Alliance War

  • Skullptor
    Skullptor
    Skilled Warrior
    Joined May 2011 Posts: 477
    my alliance also has commodores ....along with the admiral maybe those as well?
  • Travis Johnson
    Travis Johnson
    Minor Nuisance
    Joined May 2011 Posts: 249
    Obviously Current alliances are not operating within Swag's proposed framework. As in other war games the founder is the leader initially, but new one can be appointed. I recommend the Kixeye team check out Evony, EvonyII and other co-op games outside their own for ideas on game flow. I've led several alliances in both games previously mentioned but they don't really offer incentives.
    Corroded_Cajones LVL 52 Battle Pirates
    Sectors Tormented: 152, 93, 422, 336, 169, 268, 425, 433, 421, 243, 284, 258, 168, 426,147, 229, 346, 127, 253, 252, 321, 310, 92, 293, 150, 382, 343, 446, 133, 379
    Come on over to the Darkside (30+ only)
    "My boats are fueled by tears, the more people cry the better they work." ~ Travis Johnson a.k.a. Corroded Cajones
    http://www.youtube.com/corrodedcajones
    "Kixeyed" When you get lots of lag and no love from Swag, you've been Kixeyed
  • Michael Middleton
    Michael Middleton
    Strike-force Captain
    Joined Jun 2011 Posts: 812
    I'd just like warning before this happens don't want to log on one day and find a dozen different alliance different lines being drawn.
    My piece of Battle Pirates Fan Fiction: http://forums.kixeye.com/threads/125229-The-Battle-Pirates-story Hope you enjoy!!

    My second piece of Battle Pirates Fan Fiction[url] http://forums.kixeye.com/threads/196200-Owen-s-shipyard?p=1716922#post1716922 [/url] Hope you enjoy!!!
    Sortar wrote: »
    haha what an idiot..more money for king will and his tribe of merry idiots...you guys complain then just spend more...classic..
  • Countryrazorback
    Countryrazorback
    Minor Nuisance
    Joined Dec 2011 Posts: 188
    There needs to be some kind of flag identifying both fleets and bases of different alliances so that you can tell who you are at war with and who you are not.
  • Kaidorn
    Kaidorn
    Greenhorn
    Joined Mar 2012 Posts: 14
    well then we would need an alliance emblem system to distinguish friend from foe while in wars. meaning only the ships would have it and is visible to all other as well but not on bases so as not to disrupt maybe a surprise attack. then you would also need level caps so as not to have a bunch of lvl 30's in a clan go after a clan of 10's and make the game no fun for the new players. special bonuses shouldnt be over powering so as not to promote war because then only as i said higher lvls would be the gaining factor. and you would need a register system so that this would be more organized. the system would be based on the forums and u can pick what alliance you want to join and the team leader says yay or nay.
  • labaron26
    labaron26
    Incursion Leader
    Joined Jul 2010 Posts: 1,177
    How do you know who the members of the other Alliances are?...Also, some players are members of multiple Alliances...what happens if you start a war with an Alliance that you are already allied with...LOL....what about members of an Alliance who could be in other sectors when a War starts....Is there going to be a "ready" period, or does War start immediately?.....Going to be a lot of questions to this...sorry if these have been asked already.
  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    Kaidorn wrote: »
    well then we would need an alliance emblem system to distinguish friend from foe while in wars. meaning only the ships would have it and is visible to all other as well but not on bases so as not to disrupt maybe a surprise attack. then you would also need level caps so as not to have a bunch of lvl 30's in a clan go after a clan of 10's and make the game no fun for the new players. special bonuses shouldnt be over powering so as not to promote war because then only as i said higher lvls would be the gaining factor. and you would need a register system so that this would be more organized. the system would be based on the forums and u can pick what alliance you want to join and the team leader says yay or nay.

