Alliance Defending

  • bloodmoney
    bloodmoney
    Greenhorn
    Joined Apr 2012 Posts: 13
    just want chances to get anti- hail mortars, don.t care real,y about nothing else
  • Seawolf74
    Seawolf74
    Minor Nuisance
    Joined Oct 2011 Posts: 108
    I like the idea of kixeye bringing in the ability to have allainces in the game rather than using/creating a fb group page. here are some features that I think would be great features to have in this idea
    1. the ability to tag your name for free once you're accepted into an allaince
    2. the ability to transport resources to allaince members
    3. able to join/ be in 1 allaince group at a time.
    4. adjust the comms chat so that you have the following settings: world chat, private chat, and group/allaince chat (each setting would have a different color text)

    aside from the allaince idea it would be nice to be able to use chat in full screen mode.
    "Rise from the depths of dark waters to challenge yourself,
    Your foes in Awe over your victory" ;)
  • sharpfamily
    sharpfamily
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,899
    Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.

    Please read the Forum Posting Rules for Future Features & Feedback before posting here.


    i love it........
  • FLEET-ADMIRAL-COHIBA
    FLEET-ADMIRAL-COHIBA
    Minor Nuisance
    Joined Aug 2011 Posts: 116
    I dont think this is such a great idea, imagine all ships are at sea.... Can even begin to imagine the lag that this will cause to all the players? OMG !!!
    FLEET ADMIRAL COHIBA (COHIBA)
    User ID 422090
    Mother Sector: 143
    Fleet Admiral of El Greco Alliance
    Fleet Admiral of Pirates Cove Alliance - P.C.A.
    www.sector143.com
  • silence we kill u
    silence we kill u
    Greenhorn
    Joined Mar 2012 Posts: 3
    This is great news. It will be cool to be able to help alliance members. One suggestion though, how bout fixes for the current glitches in base hitting and salvage hitting. There are those of us that have spent hundreds of coin to play this game and the new updates, though graphically appealing, the functionality leaves much to be desired. I think some free coin to compensate for the inconveniences is in order, considering how much some of us have spent on this game.
  • Robert Perez
    Robert Perez
    Greenhorn
    Joined Dec 2011 Posts: 19
    This is great news. It will be cool to be able to help alliance members. One suggestion though, how bout fixes for the current glitches in base hitting and salvage hitting. There are those of us that have spent hundreds of coin to play this game and the new updates, though graphically appealing, the functionality leaves much to be desired. I think some free coin to compensate for the inconveniences is in order, considering how much some of us have spent on this game.

    I agree with this guy 100%... I have no idea who he is or what alliance he is from, may be a cool one with awesome members especially that Azuler guy... I'm guessing. But he is totally right. good job Michael... I mean Silence, who ever you are :D
    AzuleR-i
  • silence we kill u
    silence we kill u
    Greenhorn
    Joined Mar 2012 Posts: 3
    I agree with this guy 100%... I have no idea who he is or what alliance he is from, may be a cool one with awesome members especially that Azuler guy... I'm guessing. But he is totally right. good job Michael... I mean Silence, who ever you are :D

