The Base Planner

KIXEYE Swag
KIXEYE Swag
Unicorn Overlord
Joined Nov 2011 Posts: 3,665
edited 1 Nov 2012, 4:42PM
NOTE: Make sure you have read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply.

We want to give players a more streamlined method for designing bases.

We are currently working on early designs for the Base Planner. This interface will allow players to open up a planning grid on which land tiles and buildings can be arranged. When you are finished with your design on the grid, you can save your design, and execute the changes to your base with one click of the mouse.

One of areas of base design that can be the most time consuming is wall placement. There will be a feature, currently dubbed “autowalls”, that will allow users to easily reposition many wall segments at one time. This feature will automatically detect the correct wall segment that visually matches the direction the wall is facing. Once a wall is placed, you can manually change the visual type of an individual wall segment.

The automatic function of “autowalls” will be disabled on existing walls to preserve existing base designs. Newly constructed wall segments (including those placed in the Base Planner) will be automatically oriented by default. We will be removing the 3 different shapes of walls from the Build menu and replacing them with the single, more universal shape.

In addition, we’re making sure to give players control over when their base configuration is saved. Experiment with illegal setups along the way - the tool will validate your changes when ready, as opposed to every single step along the way. This should dramatically speed up the time required to rearrange bases, while also encouraging people to experiment with different base layouts.

As this is a feature being developed heavily on player feedback, we want to make sure that we are giving you as many utilities as possible. Please take the time to answer some of these questions:
  • Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?
  • Realistically, how many different, saved base layouts would you actually use?
  • The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base?
  • If you were to request one additional feature for the Base Planner, what would it be?
  • Upgrader
    Upgrader
    Incursion Leader
    Joined Jun 2012 Posts: 1,249
    Is this Base Planner going to allow us to see Defense Platform ranges?
    War Commander: LVL 33
  • No..Beard
    No..Beard
    Unicorn Overlord
    Joined Jun 2010 Posts: 3,791
    • The ability to drag the ENTIRE base up/down/left/right would be useful. However, a 'base centerer' (alluded to in third question) might be enough.
    • I MIGHT USE dozens of designs if you LET me. I would likely NEED about 4.
    • Always centering base is all I would want.
    • A visual way to see the levels of the various buildings at-a-glance would have been nice when I was still levelling them up. Toggling on/off the (correct) weapon ranges (one or all, patrol ship and turret-based) would be nice. Oh, and a 'monster baiter'-type feature to AI TEST the layouts would be nice.

    BP ID: 1038         WC ID: 1476        VC ID: 18589     Tome ID: 3698   

    image

  • exracer327
    exracer327
    Skilled Warrior
    Joined Nov 2011 Posts: 595
    I like the premise of this idea.

    Currently, redesigning the base is cumbersome, especially all those walls. However, how often would someone be able to change their base layout? If you give someone the ability to save multiple base layouts, I could easily see someone simply insert new layout on a daily basis just to avoid being farmed. Thus it won't really help them design a better base but just take up server overhead in saving multiple designs.

    I would think having one layout that could be instantly brought into the game would be sufficient. If someone wants to redesign their base daily, then they should work for it. As opposed to having multiple designs available which they could potentially switch depending on who they thought was coming to dinner.

    Only one other question - how much is this going to be tested before it is implemented? I'd hate to use this to redesign my base only to find that it errantly inserted a back door and I have no way to switch back to my original design. Perhaps a timer before the new layout become permanent?
    So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account.

    Whoops.
  • Mar10e
    Mar10e
    Force to be Reckoned With
    Joined May 2012 Posts: 1,868
    Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?

    The "you can not create narrow channels" error. I understand why it's there, but in "rebuild mode" it makes it a lot harder - I've had to delete stretches of land (and try to move the buildings somewhere) only to rebuild it in the exact same way - just in a different order to avoid that message :(

    Realistically, how many different, saved base layouts would you actually use?

    I think 3: the previous base, the current base and a layout with the tweaks & ideas for improving the current base.

    The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base?

    Yes, in some cases that would come in very handy!

    If you were to request one additional feature for the Base Planner, what would it be?

    Use turrets & specials not yet researched. That way, you can 'plan ahead' and check placement for turrets you don't have yet, but will have (shortly after) the design goes live.
  • hitman
    hitman
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,987
    This feature could a real gem and one of the best new features ever added.

    Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design? - Having to create a square off to one side so i can place my buildings out of the way while i construct the outline, then having to squeeze buildings back into a half designed base so i can free up the land i've been storing them on
    Realistically, how many different, saved base layouts would you actually use? - I'm lvl 33 so not many right now but all the way from lvl15 to 30 base design was the bane of my BP life. 8,9 or 10 iterations of a base wouldn't be unrealistic to play around with
    The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base? - Yes - you could either place the entrance to your channel as far away from the entry point of the base map as possible so the attacker has a 30 or 40 second sail to reach your channel (i did this by accident once and it worked well) or you could go the other way and place the entrance as close as possible to the entry point on the base map so your guns open fire before the attacker can organise their ships
    If you were to request one additional feature for the Base Planner, what would it be? - Place buildings in storage while you put the land tiles down / re orientate the diamond shaped base boundary so it's a square / (sorry , i know thats two)

    I really hope you add this feature as it will make the life of lower levels so much better and easier to defend themselves
    Blackwater pirate, started in sec 95, been pretty much everywhere since then
  • phroxenphyre
    phroxenphyre
    Unicorn Overlord
    Joined Oct 2011 Posts: 5,284
    Currently, the most cumbersome things are moving walls and buildings so you can get the land to where you want it. Sounds like these issues will be addressed. The #1 deterrent for changing my base design, however, is the time it takes to change my turrets and specials or build an appropriate guard fleet.

    Realistically, I don't see myself using more than around five. I'll want one for my current layout, one or two for designs that I would like to move to in the future when I have the proper guard fleets built for it (or for lower levels, when they have the technology) and then maybe a couple for just messing around and experimenting. I can live with three but I think five would be ideal.

    Assuming you mean camera view, I don't see any immediate need to have it focus on a particular side by default as long as you can pan around.

    I would love the ability to share or import designs from other players. I would also like to see it instantly change the turrets and specials as well (or at least let them all change simultaneously).

    EDIT: After reading some other posts, it seems like the centering feature might mean physically moving your land tiles and buildings so that they are in the center or your space. This seems handy but I can then see myself wanting to "back justify" my base so that the entrance is as far away from the nearest edge as possible, adding a few more seconds to the time it takes ships to get there.
    Retired
  • Cyaneye
    Cyaneye
    Strike-force Captain
    Joined Sep 2011 Posts: 992
    Ahh, finally! I've been waiting ages for this feature, and my base is due for a redo.

    I see you nailed the wall problem so far, but I pretty much agree with the previous suggestions of:
    -Narrow Channels issue
    -Ability to move the entire base (Base center square could be a red tile
    -Being able to save base designs.

    And then there's my biggest base design pet peeve - having nowhere to put buildings that need AT LEAST four tiles to be put anywhere.

    All in all I greatly approve of this feature. No complaints at all.
    "Jack of all trades, master of none."
    The M wrote: »
    Cyaneye is 100% correct as far as I understand this.
    While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation.
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Mar10e wrote: »

    The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base?

    Yes, in some cases that would come in very handy!

    To help our developers plan for this, can you provide details on one of these cases?
  • RV-Iraqvet
    RV-Iraqvet
    Minor Nuisance
    Joined Apr 2012 Posts: 200
    I like this idea. The one thing I would like to see that wasn't mentioned would be the range of certain attackers weapons (siege weapons and assault weapons in particular). That way you can set your wh's, op, and dock where it can't sniped and not have to have one of your buddies come attack and see if it is in range
    RV-IRAQVET 
    Lvl-54
    Alliance- Red Vikings
    Won-Cudas, Strike Cruisers, Interdictors, Battle Ships, Triton, Mercury, Javelin
  • Davo the Twisted
    Davo the Twisted
    Skilled Warrior
    Joined Dec 2011 Posts: 338
    Excellent idea!
    I would probably have 2 maybe 3 designs for use. Maybe another one for experimenting.
    I would prefer the ability to move the base to the edges.
    I'll second the suggestion to use turrets that you don't currently have to experiment with the "what-ifs."
    and also as previously mentioned, allow the user to put buildings aside until the land is in place. no more creating islands.
  • BearCaptain
    BearCaptain
    Potential Threat
    Joined May 2012 Posts: 53
    well done Swag about time yall start listening and asking us. i posted about that way in the past anyway i was wondering can u add like we can see our turrents ranges and from outer land to see if missles can snipe our wh or OP5 so we can prevent them sniping us too much. just a curious thought.
  • hitman
    hitman
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,987
    To help our developers plan for this, can you provide details on one of these cases?