    They already said long time ago there will be an alliance system...here they just said what will be included in it
    Currently playing: Vega Conflict
    Alliance: Galaxy Lords

  • jeremiah78
    jeremiah78
    Incursion Leader
    Joined Jun 2011 Posts: 1,426
    Each allianace gets 5 members, each member get 3 chances at any of the 5 members bases. most damage given wins :) keep it simple
  • hermangrandpa
    hermangrandpa
    Greenhorn
    Joined Mar 2012 Posts: 5
    I dont really understand this.And not sure if i like it .because if anyone attacks my alli it wont be a week war it will be untill they move ..even if we have to lvl the whole sector....one thing you dont do is attack my alli period.....
  • AarrgghhAlan
    AarrgghhAlan
    Potential Threat
    Joined Jul 2011 Posts: 26
    Most sectors don't allow hitting in sector, this is mainly to keep order and stop the whining on main coms. Most sectors' enemies are in the adjoining sectors. This puts separation between the players and no whining to listen too.
    I am suggesting that the alliance's for in-sector be set to friendly automatically, but can be changed to war if both sides agree. Also, Adjoining sector alliances should be set at war automatically, unless a truce is declared. Truces could have time limits set. (2 months, 6 months, etc.)
    Also, on a side note, to distinguish between alliances we should have little flags to display on our ships, colors decided by number of alliances... no 2 alliances in same sector have same color flags; adjoining sector alliance would hopefully have different colors as well, as coordinated throughout the game.
    Some alliances also have members in more than one sector too- they need to be the same color flag and connected if people relocate between their home sectors.
    You have your work cut-out lol, hope these suggestions help.
    Thanks, Alan, 2W-Raptor1
    Leader of Two Wolves
    BP ID#432263
  • Rufi0
    Rufi0
    Incursion Leader
    Joined May 2011 Posts: 1,270
    I dont really understand this.And not sure if i like it .because if anyone attacks my alli it wont be a week war it will be untill they move ..even if we have to lvl the whole sector....one thing you dont do is attack my alli period.....

    lookout tough guy comin thru!

    if you want to keep warring then declare another war. After the first. Easy

    And theres nothing stopping you from just attacking them normally without the alliance function.
    User ID is: 152094. Windows 7. Flash 11.3.31.230. Google Chrome
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  • koolkat
    koolkat
    Strike-force Captain
    Joined Oct 2011 Posts: 979
    Finally alliance gaming hell yeah
    Teddybear--+--Alliance--+--MSA
    birth sector--+--25 Current sector--+--286
    Sectors visited--+--16,25,26,45,51,79,80,175,205,251,286,375,381,399,421,448,499,500
    Won--+--EVERYTHING  [QUOTE=Kixeye CM Swag;2024041]if the Forsaken continue their efforts, they may eventually become an itch that the Dracs need to scratch.[/QUOTE]
  • Blazing_Darkness
    Blazing_Darkness
    Unicorn Overlord
    Joined Nov 2010 Posts: 8,162
    If this puts an end to the "no hitting in sector" rules then I'm all for it no matter what it turns out to be like.
    TOME Name: Blaze    Favourite Guardians: Osric (Pusher), Malbus (Tank), Talia (Slayer), Erebus (Tactician)
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  • mr_salvage
    mr_salvage
    Greenhorn
    Joined Feb 2012 Posts: 1
    I think the victory conditions should be quota based.

    Set a number for the amount of damage required for an alliance to win. The same way the drac bases have a health bar this could work in the same way but this will fill up rather than empty.
    You would need to have some downtime in between declaring war and for the quota to start. Otherwise you will just have one alliance ready to start and therefore get an unfair advantage.

    Based on the damage done to the opposing alliance you will receive a set amount of points (plus a bonus if your team wins) these points will be used to buy certain rewards. This would mean even if your alliance always loses to another one, you will still be able to afford rewards, although it would take longer.

    Rewards could be armor types, weapons, hulls. Down to bulk resources, instant repair tokens or quicker build tokens. Maybe let people be able to purchase all of the past raid items, including the quota ones.
  • The_Jerk
    The_Jerk
    Force to be Reckoned With
    Joined May 2011 Posts: 1,848
    This is interesting. I just watched 7 players clear an alliance of over 50 members in a weeks time. Actually, by day 3 the war was old and the larger alliance had been truly leveled with the exception of a couple players that still had the means and tenacity to fight back.

    Perhaps a March Madness Final Four type event where alliances rank up until an eventual "Champion" alliance is discovered.

