New Level Structure

  • Goyan
    Goyan
    Minor Nuisance
    Joined Jan 2012 Posts: 109
    Not so sure about this one. Currently lvl 32, by the time you'll implement this I'll be a fresh 33... this means at the bottom of my braket, and since at that level it takes forever to level-up (with less stuff to upgrade and research) I'd stay at the bottom of the food-chain for quite a while.
    From my point of view... doesn't sound so fun.
  • Leroy Thomas
    Leroy Thomas
    Minor Nuisance
    Joined Mar 2012 Posts: 250
    I for one don't like it. I am a level 30 halfway to level 31 so I guess I will be a level 44. But with this new set up I can only hit guys or are 29 and 30 now. I hate hitting most 29s because it is no challenge I am normally hitting level 31s and 32s. But with this new set up not only will I not be able to but once I get to level 31 I can only hit above me and how many level 31s can really get into a players base who is about to become a level 33. To me it seems more like Kixeye is trying to get rid of base hitting just like they did to the fleet fighting with taking away the attack fleet button while they are in a base.
    Thomas
    Level 52
    Hulls: Strike Cruiser, Interdictor, Dreadnought X, Battleship, Battlecruiser, LightCruiser, Destroyer, Barracuda, Goliath, Spectre, Corvette, Super Fortress, Juggernaut, Missile Cruiser, Missile Cruiser X, Frigate.
  • skin56
    skin56
    Potential Threat
    Joined Nov 2011 Posts: 39
    that is rubbish be hardly any bases to hit for higher lvls , game would become stale as you would be hitting the same bases untill people level up .
  • Black-Star_JAG
    Black-Star_JAG
    Skilled Warrior
    Joined Aug 2011 Posts: 421
    i like hitting higher bases, eye balling a 38 atm, waiting for his bought bubble to drop. i hate this idea. leave it alone kixeye. if you do this YOU BETTER GET RID OF THE BUDDY BUBBLE SYSTEM
    LvL 67 Sectors 190, 221, 238, 73, 139, 157, 465, 136, 181, 311 and Oh hell i give up counting..(Smashaplooza)
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  • n0s_speed
    n0s_speed
    Unicorn Overlord
    Joined Jul 2011 Posts: 3,636
    OMFG! This is the first one a suggested idea i like and not a starcraft based....lets do this!
    In Game Name: n0s_speed
    Alliance: DOA
    Level: 66

  • keelhaul
    keelhaul
    Potential Threat
    Joined Nov 2011 Posts: 26
    Let's see, I currently need 50 million to level up to level 35, and now will be reduced in range of bases I can hit. Hmmmmm, just went from months between levels to a year or more for higher level players. What ever happened to the good , old idea of earn your way up the ladder? Here Kixeye goes again with catering to the whiny drivel of people who don't like being hit in a pirating game. Screw it, time to retire from a game that doesn't listen to it's players, and introduces useless material into the game. Players ask for a 2nd shipyard to help with massive build and refit times, we get another research module, and a reduction in our ability to play. Classic.
  • moforocks
    moforocks
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,827
    sorry but this is the dumbest idea yet!

    so, i would be a 59(current 35) and i cannot hit someone that is currently 1 lvl higher than me? Are you **** me! Am i reading this crap correctly!

    Get real guys! Please..... Get real!
    TheMOFO_Resurrected
    YouTube Channel: http://www.youtube.com/user/Marcnstacy214?feature=guide
    **** HAPPENS, when you fall down, get back up!
  • billthepirate
    billthepirate
    Potential Threat
    Joined Nov 2011 Posts: 26
    Why not just change it to three up three down once you get to lvl 30. ENough of this nonsensical level changing scheme where the number of players i can hit is reduced. you jump into a sector and if its devoid of players youd be lucky to hit one or two bases a week. Quit letting the crybabies take this game from BAttle Pirates to Salvageville. Whats next i go water my neighbors base?
  • Evoboy
    Evoboy
    Minor Nuisance
    Joined Apr 2012 Posts: 196
    Dresden wrote: »
    Please implement this...it might help me get over my silly addiction to this game.

    that ain't no joke they are thinking about making it so that the long timers/big level players cant hit jack and they want us to be happy about it


  • Rose Warrior
    Rose Warrior
    Potential Threat
    Joined Mar 2012 Posts: 50
    While I like the level system you are proposing, I do not believe that the bracket system is feasible. Keep the +/- 5 within your base level rather than restrict folks to a certain "league" so to speak. Being at the top of a bracket means you can ONLY hit lower players and not higher, and being at the lower end of a bracket means you can only hit higher level players. Having the even range on either side would be much preferable to that I would think, and provide a larger range of bases a player can hit.

