Damage Protection Rule Changes

  • Jaghai
    Jaghai
    Skilled Warrior
    Joined Jul 2012 Posts: 301
    Can we add something? How about removing the ability for bubbled people to attack fleets? I often see bubbled people attack other people's fleets (I'm not talking about cargo). I'd love to see people be able to go attack that player's base, but they can't because it's bubbled. :/

    It's included:
    Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
  • Rose Warrior
    Rose Warrior
    Potential Threat
    Joined Mar 2012 Posts: 50
    Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    Attacking a FLEET removes a bubble now? So those who have been hit can't help defend another's base? That leaves them nothing to do while repairing but salvage and watch. Granted, it is great against those that hide in a bubble and go hit fleets for no reason, but for someone to have taken enough damage in their base to warrant a bubble, that puts them out of the game.
  • Jamey Dixon
    Jamey Dixon
    Greenhorn
    Joined Apr 2012 Posts: 3
    I think the change sounds OK, but I think the ability to help protect team members would be an appropriate thing to launch at the same time. Let me truly help team members or players in my sector. Since spectator mode you can't latch onto an attacking fleet at a base very easily...which sucks.
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    The M wrote: »
    Sounds good enough for me. But I still don't see the need in the 4th rule though.
    Just one rocket every 4hrs will keep you out of the game so they only ever have to use one of those 8 attacks every 4hrs. So the rule seems pointless and therefore unneeded.

    Alternatively this will never put a final end to buddy bubbles. People will just start to buddy bubble each other by doing 25% damage to the defenses to give them 12hrs DP. But that comes with the problem that they won't be able to give each other bubbles without taking damage.


    I'm ok with it because if they are in a bubble they wont be able to attack others fleets either. So if people want to live in bubbles they will have to leave people alone.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • thermopyle
    thermopyle
    Potential Threat
    Joined May 2012 Posts: 51
    finally! just make sure you do this in conjunction with the new LEVEL system.

    and Really with alliance system! time to turn up the heat on that. if you introduced all three changes together would really make this game awesome. and it really wouldnt give the buddy bubblers anything to whine about
  • slowhandforu
    slowhandforu
    Potential Threat
    Joined Oct 2011 Posts: 39
    cant hit fleets when you are in a bbl,and I thought protecting others or defending was part of the game,now you say if we DO this we lose the bbl,man what is up with this crap,going to a base and fighting is part of it,dont take sumthing AWAY for doing what the game is about,who does the thiking for kixeye.
  • witzood
    witzood
    Potential Threat
    Joined Mar 2012 Posts: 36
    lvl's 31 and 32 from 462 always hit just my dock with rockets why dont you change that so they cant fire anymore rockets at docks
  • Black-Star_JAG
    Black-Star_JAG
    Skilled Warrior
    Joined Aug 2011 Posts: 421
    I absolutely love this, finally Kixeye, something to smile about.
    LvL 67 Sectors 190, 221, 238, 73, 139, 157, 465, 136, 181, 311 and Oh hell i give up counting..(Smashaplooza)
    BlackStar_JAG, Winner of Revenge Raid II and BI II, 2nd place, BI 3, 1st place, BI 4, 2nd place, BI 5 ?, BI6 1st, SW ?, got my Dread.. 
      Videos>>>>>[url]http://www.youtube.com/user/tbfblackstar[/url]   

     If you fail, try, try again until you succeed!!!!! JAG Alliance, Founding Member 
  • andyace21
    andyace21
    Minor Nuisance
    Joined Jan 2012 Posts: 295
    hmmm what ? f u hit a fleet your bubble gos whats with that ?
  • Paul Stephens
    Paul Stephens
    Minor Nuisance
    Joined Jul 2011 Posts: 139
    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.

    Greeting Captains, we’ve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages “Buddy Bubbling.” We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.

    Why change the Damage Protection rules?
    With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the “Buddy Bubble” exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.

    Proposed New Damage Protection Rules
    Under the new system, there will be four different instances (two different situations) in which a player’s base would receive Damage Protection:
    • When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
    • When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
    • When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    • When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
    A: There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.

    Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
    A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.

    Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
    A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. There’s strength in numbers.




    taking away bubble for hitting fleets will stop people helping each other and will kill the fun. you also need to solve all the bugs like the one i have where i cant hit a base or fleet without crashing..
  • Black-Star_JAG
    Black-Star_JAG
    Skilled Warrior
    Joined Aug 2011 Posts: 421
    Attacking a FLEET removes a bubble now? So those who have been hit can't help defend another's base? That leaves them nothing to do while repairing but salvage and watch. Granted, it is great against those that hide in a bubble and go hit fleets for no reason, but for someone to have taken enough damage in their base to warrant a bubble, that puts them out of the game.[/QUO


    Nevermind.
    LvL 67 Sectors 190, 221, 238, 73, 139, 157, 465, 136, 181, 311 and Oh hell i give up counting..(Smashaplooza)
    BlackStar_JAG, Winner of Revenge Raid II and BI II, 2nd place, BI 3, 1st place, BI 4, 2nd place, BI 5 ?, BI6 1st, SW ?, got my Dread.. 
      Videos>>>>>[url]http://www.youtube.com/user/tbfblackstar[/url]   

     If you fail, try, try again until you succeed!!!!! JAG Alliance, Founding Member 
  • ViperMan Pt
    ViperMan Pt
    Potential Threat
    Joined Oct 2011 Posts: 63
    I see you are improving and listening to players... I like the improvements so far...

    But I still don't see why the dock still needs to be so many hours to fix ... if you put the same time as shipyard... you solve a bunch problems.. reduce ALOT the nuking docks and because of that you can take the the last rule of a guy taping base 8 times in 4h, and even if you base get destroyed you can still play the game by salvaging or mining without having to wait 5h for your dock to repair...
  • spicer-70
    spicer-70
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,945
    don't know why you are proposing changing the times, 25-50% with these blitz fleets is easy to do and have all your goodies taken. A 6 hour difference between 18 to 12 isn't much, but it at least gives someone the chance to wake up and have enough time to click repair and have their turrets heal before the bubble drops.

    so 26-50% damage should still be 18 bubble
    51+% still 36 like it always has been

    otherwise there's a chance your base might not even have enough time to repair and the delays in upgrades and research are only going to be more, causing more frustration from your midlevels you are desperately trying to keep.

    I don't understand the reasoning that a 1 hour bubble is necessary to protect you from dock rocketers or snipers. It takes a lvl10 dock 4 hours to repair (~2 hours with bunker buster) and they can do it up to 8 times before you give the ONE HOUR of protection????

    Now the 1 hour bubble does have some use aside from just an annoyance factor for potential atteckers, such as moving items around in the base (iow, redesign). The 1 hour bubble may not be necessary if you implement the base planner and changes can go from drawing board to implemented instantly tho.

    All in all - good to see the extended no damage bubbles gone. Decreased times for actual damage bubbles is a bad move IMO. The reasoning/motivation for the 1 hour bubble is laughable... do you guys play this game? If you want to keep it for some other reason, 1 hour isn't a big deal.. but really a head shaker to put that as the reason to keep it in game IMHO.
  • ReturningPlayer
    ReturningPlayer
    Force to be Reckoned With
    Joined Apr 2012 Posts: 1,573
    Will taking away a bubble for hitting fleets only apply to the people with a 1 hr bubble or to anyone with a bubble?
  • alanf
    alanf
    Incursion Leader
    Joined Oct 2011 Posts: 1,348
    Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
    A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.

    1 day to repair a launch pad, do you really think that is realistic considering that any decent player will make sure their base isnt beaten without a rocket? and stopping us playing for 4 hours everytime we get flattened or trolled is bad business
    Alanf  - I was pounding bases at level 50, so why don't you 50s hit me now?
  • kasper
    kasper
    Potential Threat
    Joined Aug 2011 Posts: 64
    well the 1 h is still tardid yr som 1 snipes ur dock pain in the **** but wat will 1 h do wen it takes 4h to repair so wat is hhe point
  • TheLostGuardian
    TheLostGuardian
    Unicorn Overlord
    Joined Aug 2011 Posts: 2,584
    i hate the idea too a point, i think a change which you shuld make is keep the dam buddy bubble i use it dont judge me to biuld up but dont hit other players i support them on the playing field with my ships and am biulding up my base so i dont have to use buddy bubble you should make it where you can use buddy bubble but it changes to where you guys got it if you damage another players base to 25+ not any hits tho cuss tht will restrict buddy bubble i might not play if you do this you advice is crap btw like much ppl get into good al;liances if ppl arnt all on at all times of the day to protect you and your gonna die to mutlpiple alliances hitting you... thumbs down for me want bubble back 1 out of 10 :( :crying: :mad:
    Battle pirates-lvl: 84
    Sector:231