    Hey swag,

    The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base? - Yes - you could either place the entrance to your channel as far away from the entry point of the base map as possible so the attacker has a 30 or 40 second sail to reach your channel (i did this by accident once and it worked well) or you could go the other way and place the entrance as close as possible to the entry point on the base map so your guns open fire before the attacker can organise their ships
    Blackwater pirate, started in sec 95, been pretty much everywhere since then
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    hitman wrote: »
    Hey swag,

    The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base? - Yes - you could either place the entrance to your channel as far away from the entry point of the base map as possible so the attacker has a 30 or 40 second sail to reach your channel (i did this by accident once and it worked well) or you could go the other way and place the entrance as close as possible to the entry point on the base map so your guns open fire before the attacker can organise their ships

    Excellent feedback, thank you!
  • URF_THE
    URF_THE
    Minor Nuisance
    Joined Nov 2011 Posts: 240
    not a bad idea for once but will this create more lag and glitching??
    check out the Battlepirates crib page  for real help advice builds and walkthroughs  www.facebook.com/battlepiratescrib
  • Mar10e
    Mar10e
    Force to be Reckoned With
    Joined May 2012 Posts: 1,868
    To help our developers plan for this, can you provide details on one of these cases?

    Yes - but Hitman beat me to it ;)

    I'm looking forward to the base planner!
  • Fang
    Fang
    Skilled Warrior
    Joined Jan 2012 Posts: 348
    I would really like to be able to orient my dock as it stands with just one direction you often have to build the base design around its fixed direction rather than having more flexibility.
  • phroxenphyre
    phroxenphyre
    Unicorn Overlord
    Joined Oct 2011 Posts: 5,284
    not a bad idea for once but will this create more lag and glitching??

    I doubt it. Lags and glitches are mostly the result of the sheer volume of data needing to be sent back and forth between your browser and the server. If you don't have a fast enough machine or internet connection to process and reply to that information at the same speed the server sends it, the pipe clogs and you get lag. This new feature would likely be mostly client-side and only need to interact with the server when you save, load or apply a design so there should be very little lag.
    Retired
  • Fang
    Fang
    Skilled Warrior
    Joined Jan 2012 Posts: 348
    just adding a rotate feature for the dock same as you are effectively doing for the walls would make a very nice improvement
  • we3jeepers
    we3jeepers
    Skilled Warrior
    Joined Apr 2012 Posts: 442
    The thing that is the biggest pain for me is moving tiles so that my labs, OP, and all the bigger things have a place to sit while I am rearranging my base. It sometimes takes so many tiles that I can not do the design I want. It would be nice to take everything off the land tiles and then rearrange them and place the buildings where I want them.

  • hitman
    hitman
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,987
    Fang wrote: »
    I would really like to be able to orient my dock as it stands with just one direction you often have to build the base design around its fixed direction rather than having more flexibility.

    This is a good idea also
    Blackwater pirate, started in sec 95, been pretty much everywhere since then
  • phroxenphyre
    phroxenphyre
    Unicorn Overlord
    Joined Oct 2011 Posts: 5,284
    well done Swag about time yall start listening and asking us. i posted about that way in the past anyway i was wondering can u add like we can see our turrents ranges and from outer land to see if missles can snipe our wh or OP5 so we can prevent them sniping us too much. just a curious thought.

    Ooh I forgot about that. I currently move around a Sentinel (there's only a range difference of slightly more than a wall between it and SFB Assault Missiles) to gauge the ranges.
    Retired
  • Arma-Get-It-On
    Arma-Get-It-On
    Unicorn Overlord
    Joined Apr 2012 Posts: 4,418
    I like this too. Very cool, but can we have it so we dont need to create islands for our buildings while rebuilding? Thats my main issue when redesigning my base. Walls are really not a problem as i usually recycle them, though it would be nice to have a "recycle ALL walls" option.
  • Goyan
    Goyan
    Minor Nuisance
    Joined Jan 2012 Posts: 109
    Sounds like a nice tool. Main thing I'd like to see added is the possibility to put buildings "in the air" while designing the base. Having to provide land for a temporary spot for a building can be puzzling sometimes.
  • phroxenphyre
    phroxenphyre
    Unicorn Overlord
    Joined Oct 2011 Posts: 5,284
    I think people are confused. This feature isn't making it easier to redesign a base using the current move-stuff-around method. It's a whole new screen that you open up and work with that's completely independent of your actual base. I'm assuming that it would function similar to some of the 3rd party tools that people have made, such as Base Doctor. Then once you have a design you like, you click a button and your base is then instantly updated with that layout.
    Retired
  • Liam-99
    Liam-99
    Master Tactician
    Joined Jan 2012 Posts: 2,112
    This sounds like a great idea swag. will make life a hell of a lot easier. Ive been putting of building a new base design for months because i cant be bothered with all the hassle. I hope this comes soon.
    Join my weekly show on YouTube and follow us on Facebook as we discuss all things BP....The Forsaken Council. 
  • ViciousRedHead
    ViciousRedHead
    Minor Nuisance
    Joined May 2012 Posts: 105

    Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?

