Alliance War

  • gregde81
    gregde81
    Incursion Leader
    Joined Aug 2011 Posts: 1,174
    I am excited to see the update.

    I think it would be important to count defensive points as well when deciding a victory. If a base is successful at defending a fleet they contribute to the overall points of the alliance.

    In addition it would be nice to place a bounty on a player of the opposing alliance to motivate attacks on that player. The bounty could be in the form of resources (It may need to be a redeemable token for a set amount of reasources) since most players lvl 31+ are sitting with full WHs most of the time)
  • zorg88
    zorg88
    Minor Nuisance
    Joined Oct 2011 Posts: 108
    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

    Firstly, may i say the changes you have made KIXEYE are AWESOME and i feel they will improve the game to a great extent, maybe eexcept for the base patrol fleet as anyone with sfb3 SW's is going to be using those :(

    secondly some ideas!

    To help create fair fights, how about a code that finds the average level of all players in that alliance and gives the alliance an overall level, then you can make it so wars can only be started with alliances that have an average level of 5+/- ? :D

    i have an idea for a victory condition, but it would require a reasonable limit on alliance members, for example only 15-20 players in an alliance ?
    maybe if every players base is bubbled within 24 hours then the opposing alliance wins, and instead of a war bonus, you implement a victory bonus, for example if your alliance wins each member gets a token, the token could then be used for a number of things e.g starting a 2nd upgrade or trading in for a set amount of resources ?

    i dont think their should be a war bonus, because little alliances would war with eachother just for the bonus', which is pretty stupid lmao
  • Ira Schwartz
    Ira Schwartz
    Minor Nuisance
    Joined Oct 2011 Posts: 121
    I think alliances should have a level based on the average level of the entire group. Then wars between alliances should be restricted to one level above or below that number. Or you will have the powerful alliances stomping out the lower level ones and people will simply stop playing the game. Also if one alliance targets another fora war the targeted alliance should have the right of refusal.
  • Rufi0
    Rufi0
    Incursion Leader
    Joined May 2011 Posts: 1,270
    Has there been any discussion on how to avoid "friendly" alliance wars? Especially if points and plaudits are given out based on this system.

    What is to stop two friendly alliances to just pack their turrets at the back of their bases and just give each other free hits back and forth in some quiet sector?

    this is a good point.

    As the alliances win alliance wars they should gain points towards ranking up. The points won should be based on the relative rank of the opposing alliance.

    In order to prevent friendly abuse. I suggest that alliances lose points when they lose a alliance war.

    For example
    -beating a higher ranked alliance = +3 points.
    -beating a equal ranked alliance = +2 points
    -beating a lower ranked alliance = + 1 point.

    Likewise on the losing team :
    -losing to a lower ranked alliance = -3 points
    -losing to a equalranked alliance = -2 points
    -losing to a higher ranked alliance = -1 point

    This should prevent any abuse as the losing team is losing exactly the same amount of points as the winning team.
    User ID is: 152094. Windows 7. Flash 11.3.31.230. Google Chrome
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  • Kieran B R Marchant
    Kieran B R Marchant
    Minor Nuisance
    Joined Oct 2011 Posts: 233
    Great idea.
    I assume this means that 'the leader' hast to list the members of their alliance. What happens if an alliance is spread over numerous sectors.
    Maybe multiple fleet battles just within the Alliance at War feature.
    Level 83
    Custard

    Player since March 2011
  • Michael Tingle
    Michael Tingle
    Greenhorn
    Joined Mar 2012 Posts: 10
    Just to stay on point, I would agree with these points too!
    finally some serious talk about the alliance feature now i think to successfully accomplish this certain things must happen

    1 you need to have a tier system of "officers" so that if one guy isnt on someone else is and can get business done
    2 the ability to ship res to others in your group you send a fleet and you can use the 500% option on the fleets to set a max
    3 the ability to trade individual blueprint pieces with alliance members using the tier system if you give a tier 1 you can only get a tier 1 tier 3 gives a tier 3
    4 alliance flags you get a flag now but why not give it a 4 letter name and alliances chose their own
    5 if your gonna give the ability to declare alliance wars then you need to be able to have allies as well
    6 enemies show up with red flags allies are blue neutral is black