    Winning alliance is awarded all hulls from all raids in the past.
    Collector Toys:

    Dreadnought, Dreadnought X, Goliath, Strike Cruiser, Interdictor, Barracuda, Destroyer, Battleship, Spectre, Hammer Head B, Corvette, Destroyer, Halo Missile and Light Cruiser! Plus lots and lots of armors and stuff.


    http://youtu.be/qv9VKKXwVxU They even made a song about me!
  • jabzzz
    jabzzz
    Skilled Warrior
    Joined Feb 2012 Posts: 358
    [*]War bonuses: special bonuses that are generated from combat between warring Alliances.
    [*]Victory Conditions: what factors are used to declare a winner.
    [*]Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.
    [/LIST]

    War bonuses: Special Patrol Fleets.
    Victory Conditions: First to defeat all bases within -/+5 condition.
    Fair Fights: Leaderboard of sector alliances, top 5 may compete against each other, while bottom 5 build on to be in competing grounds. Number of high level bases = alliance rank on leaderboard.
    Evolve your game son.

    We is smart ;)
  • DeFlorre
    DeFlorre
    Skilled Warrior
    Joined Oct 2011 Posts: 338
    Cool

    One prob im part of a big groupe if we wish to relocate we need room. Make sure we have the room needed in a sector!!!

    2 i would like to see bonussen you can win
    3 the supercoiners MUST be nerfed even if it breaks your pockets i fought players who bought quickbaserepair and rush my dock taking me out of action for 4 hours. A basefleet that is used can't be coined to ful health so one guy can clean out a ful alliance.

    I know they line your pockets but they are boring to fight!!!
  • HEJ
    HEJ
    Minor Nuisance
    Joined Sep 2011 Posts: 241
    ez fix on the fair fight (kinda).... total number of members, no more than 50. Add all the levels of each players in the alliance then divide by the amount of members, that will be their alliance level. 30 members at level 10 = 300. 300/30 = 10. Level 10 alliance. This alliance could attack another alliance 5 above or 5 below. I would add a point to alliance level for every Raid/Invader Hull that is in that alliance, 5 members with 3 hulls = 15 points added to the alliance level. So, a level 10 alliance would be a 25.
  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    Ciaran-SBS wrote: »
    Oh goody I declare war on SWAG whoop whoop


    You lose! He's a coiner and a hack! ;)
  • jfrog123
    jfrog123
    Greenhorn
    Joined Dec 2011 Posts: 6
    another good feature that would be nice to add is another ship that can be researched used
  • Rez0n8
    Rez0n8
    Greenhorn
    Joined Jan 2012 Posts: 7
    Similar to the raids that you've staged---It would be great to participate in something akin to the NFL 'playoffs'...where sectors are situated in hemispheres...where alliances get to compete for leader board status by sector, then sectors have playoffs for hemisphere dominance.....etc
    Rez0n8 aka on war commander and battle pirates
  • Boddie
    Boddie
    Minor Nuisance
    Joined Feb 2012 Posts: 113
    The intention of forming alliances to encourage cooperation was a good one, that has had some horrible results. The few alliances that I have been in contact with in two (2) different sectors have turned your idea from a cooperative thing to full blown thuggery. If you don't join their alliance, they will attempt to gang up on you in both the comms and on the battlefield, and I don't mean just a regular beating. Sector 62 is a prime example of this. To give an alliance even more power in any sector to hit any non-aligned player will undoubtedly encourage this kind of ****-kissing from lower players and full-blown dictatorship from upper levels, both of which are equally sickening. Why should your bubble rule not apply to hitting non-aligned players? If a war is declared, ALL in that sector will pay for it. Many who play, only want to play & bother ONLY sectors outside their own, yet often they are forced to play in a war that they had desire to be a part of.

