Base Attack Level Adjustment

MagicSarap
MagicSarap
Unicorn Overlord
Joined Sep 2012 Posts: 5,522
edited 13 Nov 2012, 1:31PM
Greetings Captains,

The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. We’ve noticed that mid-level players have experienced a decrease in the number of attackable targets and we’re looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.

Current Rules
+/- 5 up to level 40, then uncapped
35-39 can still attack 5 above
40-44 can still attack 5 below
Unlimited attack range (No travel restrictions)

Proposed Rules
+/- 5 up to level 20
15-20 can attack 5 above
+/- 10 from level 20 to level 40
20-25 can only attack 5 below
25-30 can only attack down to level 20
Uncapped from level 40
30-40 can attack 10 above
40-50 can attack 10 below
Unlimited attack range (No travel restrictions)

Unlimited Attack Rule
• Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
• Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.

What do you think of this adjustment? 841 votes

I like this idea!
43% 370 votes
I don't like this idea!
40% 338 votes
Not sure. I'd have to see it in action first.
15% 133 votes
  • Mr. Blizzard
    Mr. Blizzard
    Unicorn Overlord
    Joined Jun 2012 Posts: 3,176
    The current settings are better now I don't understand why people complain about some one who is 10 levels higher then you under the old system he could have hit you either way.



  • Ascension
    Ascension
    Unicorn Overlord
    Joined Mar 2012 Posts: 26,257
    I think this is starting to get a little convoluted...


    Edit to add:
    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.

    This is due to low level players getting beat on for hitting in sector, in my opinion. They go to other sectors then, and find dead bases that sit for far too long.

    Forum banned by a hypocrite at Kixeye.

  • Demonichydro
    Demonichydro
    Incursion Leader
    Joined Jan 2012 Posts: 1,315
    I love this idea.. I gotta 38 i wanna flatten :cool:
    IGN:Xander
    Level: 57

  • Mr. Blizzard
    Mr. Blizzard
    Unicorn Overlord
    Joined Jun 2012 Posts: 3,176
    I love this idea.. I gotta 38 i wanna flatten :cool:

    gotta couple mid 30's in 402 that are square to flatten. They complain about me hitting them in my messaging system every time I do so

    Edit: I am leveling up way to quickly since I got FF's and every base I hit has to be square and have full WH's



  • UrbanAssassin
    UrbanAssassin
    Potential Threat
    Joined Jul 2012 Posts: 56
    To be honest here it sucks but at the same time it's nice. It sucks because the lvl 40s get pounded on really high people which isn't really fair..but then it's cool because the high people have a little bit easier base to hit since all the lvl 50+ have really good base designs, but in my opinion I hate it..sorry Kixeye.

    Battle Pirates Level -58- Prizes - A lot..
    War Commander Level - 32 - Prizes - ...(lol)
    THIS is a STRATEGY game - you do your best, but don't expect a games rules change to sort out your own short-comings
  • Unicorn Overlord
    Unicorn Overlord
    Unicorn Overlord
    Joined Mar 2011 Posts: 3,319
    so if I read right me being lvl 60 will only get to hit the lowest lvl of 50, thats ok by me. The being able to attack lower lvl players if they attack you first is cool too.
    Hell ya 08/30/2013 I finally became a UNICORN OVERLORD       (It only took 2 years 6 months lmao)
    kix1
     



  • Matt Greaves
    Matt Greaves
    Minor Nuisance
    Joined Jul 2012 Posts: 163
    im a 44 near 45 and get hit from 45s to 65 so dosnt matter how u make this there will all ways be people complaining about being hit

    like how is a 6.9 mill id that kills salvs to unlock shiz tht lvls off salvs that wishes he didnt suposed to beat a fleet off dreadx from a 3mill id no chace so i just rep and deal al i want is bubble then base auto repair as i work 12--13 hour shifts and getting lvl 2 hrs after i go to work and seeing a bubble that is timed out with out any rep done is a bit harsh lvls are good hitting is good