    War commander-:lvl 39
    sector:165

    Call me lost, for that is what i am.
  • Black-Star_JAG
    Black-Star_JAG
    Skilled Warrior
    Joined Aug 2011 Posts: 421
    Guys if you are getting your docks nuked, this gives you a chance to retaliate. You do not have to what 48 hrs no more. The ones who are taking out docks are the ones who cannot beat a person(s) and play pirate farmville. Its time this stops hiding under bubbles all the time, which means more bases to hit.
    LvL 67 Sectors 190, 221, 238, 73, 139, 157, 465, 136, 181, 311 and Oh hell i give up counting..(Smashaplooza)
    BlackStar_JAG, Winner of Revenge Raid II and BI II, 2nd place, BI 3, 1st place, BI 4, 2nd place, BI 5 ?, BI6 1st, SW ?, got my Dread.. 
      Videos>>>>>[url]http://www.youtube.com/user/tbfblackstar[/url]   

     If you fail, try, try again until you succeed!!!!! JAG Alliance, Founding Member 
  • Perbrill
    Perbrill
    Strike-force Captain
    Joined Jul 2011 Posts: 806
    With the proposed change to 1 hour bubbles to protect from dock nuking the repair time for docks should be changed to 55 mins then, my dock takes nearly 4 hours to repair.

    Also in the same vein; all building repairs should be changed to the minimum 12 hour long bubble time surely, or some bases will never get a chance to fix if a player is being repeatedly attacked or bullied.

  • HAllenV
    HAllenV
    Greenhorn
    Joined Jan 2012 Posts: 21
    Way to be Kixeye. What's the matter, to many coiners sulking. Did it ever occur to you that maybe the coiners are preying on weaker players? And trust me, one level, or even the same level there is a huge disparity between players when coining is factored in. They may be lining your pockets, but you are losing player's tho. Look at the ID's on some of these players. It's laughable. One week to re-locate is not an option, nor is strength in numbers. Try to fix the numerous bugs, like the retreating when attacking a base till your base guard fleet is recalled automatically. This cost me 12 hours just to repair my OP. As I said, fix the bugs before you try to get the coiners from sulking.

    Sincerely:

    Waiting for a reply
  • Robe Allen
    Robe Allen
    Greenhorn
    Joined May 2012 Posts: 24
    Ollie99 wrote: »
    Why not just give the **** dock it's own bubble, so when it receives 25% percent damage it has it's own little bubble inside the base. If they want to rocket anything else in my base I don't care but one large orion or bunker buster to the dock and it bubbles it's self but only after the attack is over. So if it is a real base attack and the guy or lady had the balls to come in my base they can still finish off the dock after rocketing it during that attack. Dock bubble would be for no longer than any bubble the base as a whole may have received if it received one at all. I shouldn't have multiple jackasses hitting my dock with rocket after rocket because they can't get in my base. I don't frubble, I think it's chicken crap and I'm glad y'all are fixing. And as far as getting some friends to join you goes... why bother they can't catch the guys outside my base trying to rocket my dock anyway. So they can do the same chicken crap move and all go rocket the attackers docks. If I want a base smashed in retaliation I'll go do it myself.

    Sfb3 I don't really care about at least their ships have to get close enough for me to have a chance to kill them first. Not just a gunboat in the corner and a bunker buster.




    yeah what he said
    everyone has a little freak in them
  • andyace21
    andyace21
    Minor Nuisance
    Joined Jan 2012 Posts: 295
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    hmm no thanks so you get abubble your try helping some one or you fleet gets hit and your bubble gos whats with that i see that just a open door for geting hit what if your freind as a bubble he cant help u lol no fun there bases yes fleets noo noooo noooooooo and NOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Ian Smith
    Ian Smith
    Minor Nuisance
    Joined Jun 2011 Posts: 190
    spicer-70 wrote: »
    don't know why you are proposing changing the times, 25-50% with these blitz fleets is easy to do and have all your goodies taken. A 6 hour difference between 18 to 12 isn't much, but it at least gives someone the chance to wake up and have enough time to click repair and have their turrets heal before the bubble drops.

    so 26-50% damage should still be 18 bubble
    51+% still 36 like it always has been

    otherwise there's a chance your base might not even have enough time to repair and the delays in upgrades and research are only going to be more, causing more frustration from your midlevels you are desperately trying to keep.

    I don't understand the reasoning that a 1 hour bubble is necessary to protect you from dock rocketers or snipers. It takes a lvl10 dock 4 hours to repair (~2 hours with bunker buster) and they can do it up to 8 times before you give the ONE HOUR of protection????

    Now the 1 hour bubble does have some use aside from just an annoyance factor for potential atteckers, such as moving items around in the base (iow, redesign). The 1 hour bubble may not be necessary if you implement the base planner and changes can go from drawing board to implemented instantly tho.

