunny
    Unicorn Overlord
    Joined Sep 2011 Posts: 17,465
    all been said before - why start a new theard??
    Level ... not enough fingers to count that high

    First played July 2011, in sector 96

  • davec415
    davec415
    Force to be Reckoned With
    Joined Aug 2011 Posts: 1,527
    well when I was a 22-25 or 28 I had people try and farm me. I asked my sector people for help on a good base design besides looking on youtube.com for base design which is what my sector people told me to go. I hunted around youtube.com watch videos till I found a base I liked at try too copy it. I still had 1 that got in and didn't care about the damage but I adapted. I can't see why these new players can't do the same.
    Playing Since July 10 2011
  • Glacier Pilot
    Glacier Pilot
    Potential Threat
    Joined Oct 2012 Posts: 49
    Returning to a +/-5 across the board completely defeats the purpose of more potential bases to attack, especially with the new rank structure. For example, a current 40 could only attack/be attacked vs. a 35 to 45. On the old scale, that would equate to levels 27-31, where it was levels 24-34 before. With the current level structure, if you do the math, many level 20's to 39 have several less targets. Here are my proposed ranges:
    Level 1-19: +/- 5
    Level 20-24: +10/-5
    Level 25-29: +10/Level 20
    Level 30-39: +15/-10
    Level 40-44: +15/Level 30
    Level 45-59: +20/-15
    Level 60-64: +20/Level 45
    Level 65+: Fair game/-20
    This structure is actually similar to what it would be under the old system, with a bit of the current in there. Plus, you'll have more attacking possibilities earlier on, and won't be subject to being shelled by everyone once you reach certain level. Thoughts?
    Prizes won:  Who gives a rat's ****?
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