Kixeye CM Swag wrote: »
There are currently no rocket turrets available for defense platforms.
We will be adding Rocket Turrets, similar to the ones available for ships, as an option for defense platforms. Rockets do explosive, area-of-effect damage that will make speed runs against bases more difficult.
Spack wrote: »
Theres a big difference between blitzing a base taking down platforms to reduce damage taken and just sailing past 14 platforms like they did not exist. I'm hoping these new turrets negate the latter without obliterating the former.
Warler wrote: »
well guess we all know the new quota prize next raid flaks for ships !
deepsix wrote: »
I like the idea of more options, but would like to see more base weapon flexability. Why not have a dry dock for base turrents instead of increasing turrents. could be incorporated into weapons lab or made to float so as not needing more land. This way we can change turrents as we want to confuse repeat attackers . have a max of 4 extra turrents stashed so you could rotate quickly and play with your setup. It would keep base attackers on there toes,making them scout 1st to anylize what fleet to put together and send in.You could experiment with different setups with out having to wait forever to change weapons.
KIXEYE Swag said:Go to the War Room or Player Guides and learn.
SH-gameofshadows wrote: »
Where did you find that? Blueprint or is that gonna be from next raid?
freestylepnk wrote: »
I think it was a hacker's screenshot of a weapon that was going to be put in.
Anyway, back to the topic at hand... I wonder if I made a long channel and had 5 of these rockets turrets, 5 howies, 2 bombards and 2 flaks together with drac panels... how would anyone break through? They can't blitz and bombing each turret would take forever until they ran out of time. Hmmm...
SH-gameofshadows wrote: »
This sounds like a great idea KIXEYE. But I have one problem. I see your trying to stop the idea of "Speed Runners" but that's the problem I haven't found any. I have been changing my base to encourage blitzers. cause I wanna test my defense. I really dislike that idea of "Parking and flattening" I'd rather see someone go for "Guts and Glory" then "Drinking a cup of Joe and Picking Daisies". When you make your poll about how much land we should get I was a little excited to get more land so I could make my channel longer so it'd make my base a "Blizt only Base".
BEASTIE wrote: »
Did you just really say that? You are so guilty of IGNORANT DOUCHE BAGGERY
TearEmUpTim wrote: »
Wait until you meet some A-hole with 5 dreadnoughts set up for blitzing. I think you'll change your tune. It doesn't matter what base setup you have, or how many howitzers you have, they'll sail right be them like they weren't even there. It's a joke. If Kixeye doesn't get these rocket turrets out asap, then I might as well scrap the turrets I do have, because they are nothing more than lawn art. Come on Kixeye, put it in gear. We need these things yesterday!
Andy Nash wrote: »
Swag, rather then a new turret with new bugs how about this.
The howie atm has no attack panel only anti dmg. The only way people blitz past them is with la3........ Soo how about you let the player decide with a special what type of dmg they do armor piercing penetrate dmg? or explosive bullets(no splash) or just the normal.
its a cannon after all let us pick our ammo.
Rumseeker wrote: »
Rocket turrets, while seeming great are not. If you think about it, you'll quickly understand why. Currently we have Victory mortars, Bombard Rockets, Flak Guns, Howitzers and Sent Missiles. Each of these serve a function but adding in a rocket turret is going to weapon overall defense. Rockets are short in range but big on damage as they spread the damage out. Adding in these turrets, and making players have yet another choice will weaken their base to other attackers as they'll install these, taking out a sent/Howie/Flack/Bombard etc in favor of one of these. With the range of both missiles and Mortars it is quite easy to pick off Howies and if added, these rockets and send in a second fleet to blitz away.
Rumseeker wrote: »
Actually you are wrong about this in so many ways. I blitz bases all day long that have howies and I don't have LA in any fashion on any of my base fleets. It's childs play to simply sit back and pick off just the howies and blitz on in, ignoring the sents and running circles around the Vics.
Baba_Aruj wrote: »
That doesn't mean they shouldn't exist, it just means players will have to be smart about how many of each turret they keep. Personally, I would change half my Howies to rockets and leave all the other turrets the way they are.