    just some ideas
  • Rob Davis
    Rob Davis
    Greenhorn
    Joined Mar 2012 Posts: 2
    ive been waiting for this since i started the game but u know what would help the gamplay even better. Tos allow coordinated attacks and defense of bases... what i mean is an aliance can send in up to a certain amount of fleets but also u can have one fleet to help defend and ur alliance members can add up to the total amount of fleets to defend but to the same amount of attacking fleets.. that would make people wanna play this game more i think
  • Sting Buzzard D
    Sting Buzzard D
    Greenhorn
    Joined Mar 2012 Posts: 10
    Nice idea can I play??
  • Kirk
    Kirk
    Strike-force Captain
    Joined Oct 2011 Posts: 669
    Sooooo much id love to say....BUT i think Kixeye already is going to do what ever it is they are going to do....im just glad were getting an update.
    --TL1--KIRK-- (formally just Kirk)
    Sector : TL1 rolls like no other Crew...and weve rolled the best ;) You wont see us run after 1 week. So ask ya local invaders..why they do? ;)
    Level 56
    The Lost One's Alliance
    Your User ID is: 218405
    My Movie: http://www.youtube.com/watch?v=DQRgRVFMWF8 and http://www.youtube.com/watch?v=9uQ_CLsh75w
  • Tag32
    Tag32
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,714
    CptDread wrote: »
    I think point system should be based on damage and resources stolen.

    Don't let it be said we never agreed on anything ..lol
    As for which alliance you fight.. it should be open to the whole map.. rank each clan based on members and average lvl.. then have them compete based on points, and not necessarily in battle... then create a chat between each leader... if you can match up to a Clan close to your ranking in your area sure allow that option, and let me know what i need to do to fight specific groups (Base Bombers come to mind), that would be ideal.. but allow a 10 member group get involved as well as the 100.. If you need to merge 2 groups for the sake of the contest to take on a larger group.. allow that as well
    If your not paying for what you use, your not the customer.... your the product.
  • bhab
    bhab
    Greenhorn
    Joined Dec 2011 Posts: 16
    Very good idea, should be implemented immediatly!!
    CptDread wrote: »
    Color coded radar would also be nice.

    Alliance members: Green

    Ally Alliance members: Blue

    Enemy: Red

    Neutral: White
  • SatansSpawn
    SatansSpawn
    Tribune
    Joined Feb 2012 Posts: 261
    Is called Teamspeak or another one your choosing
  • SatansSpawn
    SatansSpawn
    Tribune
    Joined Feb 2012 Posts: 261
    Well kixeye has allowed the bullying to go on and i think they encourge it to take place. Its against the law to bully people on the internet but yet allowed in games.How messed up is that. I dont have a problem with sectors and other groups to have a war but the bullying has got to stop. Groups should not be allowed to come into a sector and run over people because they dont want to play their way.
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Kirk wrote: »
    Sooooo much id love to say....BUT i think Kixeye already is going to do what ever it is they are going to do....im just glad were getting an update.

    As I mentioned in the rules for this forum, this is your chance to be heard.
  • Rebecca Gordon
    Rebecca Gordon
    Greenhorn
    Joined Aug 2011 Posts: 14
    we can guard salvage, we can guard our base, we can guard mines. why can we not guard friends bases...(i would like to be able to guard any friendly base in alliance or not).

    When your base gets hit why can i not blockaid a base and hit returning or launching fleets in retaliation (this is sticky will need some kind of way to prevent bulling such as a blockaid can only be called by the base that was hit and must be called within x time of being hit and can only last x time this will encourage players to spread the love and hit multiple bases not the same base over and over), perhaps blockaid can only be in time of war leveling the playing field,

    as alliance leader i am afraid someone will maliciously take over the alliance would you please request confirmation by a number of players during the registration process this will not stop hostal takeovers but may help.

    my alliance requires permission to join how will the member list be controlled. We in constant state of war because we are unable to contact the leaders of the alliance in adjoining sectors. can we have a Parle feature where we can negotiate and communicate with my enemy alliance on eighter side.

    Unfortunatly we have had several losses in our sector and we have developed an honor guard to show respect for fallen pirates or pirates that have lost loved ones... each time we set an honor guard there is disrespectful member of the community or enemy alliance that sinks ships and dishonors the guard. We would like a way to show respect and support for fallen player.

    My enemy alliance has members in 2 or more sectors will each sector have multiple alliance? i am afraid that i will get hit with war by multiple alliances who can coordinate with each other there by increasing the advantage and prize. I am not afraid of war between multiple alliances but dont want advantage given to enemy alliance who breaks there ranks into multiple armadas and then i could be at war with 5 or six groups of the same alliance.