    Trying to place the land perfectly between the white lines, it's rather annoying when you get almost done placing the land to find out one or two pieces don't fit because of the limitations.

    Realistically, how many different, saved base layouts would you actually use?
    I would probably use at least 3. I say three because I don't like staying with one design 24/7, and I would have different designs for different types of fleets.

    The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base?
    I like the idea of having the base centered, when you start designing, because it will make it easier to stay within the white line.

    If you were to request one additional feature for the Base Planner, what would it be?

    Can we get a rotation option? I would like to be able to rotate my buildings. :-)
    ~Vicious_RedHead~
    Level 54:spurtz:
  • Rogue_Archer
    Rogue_Archer
    Greenhorn
    Joined Aug 2012 Posts: 1
    Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?
    ANSWER: The over sized footprint of some buildings.
    Realistically, how many different, saved base layouts would you actually use? ANSWER: 3-5 at most
    The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base? ANSWER: Absolutely!
    If you were to request one additional feature for the Base Planner, what would it be? ANSWER: A calculator of sorts that allows a player to see the strength of the base setup. which in itself is based off of current fleets available.

    I also agree with the majority on glitches. Let's get those issues adressed first before adding something else to the mix.
  • Jon Doe
    Jon Doe
    Greenhorn
    Joined May 2011 Posts: 10
    Backyard Monsters had a way to do it that worked very good. It was called the yard planner.
  • Goat-T
    Goat-T
    Incursion Leader
    Joined Mar 2012 Posts: 1,213
    NOTE: Make sure you have read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply.

    We want to give players a more streamlined method for designing bases.

    We are currently working on early designs for the Base Planner. This interface will allow players to open up a planning grid on which land tiles and buildings can be arranged. When you are finished with your design on the grid, you can save your design, and execute the changes to your base with one click of the mouse.

    One of areas of base design that can be the most time consuming is wall placement. There will be a feature, currently dubbed “autowalls”, that will allow users to easily reposition many wall segments at one time. This feature will automatically detect the correct wall segment that visually matches the direction the wall is facing. Once a wall is placed, you can manually change the visual type of an individual wall segment.

    The automatic function of “autowalls” will be disabled on existing walls to preserve existing base designs. Newly constructed wall segments (including those placed in the Base Planner) will be automatically oriented by default. We will be removing the 3 different shapes of walls from the Build menu and replacing them with the single, more universal shape.

    In addition, we’re making sure to give players control over when their base configuration is saved. Experiment with illegal setups along the way - the tool will validate your changes when ready, as opposed to every single step along the way. This should dramatically speed up the time required to rearrange bases, while also encouraging people to experiment with different base layouts.

    As this is a feature being developed heavily on player feedback, we want to make sure that we are giving you as many utilities as possible. Please take the time to answer some of these questions:
    • Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?
    • Realistically, how many different, saved base layouts would you actually use?
    • The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base?
    • If you were to request one additional feature for the Base Planner, what would it be?

    Excitement: HELL YEAH MAN!.
    Calm: I think this would help other players (including me) re-arrange our bases faster when copying another's or making a new design.
  • Benjamin Becker
    Benjamin Becker
    Incursion Leader
    Joined Nov 2011 Posts: 1,436
    • Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design? When i was redesigning my base, i had to click 10 times for each wall segment/landfill, because the game did not work as it should be working.
    • Realistically, how many different, saved base layouts would you actually use? 4, so whenever i get attacked, i change my layout after the prep-hit. So i know what kind of boats the attacker is using and where he will be attacking from. (This is a little weakness of saved layouts, but i guess i would use like 4 anyways)
    • The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base? If my entrance is to the west, i want my base in the east.
    • If you were to request one additional feature for the Base Planner, what would it be? Show tower ranges aswell as ship ranges
    1234567890
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This discussion has been closed.