    Not sure either, but i think he has a solid head on his shoulders:D
  • Squid Eye
    Squid Eye
    Greenhorn
    Joined Aug 2011 Posts: 13
    Yes please, been waiting on Alliance Play in Battle Pirates since it was introduced in BYM...
  • thomas_d_wk
    thomas_d_wk
    Greenhorn
    Joined Mar 2012 Posts: 12
    Anymore news on this update when will it start
  • ANCIENT MARINER
    ANCIENT MARINER
    Greenhorn
    Joined Nov 2011 Posts: 10
    how about fix the fooking game and quit adding new ****!!!! painting over the cracks dont fix them. as for the alliance attacking alliance thing- **** it back into the bin it sounds like a waste of time, life and money we are fighting our battles in the game the way we want to not your fooken way kix eye
  • seadansr
    seadansr
    Potential Threat
    Joined Oct 2011 Posts: 92
    this will be helpful. especially if we have to protect the lower players from getting farmed and to keep the game glitch of people leaving before the base battle ends to be able to target away from the combat before they get hit by another player.
    If you cant win, COMPROMISE. If you cant compromise, CHEAT YOUR **** OFF!!!!!
  • Daigle1455
    Daigle1455
    Minor Nuisance
    Joined Nov 2011 Posts: 185
    before any improvements you should get the gliches and lag out of the game, what or who is responable for that? fire him and get someone who knows their job, kixeye fix the game, go back to the old version yall damm near have it right
  • HR-Heidex
    HR-Heidex
    Greenhorn
    Joined Oct 2011 Posts: 6
    Ill say, hold on with that. To many glitchees allready here after last update.
    think its a moneymachine 4 those who pay 4 repairing or upgrading. More 4 those paying 4 repairing.
    so many glitchees have never been here. many is about 2 leave game.
    Thank you kixeye
  • dop
    dop
    Incursion Leader
    Joined Apr 2012 Posts: 1,026
    No, don't do ANYTHING, because you will just **** it up.
    semi retired pirate, the seas got to greedy.
  • envoyofwar
    envoyofwar
    Minor Nuisance
    Joined Jul 2011 Posts: 233
    the ppl have spoken.. put things back and fix the things that are still glitchy.. mercs, veiwing myself and not bein able to join the battle that was a new 1 on me... the normel things and GJ on the fast re-sorting of lt3 very good job that
    envoy sector 2 and lovin it
  • IPMANN
    IPMANN
    Greenhorn
    Joined May 2012 Posts: 9
    This sounds cool and everything but you guys should be concentrating on the bugs before anything new. Many of the people in 433 are having trouble getting salvages and hitting bases. It wont let me attack salvage without clicking attack about 13 times and after that wont let me load up what my fleet didnt take on the attack. This is happening for several people.
  • Salix
    Salix
    Greenhorn
    Joined Nov 2011 Posts: 9
    Used to be able to defend allies before you bought in this veiw fleet crap
  • usandfriends
    usandfriends
    Minor Nuisance
    Joined Dec 2011 Posts: 231
    i think the player whos base is being defended can have a boot option so this would disengage the ship defending the base
  • free-lancer
    free-lancer
    Potential Threat
    Joined Nov 2011 Posts: 28
    is this bringing also the attack button back otherwise is doesnt work so well in my opinion
  • toby1
    toby1
    Greenhorn
    Joined Feb 2012 Posts: 6
    Well the glitches are still happening, white screens are a bane. We need the attack button back, was the only thing that kept sector together. Made us all a team but now we are viewers and sit back and watch our friends die without help...friggin sad. I would also like an Intercept option, we could cut down attacking raiders as a team. Alliance is a good thing but sector is the all...can you get the alliance right ?...I hope so.
    It will be a big effort to match up to games like Evony and go one step better for the kixeye group. I have my doubts, you release a comprehensive upgrade of BP and then go backwards LOL, time will tell good luck dev's.
  • wizlogmonpok
    wizlogmonpok
    Greenhorn
    Joined Apr 2012 Posts: 4
    Me wants that.
  • rafius
    rafius
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,700
    Please let us defend non-alliance team members. I want to be able to defend a players base regardless of their alliance. And to have it be recorded in the base's battle log.
    We are working on many things at once. Alliances, Drac bases (really!), Messaging, Fleet Interception. Are all actively being worked on. Just because we release other, smaller, features does not mean we are not progressing with the larger ones.
  • Irving Stigalt Baxter
    Irving Stigalt Baxter
    Minor Nuisance
    Joined Jun 2011 Posts: 150
    i think the player whos base is being defended can have a boot option so this would disengage the ship defending the base

    I agree. Totally, this can also be as a defense/offense strategy. If a better fleet than what is defending you is coming...You disangage the fleet so the base and its defending fleet will be the one hit.
    (Godzilla) Formerly A_WET_POOP. I fail a lot and win a few because I go against people my level and higher. Kids first - game second. I post video's of fails and wins on both sides for people to learn what to do and what not to do. No need to be rude to forum poster's. Enjoy my posts and video's.....I am.
  • Mitch Edwards
    Mitch Edwards
    Potential Threat
    Joined Aug 2011 Posts: 67
    Truth told, I dislike this idea, but if it MUST come to pass, I'd propose the following limits in order to make this more fair, in particular for those who play the game Lone Wolf Style.
    1. I'd suggest that someone can only defend a base they could normally hit (+/-5 from level), otherwise, a small base can basically become invulnerable because a small fleet can't stand a chance, and a fleet that could, can't hit the base (or target it to trigger the battle from a fleet hiding behind the base, as the big, smart players SURELY will).
    2. I think that the defense fleet should have to be either A. approved by the base owner or B. A member of a formal Alliance (as set up within BP, via whatever system you design), otherwise someone can just follow you around defending bases you want to try to hit...
    3. I don't think gunboats/any other spammable (insta-repair) boat should be eligible for Ally Defense... it just isn't fair for someone intelligent enough to have a second base (and there ARE still some of those out there, you'll never catch them all) to be able to just log on, spam gunboats, run away to kill time for 5 minutes, and have a spare to defend with while the others are being smashed through... someone could "ally defend" their own alt base with no limits, and no need to watch the battle, you can spam them faster than your enemy can kill them. meanwhile the enemy is dealing with load screens, fight result windows, etc.
    4. also, fleets should not be able to hide behind bases, the new base design allows for complete concealment behind a base, and it is just plain not fair. (this is only slightly related to the topic, but I still think it bears mentioning.)
  • Alithinos Thrilos
    Alithinos Thrilos
    Potential Threat
    Joined Oct 2011 Posts: 61
    fix normal play and forget the addons! Game isnt wo0rking anymore!
    The Collective:rolleyes:
  • Somalian BattlePirates
    Somalian BattlePirates
    Greenhorn
    Joined May 2012 Posts: 12
    Please give us an "alliance chat" where we can talk with fellow alliance members via comms without the fear of being spied on. As it stands we have to use FB chat which slows down the game play somewhat. Maybe there could be an option on comms to select "sector" or "alliance" chat.