    I Love the Alliance Loyalty point Idea. by Rufi0 3/20/12 at 10:19pm.
  • sarmbruster
    sarmbruster
    Potential Threat
    Joined Apr 2011 Posts: 69
    In my clan, SSD, I have branched it out to 3 sectors now. Each sector having its own sector leaders, but we operate as a single unit, jumping to assist the other clan mates in the other sectors. We have 4 over all Leaders, and 2 sector leaders per sector, as well as several officers in each sector. Can we get the new alliance feature to allow for 4 leaders, and possibly have ranks for Sector Leaders, Officers and Members? Faster travel times for traveling to Clan Mates (Increased speed) Maybe allow trading of resources to clan mates, and offer a build/research Speed up option for alliance members. (visiting a clan members base you can click on what ever is repairing, upgrading, or researching and take a % off of that time. Repeatable by each clan mate, since build times are outrageous when you get higher in level). Maybe, the larger the clan is, or the more active it is, we can activate daily clan bonuses(with cool down periods o/c), like, increased mining speed, +5% armor for 48 hours, +25%, 35%, 45%, 55% repair speed for 48 hours, and so forth. Let Alliances pick a "Stance" to improve certain abilities for its members. bonuses for the different stances could be increased fleet speed, mining rate, increased RG fill speed, +3% repair, research, upgrade speed (These are stackable to the daily bonuses)... things like that.
    SKYABOLITIO Formerly Diabolitio / Skywalker
    Sector 17.. Proud Creator and Co-Leader of the "Scurvy Sea Dogs"
    NO QUARTER GIVEN!
  • Tamara sides
    Tamara sides
    Potential Threat
    Joined Nov 2011 Posts: 73
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

    While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.

    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.


    I would make three changes ...
    1: I'd set so a alliance c an be set by leader (one person), or committee (2 -12 'leaders). if by committee, then war may only be declared by majority vote, ties being undeclared. my reasoning for this is that many groups are lead by a group of leaders, and a committee option would allow mutiliple groups to form an alliance also.
    2: I'd give +50% resources from hitting bases who your alliance are at war with. and +25% experiance for any attack against a fleet or base your alliance is at war with. my reasoning for this is it will foster a greater willingness for players to form alliances, and start wars, and actually cut down some on the smaller un-allied players being ganged up on, so if they don't WANT to join an alliance, they are not actually penalized for it.
    3: I'd simply set a 'date/time' for how long a war last... say 30-90 days, and the group that has done the most TOTAL damage to their foes over all at the end of that time gains a prize... such as half repair times for one week.
    (you may also want to set it so groups can have up to 3 active wars declared at the same time, they will spread their selves thin by doing so, and it leassions the chance of winning, but opens up better options for multi-sector conflicts.
    since we can hit 2 sectors normally... so 1 war for each sector and our own....)

    I think this would make thinks far more interesting... and if you set quotas and prize ships just like in base invaders, then a 30 day war would be very much enjoyed by all... (p.s. don't overdo the quotas... the first two should be easy for players up to 20 to obtain in 30 days... like 100k damage... 150 k.....)

    NightStalker-GP sector 321. yeah RRs, you are doomed.
  • Tamara sides
    Tamara sides
    Potential Threat
    Joined Nov 2011 Posts: 73
    Hey Swag, som,e of us players have desided to build a group to come to your sector to have a war with the admins.... what sector are ya'll in now? sector 29 right?
  • moforocks
    moforocks
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,827
    Just my recommendations: war tags: each alliance gets one, it's there job to keep it.
    Scores should calculate based on % done to bases from one alliance to another. However, points should count on the lvl dif you hit. 25 hitting a 20 should be far less than a 34 hitting a 34. Hitting above you shouldn't count any more for there are not enough lvl 35+ bases out there.

    Bonuses: should only be map speed for each flag you own. Nothing should be added to make it on even in battle.

    One person should be counted for only one base in a 12 hour period and the two alliances get the same number counted. Exp: 12 bases in 1 alliance and 50 in another. Only 12 bases should be counted for each alliance in a 12 hour period.

    Can points be calculated if you hit them twice?
    Please don't factor in res, people are broke!

    FvF: All 10 fleets are awarded points, not ships. These points can be taken when being hit. However you must be online and agree tO the battle to lose them. Auto does not count.

    Each alliance should have the same amount of points to start. They will automatically be split up evenly between the number of players in your alliance. Adding members takes from everyone evenly in the alliance and shared. Ex. Alliance gets 1000 points: 20 in alliance gives each 50 and than each of there fleets get 5.
    No bonuses yet. Bonuses come from taking other alliance points.


    Getting confused and I'm sure you are too, lol.

    Max in alliance 25. Big alliances can have a A and B squad.
    Leaving an alliance or getting kicked takes only the initial points away. Points won you keep.