    As for the rank changes themselves, I like it. It would promote more interplay between people who are closer in ability. I don't often enjoy hitting people 4 or 5 below my rank as they are too easy for my abilities in most cases. Similarly, those who are a level or two higher than myself usually prove challenging or too difficult for what I have been able to build. Part of this depends on a player's actual skill in base building and fleet design, and skill rather than brute power should be emphasized in a game like this for maximum enjoyment for players of all calibers.
  • robtheboot
    robtheboot
    Potential Threat
    Joined Oct 2011 Posts: 92
    im lvl 33 and normally hit only lvl 30 up as by lvl 30 your base should be sorted , if not its your own fault , as a lvl 33 i can only hit 33 up . the hit lvl should be +/- 3 from lvl 30 up to stop the disparity .
    having read many posts on how the game used to be this is my 2 cents .
    the most fun in the game for those that remember black water was the massive flt battles round target bases . you removed the attack button and that stopped , making it a base hitting game .
    fair enough.
    you introduced guard flts making base hitting so much harder but we adapted .
    fair enough
    you bring out the tac lab making base hitting exponentially harder .

    now at lvl 33 i can only attack above me .and hookem and **** are going to have to live in the same sector ,

    yes there was a problem with lvl 33 being able to attack 28s and 34s at 29s but the +-3 from 30 up sorts this . the hardest lvls are 25-29 but most get through it and it improves their game .

    every bit of the game that i have enjoyed you have systematically removed or destroyed , thanks , this is a wonderful idea
  • lileybug11
    lileybug11
    Master Tactician
    Joined Aug 2011 Posts: 2,133
    i think you are just trying to get rid of the high lvl players that have been loyal to the game since it started.
    we are the ones that have coined to make kix what it is today and you treat us like this.

    there will be a mass exodus of heavy coiners if you implement this
    ..sliceNdice said:
    Raids are meant for higher level players with more capabilities. Low level and ill-prepared players can do the FM and now, the Foundry, to get tech up to date to become more competitive in raids.
  • Evoboy
    Evoboy
    Minor Nuisance
    Joined Apr 2012 Posts: 196
    Lois wrote: »
    Why o why are you guys wasting your breath, they never listen

    For the same reason that they post it here so that we can scream about it and have no option to not have it. So they can say we informed you of the possibility of this feature. To have them turn around and say we listened to you and we took your opinions under consideration.


  • spicer-70
    spicer-70
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,945
    sounds way to restrictive. At lvl 34, I am limited to targets that are essentially equivalent to 33-35. I can't take a shot at that pirate legends until I hit lvl 36 (in todays levels) :O.

    It'll be a year before I get there. And while I generally target people within this range anyway, there's only so many level 33+ in my immediate area. This means I can't even look to others when there isn't another target available to me? Or that level 29-32 pest, I can't even touch them b/c of these new levels?

    Sure, there's a significant gap bewtween people in the later 20s vs people in the low/mid 30s, that makes it pretty unfair to hold up. BUT, res is plentiful, there is plenty of bubble time available, esp given the current no damage protection rules in place for people to still grow out of these difficult levels.

    I simply cannot fathom how you can limit my attacking range from +/- 5 on each end, to +/- 1 (1.5?) and try to say that the same number of targets will still be available. This is not only a no.. it's a HELLO NO!!!! How can you restrict me from attacking people ABOVE my level at the end game stages????

    A level revamp might be needed and beneficial but this is far too restrictive. There simply aren't enough targets within the given ranges to keep me preoccupied in my area. Might not be an issue in other sectors, but overall, many will have a very tough time finding targets. I also think after a certain level it should be no holds barred... above level 33 should not need a level protector.. 32 should be a cutoff. If you haven't figured it out by then... you're simply not trying.

    Regardless, this needs SUBSTANTIAL retooling, and sounds like change for the sake of change. +/-4 or even 3.5 levels sounds OK.. but to 1 level either way is absolutely dumbfounding.
  • phroxenphyre
    phroxenphyre
    Unicorn Overlord
    Joined Oct 2011 Posts: 5,284
    There's some good points about the highest-level players not being able to attack anyone. I think there's only around 50 players or so that are at level 36 so that doesn't give them many options.

    You could probably just make the last bracket level 50+. The difference in technology between a level 33 and a level 36 is almost negligible since most players have completed all the research they intend to use by then. I suppose the level 35+ players will typically have more raid hulls (high participation in raids is the easiest way to get the amount of points necessary to get that high) but other than that, there's very little difference. They should easily be able to compete with each other.
    Retired
  • ViciousRedHead
    ViciousRedHead
    Minor Nuisance
    Joined May 2012 Posts: 105
    LEAVE IT ALONE!!!! I worked my **** off to hold my own against players that are 5 levels higher than me!! Maybe you should have a training seminar for all those whiners about how to build a stronger defense?
    ~Vicious_RedHead~
    Level 54:spurtz:
  • Liam-99
    Liam-99
    Master Tactician
    Joined Jan 2012 Posts: 2,112
    Swag i do really like this idea and i think its great but im very concerned about the attack ranges.