    JUST MAKE AUTO REPAIR WHEN BASE HAS BEEN HIT THAT WAY EVERY BASE WILL REPAIR AND GIVE SOME ONE SOME THING TO HIT!!! LOGIC
  • deathdealer
    deathdealer
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,777
    OK this is stupid as hell!!
    You all said you did these new lvl changes to allow more players more targets.
    The change opening all over 40 to same lvls was not a big difference in amount of people that could hit a 29 old lvl 40 new lvl anyway.
    But now your saying at 60 you cant hit below a 50 guess what that is alot less than the old 5 lvl range.
    You as always are listening to the ****ing casual player and ignoreing your now supposedlly a hardcore gameing company.
    Leave **** alone stop always caveing into the massive amount of miner church social i don't want hit wanna be pirates.
    Seriouslly remember your lvl changes you stated where to give more targets to higher players but poof 2 months later we now have less targets than we did before your initial change.
    Do you guys even think about **** before you do things?
    Do you want the higher lvls to quit?
    You done have there coins and don't need them anymore?
    How about the massive amount of hackers in the game again ?
    Why fix **** that don't need fixxed and ignore your major issues as always?
    Banned_Player I never run I never hide I just plot my revenge!!! Rogues rule because we follow no rules!!
    Currently in 254 141 is my original home The lag has improved so i am back lol

    Do you want a friendly bubble? I can lvl you and say ty for Res thats as friendly as i can get!!
  • eyexik
    eyexik
    Minor Nuisance
    Joined Jan 2012 Posts: 117
    This is starting to become very unproductive - your old system was fine, your new system is fine. The fact that people are complaining is because they can't build a base right, I have had (in your old system) a lvl 34 complain because a lvl 36 flatten them. Regardless of how you change it somebody will always complain. So for the love all that is .. ..... .. please stop changing things that don't need to be change.

    Thinking there are other things more important to deal with than the lvl.
    :crying: NOOB in training - What's this you want me to actually "Battle" in Battle Pirates is you crajie

    Sectors Visited: 1,25,38,54, 74,75,76,77,78,98,135,168,178,185,186,187,226,245,297,310,335,341,342,343,344,410,458,493
  • Lucky Luke
    Lucky Luke
    Unicorn Overlord
    Joined Dec 2011 Posts: 8,422
    Gives the lvl40s someone to hit..not bad.
  • USS ENTERPRISE
    USS ENTERPRISE
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,686
    • Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)

    AKA rim job them....worst idea ever -.- ........really.....
    Hitman007 wrote: »
    some times we get glitches, but come on, its a great game
    FallOut wrote: »
    Only idea I saw was "We want Dry Dock now" not very good idea.
    Flo wrote: »
    and also it will be easier findable.
  • 00zau
    00zau
    Unicorn Overlord
    Joined Feb 2012 Posts: 6,403
    I think the current system is fine. The new proposed system seems overly convoluted.

    That said, if a change were to be made, I'd say to simply bump the free-for-all threshold up to lvl 45, old level 30. There are/where only a couple hundred former 36+ players, so the 45s really won't be able to complain, and a 45 is a lot more likely to have nearly everything done base defense wise.
  • Upgrader
    Upgrader
    Incursion Leader
    Joined Jun 2012 Posts: 1,249
    AKA rim job them....worst idea ever -.- ........really.....

    Did you even read the thing right below that line?
    War Commander: LVL 33
  • AquaPhob
    AquaPhob
    Greenhorn
    Joined Aug 2012 Posts: 14
    i am realy tired of the people with the dreeds (ships they paid for ) walking all over my base
    i am a level 49 but i dont have dreads or toilts to protect my base so they just walk through every two days
    this is becoming no fun and i am about done
  • waverider1
    waverider1
    Potential Threat
    Joined Jul 2012 Posts: 43
    you made no mention of the players 51 and above? I am level 42 and I have players far above 51 attacking me.. I have 53 and over attacking my base. How is this fair? I have nothing as far as fleets go, and these guys are demolishing me constantly leaving me unable to finish any research or upgrade in my base. It's extreamly frustrating and will eventually lead to a lot of players leaving the game, players in my level, we are all under fire by the high level guys. Could you let us know what will happen with the level 51 and over players, if you implement this new structure?
    Sectors: 179, 156, 430, 452, 239,451,305,100,196,241,499,198 and counting :p 
  • Lucky Luke
    Lucky Luke
    Unicorn Overlord
    Joined Dec 2011 Posts: 8,422
    Im confused with having "no travel restriction" why would anyone have them??
  • H4YDEN
    H4YDEN
    Incursion Leader
    Joined Oct 2011 Posts: 1,219
    Sounds pretty complicated to me!