    Thanks for reading
  • hobbit
    hobbit
    Greenhorn
    Joined Aug 2011 Posts: 14
    Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.

    Please read the Forum Posting Rules for Future Features & Feedback before posting here.

    things already take far to long to execute on here. while most updates are good for the game. others you should think on in more detail eg latest update waste of time. loads of glitches for a pretty looking graphics. you say you are trying to attract new comers and make them stay. yes looks good sounds good then you see how complicated every thing is before you get to have some fun and in that space of time most lose interest and just go find an easier game to play. alliance wars sound good but defending others bases is yet another dumb move.
  • Luis Pina
    Luis Pina
    Greenhorn
    Joined Oct 2011 Posts: 13
    Not sure if it's a good idea to allow players to defend other bases. If you think about it... if a player of a given alliance saw an attack incoming to one of their member he would simply alert the others and a defense could easily be set up in no time making it almost impossible for the attacker to get inside. It is already hard enough to attack bases right now with groups of players trying to intercept fleets after a battle, but allowing players to defend eachother would make it almost impossible to get inside. Even sending gunboats fleets to defend would be enough to waste time to the point of making it impossible. Of course if an alliance worked together to attack a base that would make it possible, but lets be honest... no one is up to have a lot of fleets destroyed and gain hours (or days) of repair time just to get inside a base and get resources that wouldn't cover the repairs of all the fleets involved. If you introduce this feature you should at least decrease repair time dramaticly as well (it shold be lowered anyway, since it's ridiculously high for the bigger ships), otherwise no one will bother destroying a lot of fleets in an alliance battle just to get inside a single base. Another thing that would be wise in case this is happening is to only allow to defend someone within a players lvl range, just as it happens when it comes to attacking other players. Finaly there should be a limit to the number of fleets that can defend a base, otherwise there could be dozens (maybe even hundreds) of fleets defending which would make a single attack last long hours with the chance of never making it to the base (which would be ridiculous).
  • Mitch Edwards
    Mitch Edwards
    Potential Threat
    Joined Aug 2011 Posts: 67
    Luis Pina wrote: »
    Of course if an alliance worked together to attack a base that would make it possible, but lets be honest... no one is up to have a lot of fleets destroyed and gain hours (or days) of repair time just to get inside a base and get resources that wouldn't cover the repairs of all the fleets involved./QUOTE]

    Not to mention that there is NO reward in it for anyone BUT the guy who gets to do the actual base... Let me think... blow my ships up against SEVERAL people's ships, no possible reward... Nope, I'll just go salvage. You want to increase fleet to fleet? make it possible to intercept moving fleets. Don't increase ship to ship at the cost of any CHANCE of getting into a base... all that accomplishes is shifting your limp from the right leg to the left... you're still hobbling!
  • BlackBalls-UT
    BlackBalls-UT
    Potential Threat
    Joined May 2012 Posts: 89
    Truth told, I dislike this idea, but if it MUST come to pass, I'd propose the following limits in order to make this more fair, in particular for those who play the game Lone Wolf Style.
    1. I'd suggest that someone can only defend a base they could normally hit (+/-5 from level), otherwise, a small base can basically become invulnerable because a small fleet can't stand a chance, and a fleet that could, can't hit the base (or target it to trigger the battle from a fleet hiding behind the base, as the big, smart players SURELY will).
    2. I think that the defense fleet should have to be either A. approved by the base owner or B. A member of a formal Alliance (as set up within BP, via whatever system you design), otherwise someone can just follow you around defending bases you want to try to hit...
    3. I don't think gunboats/any other spammable (insta-repair) boat should be eligible for Ally Defense... it just isn't fair for someone intelligent enough to have a second base (and there ARE still some of those out there, you'll never catch them all) to be able to just log on, spam gunboats, run away to kill time for 5 minutes, and have a spare to defend with while the others are being smashed through... someone could "ally defend" their own alt base with no limits, and no need to watch the battle, you can spam them faster than your enemy can kill them. meanwhile the enemy is dealing with load screens, fight result windows, etc.
    4. also, fleets should not be able to hide behind bases, the new base design allows for complete concealment behind a base, and it is just plain not fair. (this is only slightly related to the topic, but I still think it bears mentioning.)

    Fleets are not concealed at all in the radar. If we cannot look at the radar we deserve to lose a fleet. A tool is there to help us all out we just forget to use it. Second I agree with you about having a controlled environment for the +/- 5 range. It would be crazy to have a low level persons base being guarded with a high levels Dread fleet. That would ruin the game for sure.
This discussion has been closed.