    As a level 35 players who is about to turn 36 you are really really limiting me to what i can hit. in fact i will have almost no one to hit. ill go from 20 bases a day to struggling to find 1 in my hit range. THIS IS A VERY ALARMING ISSUE. and needs to be reconsidered.

    if for example a level 34 plus enters a non restricted range or something like that. meaning once you reach level 50 you can hit or be hit by any level 50 plus. otherwise your limiting the higher level players to almost no one to hit.

    Because what your figures propose is that a current level 35 can hit current 33 34 35. that seems okay but a current level 36 can only hit a current 36 or some high end current 35s. okay well as a player who is about to turn 36 i can tell you that on my travels 35s and 36s are few and far between, they're not common place. so when you change to this system you will basicly give us nothing to do no one to hit. its a even bigger middle finger to the long term players. also it will make most rising players not want to level up or hit 35 or 36. for the lower ranges this idea seems great but for higher levels this is a kick in the teeth and needs some more thought put into it.

    my suggested 50 plus range free for all would solve all that. because that basicly means using current levels that once you turn 33 you can be hit by anything above you which is fine because at 33 what tech disadvantage or building disadvantage do you have against any one higher. none.
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  • section31
    section31
    Greenhorn
    Joined Dec 2011 Posts: 7
    If this is implemented i will stop playing. When I grew, I was repeatedly attacked and learned from it. But being 33 now it severely limits my attack options. Just my 2 cents
  • Nathan Gray
    Nathan Gray
    Greenhorn
    Joined Nov 2011 Posts: 9
    How about you fix glitches first, theres no reason to change the lvl setup all your going to do is screw things up more than they already are. the more you change things the more you seem to mess it up and not fix the issues that need fixing. whats the point in playing if all i can do is hit salvages, its kind of nice to be able to help the lower lvl bases once and a while to.
  • CaptainJack
    CaptainJack
    Minor Nuisance
    Joined Aug 2011 Posts: 228
    terrible idea really don't matter what we think though in the end you guys are going to do what ever you want anyway reguardless of the negative feedback...at least that has been Kixeyes record so far screwing us guys that have playedto get to the higher levels and paid the price when we were level 25 to 28 ..at the very minimum should open up the brackets for the level 34 to hit 30 or 31 but am pretty sure this new system will be put in place with no changes as that what usually happens
  • phroxenphyre
    phroxenphyre
    Unicorn Overlord
    Joined Oct 2011 Posts: 5,284
    ReLeNtLeSs wrote: »
    if for example a level 34 plus enters a non restricted range or something like that. meaning once you reach level 50 you can hit or be hit by any level 50 plus. otherwise your limiting the higher level players to almost no one to hit.

    ...

    my suggested 50 plus range free for all would solve all that. because that basicly means that once you turn 33 you can be hit by anything above you which is fine because at 33 what tech disadvantage or building disadvantage do you have against any one higher. none.

    Great minds think alike :D
    Retired
  • QQQQ
    QQQQ
    Potential Threat
    Joined Aug 2011 Posts: 99
    So I just made lvl 35 (soon to be changed to lvl 59). Once I make lvl 60, I can only hit bases that are lvl 60-69. There are no bases around me (in 3 sectors) that will be lvl 60-69, so that means I cant hit any one, and no one can hit me, how is this fair to higher lvl players? I guess I will have to make FvF fleets now, and wait on other players to lvl up, how ghey is that!

    I guess I can start building a FvF ship and return to the game 2 weeks later to make my next one, as there will be nothing else to do but hit sals, how boring is that (I already have all the BPs).

    Still see all the bugs in this game: Dead Base guards getting 1 shot off, if your base fleet enters to close to where they were when they were alive, constant flash crash/ white screen, ETC, ETC, ETC......When are the bugs going to be fixed???

    Looks like the game is be curtailed to the new players (New credit cards), and the ones that have invested money in Kixeye for the past year are being put out to pasture!
    Kixeye Hates me :p
  • SStuka
    SStuka
    Potential Threat
    Joined Dec 2011 Posts: 76
    so a lvl 33/51 can't hit a high lvl 32/49.... does that make sense. but a low lvl 33/51 can hit a high lvl 35/59.

    Kixeye has been trying to kill base attacking for a long time and they finally succeeded. They introduced more turrets, more weapons, more land, guard ships, rockets and howie glitches to stop people from attacking bases... and now this. We can only attack people 1 level below or 3 above. But as always, Kixeye won't listen to its players, they have an agenda that doesn't include its loyal followers.
  • MarineGeneral
    MarineGeneral
    Potential Threat
    Joined Jan 2012 Posts: 55
    freparkng wrote: »
    I don't like it for one reason, this will give me less bases to hit. I'm lvl 32 and very rarely hit a base 5 below me. I think I have the concept of the numbering system that you may place, example, 32.0 32.1 32.2 and so on your just going to call them 48 49 50 etc. This will allow me to hit Current Level players as me, = Less bases.