    When you first took the 850 hit range restriction out Paul Preece suggested that you had ideas in mind to reduce the travel time to attack bases further away. Other than the tactical module (which significantly weakens the fleet) nothing has been done about this!

    Maybe a better solution than the complicated one I've just read would be to look at this. Double the map speed of all hulls or something. Much easier solution and much less confusing
    H4YDEN
    Sectors Visited 11, 14, 61, 95, 96, 102, 103, 105, 112, 125, 128 138, 139, 144, 151, 181, 190, 191, 192, 222, 223, 232, 240, 307, 310, 314, 367, 379, 381, 394, 437, 445, 467, 476
    Started playing 21st October 2011
    Youtube channel http://www.youtube.com/user/H4YDEN0503
    You don't need drac hulls to be good at this game, you need a brain 
  • jred25
    jred25
    Minor Nuisance
    Joined Nov 2010 Posts: 161
    ok im cool with the any low lvl can hit any higher lvl. but the 10+/- is bs. Leave it the way it is Now and just take off the cap and leave the - restrictions as is.
    Lvl 72
    started playing 8am oct 1st 2010 
  • H4YDEN
    H4YDEN
    Incursion Leader
    Joined Oct 2011 Posts: 1,219
    By the way can't wait to see TheR's pointless whining moaning poll about this poll :p
    H4YDEN
    Sectors Visited 11, 14, 61, 95, 96, 102, 103, 105, 112, 125, 128 138, 139, 144, 151, 181, 190, 191, 192, 222, 223, 232, 240, 307, 310, 314, 367, 379, 381, 394, 437, 445, 467, 476
    Started playing 21st October 2011
    Youtube channel http://www.youtube.com/user/H4YDEN0503
    You don't need drac hulls to be good at this game, you need a brain 
  • Lucky Luke
    Lucky Luke
    Unicorn Overlord
    Joined Dec 2011 Posts: 8,422
    waverider1 wrote: »
    you made no mention of the players 51 and above? I am level 42 and I have players far above 51 attacking me.. I have 53 and over attacking my base. How is this fair? I have nothing as far as fleets go, and these guys are demolishing me constantly leaving me unable to finish any research or upgrade in my base. It's extreamly frustrating and will eventually lead to a lot of players leaving the game, players in my level, we are all under fire by the high level guys. Could you let us know what will happen with the level 51 and over players, if you implement this new structure?


    A 51 could hit u under the old system..
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    So how does this effect 50+ players. What I'm reading is its uncapped at level 40 and up so 50+ players wont lose any targets. But level 49's will be able to hit 39's and so on?
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • LongBoarcdWilly
    LongBoarcdWilly
    Minor Nuisance
    Joined Jun 2011 Posts: 157
    its honestly fine the way it is, to me anyway
  • Guardian334
    Guardian334
    Potential Threat
    Joined Jun 2012 Posts: 26
    Proposed Rules
    +/- 5 up to level 20
    15-20 can attack 5 above
    +/- 10 from level 20 to level 40
    20-25 can only attack 5 below
    25-30 can only attack down to level 20
    Uncapped from level 40
    30-40 can attack 10 above
    40-50 can attack 10 below
    Unlimited attack range (No travel restrictions)

    If you are actually about to change it so 51+ can no longer rolf-stomp 40-50, that's long overdue. To be clear, your proposal says a 51+ *cannot* hit below 51? That's how it needs to be.

    There is no game balance when players with bases that are fully kitted out with DU4, Level 4 weapons and level 3 Turret specials, and full base hitter fleets of raid ships or at least HH/FF with drac weapons, can dance all over players who don't have those things. And, as several posts have walked through the level-up math over the past month or two, it is mathematically impossible for a player to have a full kit base by level 40. It's not even possible by 45. The cutoff is more like level 48-50. Which makes this proposed change ***perfect***.

    One of the common refrains from battle pirate bullies has repeatedly been, when anyone who's not already 50+ complains about being leveled, "well you should have worked on your base". An empty retort when there is no way their base could have been properly prepared to resist the hits. This change removes that taunt from the bullies' arsenal. They'll have to bully players who are more able to resist. Anyone who's a good battle pirate shouldn't shirk from a fair fight. This change ensures the fights would be more fair.