    All in all - good to see the extended no damage bubbles gone. Decreased times for actual damage bubbles is a bad move IMO. The reasoning/motivation for the 1 hour bubble is laughable... do you guys play this game? If you want to keep it for some other reason, 1 hour isn't a big deal.. but really a head shaker to put that as the reason to keep it in game IMHO.

    +1 to this a pretty good improvement overall. My only concerns would be the breaking of a damage bubble by attacking a fleet and the length of the 25% bubble.

    If attacking a fleet breaks bubble is the case then you are effectively stopping bubbled players from doing anything for however long it takes your defences to repair.

    I'm not sure 12 hours is long enough for a bubble given that you can be hit while asleep or at work and come on 10 hours later to find your base damaged your guards shot etc. with 2 hours to get everything fixed. Automatically starting repairs or have the bubble timer start from logon would solve this.
  • Rose Warrior
    Rose Warrior
    Potential Threat
    Joined Mar 2012 Posts: 50
    Ahh, here's a thought for you to stop dock killing harassment. Give the dock it's own damage protection rating. If a dock goes down from snipers or rocket, give the base a bubble for 2 hours after the dock is fully repaired. Don't start the protection timer until the repair button is hit, and it gives a player a chance to launch fleets and salvage or stash their fleets elsewhere so they can still participate in the game. If they hit another player or fleet, it will of course, drop anyway.
  • Hast at work
    Hast at work
    Master Tactician
    Joined Feb 2012 Posts: 2,308
    Finally! Its only been what? 6-8 months in coming?

    and to answer some of the doubters, YES you can do 25% to "friendly" bubble someone, but not without some effort (having to move certain buildings or towers, etc or friendly attacker taking damage)

    The big grief this fixes is when you might hit a base a couple of times to prep fleets/towers and are ready for a killing blow, some carebear pokes in a couple times and gives it a friendly. This increases the number of fleet prep attacks you can do as well, making snipeable but def tower protected guards that much less powerful and enables low-damage causing but time consuming preps to be more viable.

    If anything this might cause the number of "friendly tests" to increase helping the noobs learn as they come up instead of getting "free" bubbles
    Base Name: Praetor [Locust]
    Current Level: 63 Current Sector: Pansyland
    Raid Hulls: All of them, yes, all of them.
    Oh and we didn't do it for money.
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Will taking away a bubble for hitting fleets only apply to the people with a 1 hr bubble or to anyone with a bubble?

    Anyone with any time-length of bubble would be popped if you initiate combat against a rival player fleet or base.
  • JadedEX2
    JadedEX2
    Potential Threat
    Joined May 2012 Posts: 25
    One thing I still dont understand and I know someone will help me out here. 8 hits in 4 hours until a DP is put up? Kind of over kill isnt it? My reasoning for saying this is you are taking away the skill componant of the game. I am watching level 34 -36 players help a lower level 31-33 prep a level 30-32 base utilizing 4-5 hits to prep the base then the lowe level comes in using 2 more hits and has next to nothing before he kills the base 100%. Yes, this is great teamwork, and i agree this is a good thing, but the lower level player has almost no chance unless he/she is involved with an alliance. A loner player has no chance against this type of tactic. I am in an alliance and use this tactic against other players and kind of feel sorry for the lone wolfs out there. BY lowering the hits to a base to maybe 4-5, say in a 20 minute period, the lower level player actually doing the base hit must improve his/her skills to take the base goodies with less prepping.
    The Devil
  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543
    and all God's children said Amen.
    BP Alliance: - PNLS -  Dunno bout us? Well ask your Mom, she will fill ya in.

    TOME:    -Harbinger Pampei-   Coming Soon.
  • Kriger
    Kriger
    Potential Threat
    Joined Jun 2011 Posts: 32
    What are your plans to actually allow an alliance to help their crew? By this I mean make it more accessible for them to get the attacker prior to them pulling away from the base attack or some other means?



    Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
    A: There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.

    Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
    A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.

    Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
    A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. There’s strength in numbers.[/QUOTE]
    \\m// (^.^) \\m//
  • Hast at work
    Hast at work
    Master Tactician
    Joined Feb 2012 Posts: 2,308
    As for dock snipers,

    maybe rockets should only damage docks once in a 24 hour or 12 hour or 8 hour period (whatever works) along with a visual cue that tells an attacker if he is about to waste a rocket. SFB3 dock sniping is fair game (if cowardly) and if you don't like it, change your base.
    Base Name: Praetor [Locust]
    Current Level: 63 Current Sector: Pansyland
    Raid Hulls: All of them, yes, all of them.
    Oh and we didn't do it for money.
This discussion has been closed.