    I believe it would be easier to decrease the current system from + - 5 to 3

    wow... smart guy there...how about it kikeye? Im a level 33.. i aggree with this guy.:cool:
  • hitman
    hitman
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,987
    ReLeNtLeSs wrote: »
    Swag i do really like this idea and i think its great but im very concerned about the attack ranges.

    As a level 35 players who is about to turn 36 you are really really limiting me to what i can hit. in fact i will have almost no one to hit. ill go from 20 bases a day to struggling to find 1 in my hit range. THIS IS A VERY ALARMING ISSUE. and needs to be reconsidered.

    if for example a level 34 plus enters a non restricted range or something like that. meaning once you reach level 50 you can hit or be hit by any level 50 plus. otherwise your limiting the higher level players to almost no one to hit.

    Because what your figures propose is that a current level 35 can hit current 33 34 35. that seems okay but a current level 36 can only hit a current 36 or some high end current 35s. okay well as a player who is about to turn 36 i can tell you that on my travels 35s and 36s and few and far between. there not common place. so when you change to this system you will basicly give us nothing to do no one to hit. its a even bigger middle finger to the long term players. also it will make most rising players not want to level up or hit 35 or 36. for the lower ranges this idea seems great but for higher levels this is a kick in the teeth and needs some more thought put into it.

    my suggested 50 plus range free for all would solve all that. because that basicly means using current levels that once you turn 33 you can be hit by anything above you which is fine because at 33 what tech disadvantage or building disadvantage do you have against any one higher. none.

    Hmm, good post. I was in favour of the level idea but having read through numerous comments i now agree that it's too limiting for high level players. Implement the level idea's for 32 and under and make it a free for all for lvl33+
    Blackwater pirate, started in sec 95, been pretty much everywhere since then
  • Goat-T
    Goat-T
    Incursion Leader
    Joined Mar 2012 Posts: 1,213
    There shouldn't be any other change except for higher levels being able to lvl up faster and putting in new level salvages. Having higher numbers and brackets may seem too discouraging to the average player in which what they can attack. Such as when the new levels for the salvage was implemented.
  • Meat78
    Meat78
    Potential Threat
    Joined Apr 2012 Posts: 71
    aggravator wrote: »
    i think you are just trying to get rid of the high lvl players that have been loyal to the game since it started.
    we are the ones that have coined to make kix what it is today and you treat us like this.

    there will be a mass exodus of heavy coiners if you implement this

    Exactly, will make the high lvls and most the coiners stop playing. Good BUSINESS move Kixeye
  • Texas_Gal
    Texas_Gal
    Minor Nuisance
    Joined Apr 2012 Posts: 288
    This is absolutely a bad idea. For all the loyal larger levels that have worked our butts off to get to the larger level, then have you tell us that we no longer have anyone that we can hit? This is a good way to run off those larger levels,, along with the c/c's they tote. If you have nothing to hit, there is no reason to be involved with the game. This is far too restrictive to even make it any fun. I know the feeling of accomplishment when a larger level hits you and don't get in. Also know the feeling of a smaller level, wasting my base. Just let us play the game as we started it, and don't change the rules midstream. If it ain't broke, don't fix it, and of all the things that are broke in this game,,, this is not one of them. LEAVE IT ALONE !!!!!
    Texas_Gal
    ___LEVEL 84___ 
    User ID is: 4458080 
    Favorite Saying: "It's Just a Game, People,, YOU DON'T REALLY DIE"
  • gissur
    gissur
    Minor Nuisance
    Joined Dec 2011 Posts: 139
    I dont like. This will have the affect that I can hit fewer bases. This will help players wich are lower lvl but make everything much harder for players that have a higher lvl.
    So we who have had to play through all the madness and getting hit by higher lvl players did that for NOTHING!
  • Fire_DS
    Fire_DS
    Strike-force Captain
    Joined Dec 2011 Posts: 933
    VERY BAD IDEA...the # of bases that we can attack at our level is already low, unless map speeds increase so we can get to potential target in under 15 min, and/or fix the relocate issue so that sectors dont fill up so quickly, and/or fix the buddy bubble system so that the bases we CAN hit dont hide under a bubble, and/or remove all the dead bases in the map, then i dont want this change to go into the game. On a scale of 1-10 on how close I am to quiting over these changes....i'd say i'm at a 6 right now....but if this change goes into play...i'll be around a 9......build times is the main reason i dont play as much as i would....since i dont spend $100's of dollars, my fleets take months to build....so maybe in a month i will have a good fleet.....if Kixeye doesnt change something by then to make it obsolete.
    image
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