    If this change goes through, anyone 50+ complaining about being smashed does deserve taunts. They had plenty of time to research end-game base weapons and base specials, and DU4. It'll still take about five or six weeks of build time to apply them to the base, but anyone who's paying attention to the bullies' refrain of "base first" will be fine by level 51. This is more how the level splits should have been all along. Worst case for early 50s will be the time required to complete a proper base hitter fleet; but at least they won't be building it while being leveled every 36 hours.

    I would surmise the Dev team is seeing player numbers dropping off from the 40-50 range? That numbers are showing a spike in players at or a little past the 40 mark not logging in anymore? Pretty sure a lot of people told you that would happen. Now you have to somehow get news of the game actually being playable for those players to them, so they might decide to give you a second chance. Perhaps it would've been better to have retained those players by not putting them in position to be curb-stomped in the first place? Was it really worth making the coiner and long-time player bullies happy for a couple of months, to have lost players in the meantime?

    Make the change. Fix your game.
  • wichart
    wichart
    Minor Nuisance
    Joined Aug 2012 Posts: 224
    00zau wrote: »
    I think the current system is fine. The new proposed system seems overly convoluted.

    That said, if a change were to be made, I'd say to simply bump the free-for-all threshold up to lvl 45, old level 30. There are/where only a couple hundred former 36+ players, so the 45s really won't be able to complain, and a 45 is a lot more likely to have nearly everything done base defense wise.


    ^^^^ This!

    I love the idea of letting people hit anyone above their level without restrictions, AND that the person can retaliate in kind. Great idea. I don't like the idea of broadening the range for low-to-mid levels and restricting it way more for upper levels. You're just shifting the problem from the 30s to the 50s. If you're finding that the 30s don't have enough people to hit, allowing them to hit higher should fix it. There's a 36 in my sector who would jump at the chance to hit bases above 41, and he's just using Levis. The guy's an animal, really. I can't wait to see him with strike cruisers or something around that level of awesome. But that's not really the point. The players in their late 30s should be concentrating on base defense so they won't become farms when they hit 40 (or 45, whatever you make it). I'll be the first to tell you that the upper levels who say "stop whining 40s, it's just about the same as before" are right but missing the point. The point is that it was never fair for a 34 to be able to hit a 29, not that since it was allowed before it should be allowed now. I went from 29 to 42 after the change, and I just hit 47 yesterday, so I feel qualified to offer a valid opinion on this. 45 is a reasonable level to expect players to put up a decent fight against higher levels. It would be completely fair if you had never created the dread x. That severely unbalanced the game. If they didn't exist, the current system would be absolutely perfect.

    I have a suggestion that would help the 30s and low 40s considerably, without going through this convoluted change. You know how building walls doesn't require a "person", so it can happen while you're building or upgrading another building? Do that for platforms too. If I could upgrade platforms (including the turrets and specials) while also upgrading labs, I would have been prepared for base hits by 50-somethings by the time I jumped from 29 to 42. As it stands, right now I'm putting off upgrading the adv lab and weapons lab to 10 so that I can upgrade my turrets and specials.

    In addition to that, I think if Kixeye just gives it a few more months, they'll see a lot more variety in levels. At that point, a change like this one might actually work correctly. Sometimes, the best reaction is not to react.
    Started on 7/17/2012.
  • davyjones1996
    davyjones1996
    Greenhorn
    Joined Aug 2012 Posts: 23
    Greetings Captains,

    The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. We’ve noticed that mid-level players have experienced a decrease in the number of attackable targets and we’re looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.