    ****! Really lost. Writing on iPhone does not help!

    Good luck, this will be a pain!
    TheMOFO_Resurrected
    YouTube Channel: http://www.youtube.com/user/Marcnstacy214?feature=guide
    **** HAPPENS, when you fall down, get back up!
  • sarmbruster
    sarmbruster
    Potential Threat
    Joined Apr 2011 Posts: 69
    Set alliance cap at 500.
    SKYABOLITIO Formerly Diabolitio / Skywalker
    Sector 17.. Proud Creator and Co-Leader of the "Scurvy Sea Dogs"
    NO QUARTER GIVEN!
  • Tyler Gaw
    Tyler Gaw
    Potential Threat
    Joined Jan 2012 Posts: 44
    make a single base for an entire alliance
  • mastermark
    mastermark
    Greenhorn
    Joined Jan 2012 Posts: 11
    there will need to be alliances with other alliances when in battle or war, there are usually top 3 officers of there are a memebr count of 100 similar to evony type war games with alliances. the alliance can also be ranked based on the combined member points of that alliance, then have a similar point spread or lvl spread for war capability. lvl spread of 5 would not work well, but something similar.
    Rewards, drac pieces, base defense pieces & so on up to pieces of a drac ship like the weapons......:D
    the winners can be determined by skill for their individual lvl, time surviving battle even if out gunned & not just counted as damage but also survival time & damage done by a smaller player to a bigger player compared to its lvls.... ie we know might & bruit force can wipe out a smaller fleet, but if a smaller fleet has more skill then the bruit force by the expected damage of the smaller one on the bigger is higher then it would be calculated in the stats for the smaller player to have a chance even in a loss. Like subs against DN's or HH or FF skill still have to be done in order to succeed for the smaller fleet lvl
  • FairPlay
    FairPlay
    Potential Threat
    Joined Feb 2012 Posts: 26
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

    While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.

    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

    First of all there should be a feature that marks a member with the alliance name. This can be done the same way as in other games. One person (the leader) register an alliance name, and only that person and people he set as admin can register new members in the alliance. This should be a coded game feature.

    When this is done it is also possible to make it so that an aliance member can not attack the base of another member of the same alliance. This prevents the problem with friendly bubbles.

    Not all alliances have a tag in their members name. And that makes it hard to seperate enemy alliance members from non enemy players. With all the problems that follows that issue. And Kixeye... you will still get the coins of name change when players change their player name. (not alliance name).

    I hope i made myself understood.
  • longbongdude
    longbongdude
    Potential Threat
    Joined Jan 2012 Posts: 66
    How about time off for repairs to fleets and bases, for winners in combat roles.
    you don't want to die for your sector,you want to make others die for there's. 
  • moforocks
    moforocks
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,827
    Tyler Gaw wrote: »
    make a single base for an entire alliance

    Agreed!!!!!
    TheMOFO_Resurrected
    YouTube Channel: http://www.youtube.com/user/Marcnstacy214?feature=guide
    **** HAPPENS, when you fall down, get back up!
  • numb NUTZ
    numb NUTZ
    Potential Threat
    Joined Mar 2012 Posts: 45
    More crap to glitch.....
    BP Name: CRACKER Home Sector: 25
    Level 66 Member of HPP (Horse Pop Pirates) Proud winner of.....every ship 
  • SeaRanger
    SeaRanger
    Greenhorn
    Joined Mar 2012 Posts: 12
    To stop one alliance from picking on a larger alliance would be to make it so when one alliance controls another sector another alliance can not move in for 1 month... however in the idea that every alliance must defend its relm an alliance must be all in one sector and should have to defend its sector if chalenged one a month... the winner of the war should have the chouice of keeping the new sector or giving up its last sector... if no challenge is made for one or so weeks then that alliance reamains open for challenge...
  • Gary White
    Gary White
    Minor Nuisance
    Joined Nov 2011 Posts: 268
    What is the point of implementing a feature in which already goes on in many sectors, You dont have to be in one of these so called Alliances to have a group of friends to help each other, My vision is only large alliances will exist and will be very few of them, because small alliances will not be able to compete so they will not want to be forced into war so they will disband their alliance and stick to being the same alliance they were from the start. I like the thought behind the idea but actually implementing it will fail in my opinion. Alliances would be good, being able to have the status show up on your base would be good. This whole war structure would tear the whole thing down though.
    Battle Pirates name: Ranki
    Winner of: Dreadnought, Sea Scorpion, Barracuda, Goliath, Strike Cruiser, Destroyer, Battlecruiser, Hammerhead-A and Interdictor.
  • TALON_HUNTER
    TALON_HUNTER
    Potential Threat
    Joined Dec 2011 Posts: 52
    i think you should make it so we can coler our ships to match alliance colers and desighns idk just a thought but would make it more exciting to see my ships not rust colerd...
    MY FF'S ARE HUNGERY!;)
    sector:you will know soon
    alliance:BLITZ
  • Bloody Toes
    Bloody Toes
    Potential Threat
    Joined Oct 2011 Posts: 63
    alliances are good it gives you protection and if war is declared upon another group the ablility to travel with war fleets should be increased for a short time to give more targets to fight. say double for x number of days to attack bases in further sectors.
This discussion has been closed.