    Current Rules
    +/- 5 up to level 40, then uncapped
    35-39 can still attack 5 above
    40-44 can still attack 5 below
    Unlimited attack range (No travel restrictions)

    Proposed Rules
    +/- 5 up to level 20
    15-20 can attack 5 above
    +/- 10 from level 20 to level 40
    20-25 can only attack 5 below
    25-30 can only attack down to level 20
    Uncapped from level 40
    30-40 can attack 10 above
    40-50 can attack 10 below
    Unlimited attack range (No travel restrictions)

    Unlimited Attack Rule
    • Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.

    i like it :D
  • burninwolf
    burninwolf
    Unicorn Overlord
    Joined Aug 2011 Posts: 2,652
    unsure about this i play some backyard and see how this works very well but say they attack me I got scout their base that is my attack done with, I guess maybe i can get a lower level to scout em first and easy res outa the lower levels if they attack my so I dont know to be honest I just dont like the thought of getting rimmed by little players trying to make a name for themselves, so I voted for I'd have to see in action first
    Trogar said:
    So... Confirmed, a memorial, or generally any large gathering could cause problems, as the available resources on the server are finite.
  • seahorse669
    seahorse669
    Greenhorn
    Joined Sep 2012 Posts: 15
    Allowing players the ability to attack above their range and player retaliation is an excellent idea. Players 40 to 50 have become a resource replacement station for over 50 players. I get it, wider range of targets. yet walking thru a level 40 base with dreads or fully coined SC fleet presents no challenge for higher player. Now let me see a level 40 get into the +50 base with toilets, Halo's, dredX guard fleet and full level 4 turrets. Never happen. Watched a level 68 attack and level a level 40 base. where is the challenge. Lower player was not associated with an alliance either (random supposedly). If this system remains, how about eliminating the research extension when your base is leveled for the 40 - 50 range players. Give them an incentive to remain in the game.

    Yes I have been leveled by a 57 and a 59 while I am a level 41. I hit repair and move on. I ask the higher player what I could do to be a more formidable opponent the future . Some say hang in there and offer ideas, others have wise a$$ remarks. Oh Well And yes I learned to keep as little resources as possible in my warehouses.
  • Lucky Luke
    Lucky Luke
    Unicorn Overlord
    Joined Dec 2011 Posts: 8,422
    If you are actually about to change it so 51+ can no longer rolf-stomp 40-50, that's long overdue. To be clear, your proposal says a 51+ *cannot* hit below 51? That's how it needs to be.

    There is no game balance when players with bases that are fully kitted out with DU4, Level 4 weapons and level 3 Turret specials, and full base hitter fleets of raid ships or at least HH/FF with drac weapons, can dance all over players who don't have those things. And, as several posts have walked through the level-up math over the past month or two, it is mathematically impossible for a player to have a full kit base by level 40. It's not even possible by 45. The cutoff is more like level 48-50. Which makes this proposed change ***perfect***.

    One of the common refrains from battle pirate bullies has repeatedly been, when anyone who's not already 50+ complains about being leveled, "well you should have worked on your base". An empty retort when there is no way their base could have been properly prepared to resist the hits. This change removes that taunt from the bullies' arsenal. They'll have to bully players who are more able to resist. Anyone who's a good battle pirate shouldn't shirk from a fair fight. This change ensures the fights would be more fair.

    If this change goes through, anyone 50+ complaining about being smashed does deserve taunts. They had plenty of time to research end-game base weapons and base specials, and DU4. It'll still take about five or six weeks of build time to apply them to the base, but anyone who's paying attention to the bullies' refrain of "base first" will be fine by level 51. This is more how the level splits should have been all along. Worst case for early 50s will be the time required to complete a proper base hitter fleet; but at least they won't be building it while being leveled every 36 hours.

    I would surmise the Dev team is seeing player numbers dropping off from the 40-50 range? That numbers are showing a spike in players at or a little past the 40 mark not logging in anymore? Pretty sure a lot of people told you that would happen. Now you have to somehow get news of the game actually being playable for those players to them, so they might decide to give you a second chance. Perhaps it would've been better to have retained those players by not putting them in position to be curb-stomped in the first place? Was it really worth making the coiner and long-time player bullies happy for a couple of months, to have lost players in the meantime?

    Make the change. Fix your game.

    a 51 cannot hit below 50? thats bullshit. As a 50 player and as a 30 to 31 player (old levels then) i wanted to be hit by higher levels. How else do u learn????

    When i was a lvl30 (old) i always said that 30 should be able to be hit by ANYONE higher. We/they need to be so they CAN progress in the game.

    The only way to learn is buy being hit by players better than you.

    Think of it this way:

    You play tennis,
    If u play someone who is the same skill level as you, you either dont or it takes longer to improve. Play someone who is a higher level than you and your game gets better faster.
This discussion has been closed.