    Someone here said that having an alliance discourages in-sector hitting, yet I disagree that this is the case. We discouraged in-sector hitters all by ourselves. The alliance that moved in actually encourages in-sector hits on ALL non-aligned players. With the power they have now, they can sweep into ANY sector they wish and attempt to harass the local population into submission. Our sector had no established alliance, yet when an alliance "decided" that we were a group of hackers, they declared war on our sector and moved en masse, from an adjoining sector. You (Kixeye) could fix this by not allowing any alliance to mass transfer to a sector they have not formally declared war with or which doesn't have an established alliance of their level. Players from the alliance could relocate individually, but if they are found to be warring in a sector which has no alliance or formal declaration of war, they could be sent back to their home sector. Without an established alliance in their sector, they would not be able to join in an alliance war unless they joined an alliance. That also should be a long requirement, like a month, before they can either leave the alliance or change to another. The alliance guys won't like that, but too bad. If you want to be in an alliance... be in it! Don't treat it like a dalliance.

    War bonuses would only spur this growing problem. Don't join an alliance? Don't play Battle Pirates. You will lose a considerable portion of your gaming base when the lower level players can't progress due to the gangs having bigger guns and better bases than they will ever be able to obtain or overcome. You could allow them to have Alliance War ONLY weapons and ships, but how would you be able to stop them bullying the independent players in whatever sector they are in? Either separate it from the normal game or drop it altogether, this being the better option. And, NO Facebook Credits. That would tilt the game even further between paying & non-paying members where now at least the "for fun" players can balance with experience their lack of money. Definitely, no bps. Moving up in an Alliance Ranking System of all alliances, should be reward enough. The alliances now only want these additions so that they might subjugate more individuals. So probably the suggestion of having a sector set aside for a war could be a better proposition.

    I'm sure that there is more that I can & will say, so for now... As for the rest, go for it! Having declared alliance wars sounds like, for the alliance guys, alot of fun. For us independents... LEAVE US OUT OF IT!
    BP ID#: 3971601
  • SatansSpawn
    SatansSpawn
    Tribune
    Joined Feb 2012 Posts: 261
    WarG wrote: »
    Plz add a feature so if a person in a bubble attack a fleet the bubble will burst, and not only attacks against bases couse otherwise pple can hide the lower players in allaince. Let them take out guards while bigger players take the bases.

    Well that would be a disavantage to the lower lvl players.. Stop looking for ways to beat up on the little guys.
  • God
    God
    Minor Nuisance
    Joined Dec 2011 Posts: 236
    Do a level system with the alliance based on how many players and their levels.

    It would be cool to have an alliance HQ, like a big base. It would contain WH where all the members can put ressources. These ressources would be usable to give to another member or to do some alliance research. These ress can be taken from other alliance attack. If they reach to destroy the outpost of the base,they win the war and a loooooooooooot of ress. We should not be able to post any fleet outside that base too.
    God lvl 51
    Mr H wrote: »
    god let this stupid idea die allready...................

    God wrote: »
    Die stupid idea!!!
  • snowman
    snowman
    Minor Nuisance
    Joined Jun 2011 Posts: 110
    Alliance feature could easily cause this to become 'Drama Pirates'.

    I have my friends, and I have other neighbors in sector.. these I try to help. While I am social, I dont want to be involved in an online government. Ughhhh!

    To many chefs spoil the soup.
    I dont want my game run by anyone.
    I dont want to run anyone's game.

    If the alliance incentives are impressive, I'll have no choice but to join up, or declare my 'flag'. Then all the lower lvl friends will have a target on their bases. Soon, I'll have to ask permission from my clan to attack any base. Or, be drug into a war that others started, or lose in some still undefined asset.

    Done wrong, this will alienate a large swath of mindsets. Cool idea I guess to some, but a large number detest being conformed into alliances.

    NOTE: Pirates are not known for being the most social animal. Leave me alone and let me be a Pirate.
    id 2262 alpha player / Level 85
  • SatansSpawn
    SatansSpawn
    Tribune
    Joined Feb 2012 Posts: 261
    when you make updates on things your wanting to do lock it.. Thes people have gotten out of hand on the cry baby crap and the wish list that will benefit them and not everyone
  • David the First
    David the First
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,659
    CptDread wrote: »
    I guess the leader should be the founder.
    i'd sugget an officers system 4 tiers 1 admirial 2 vice admirials 4 commodores 8 lords each level with certain privalages
    King David Level 57

    winner of dreads,barracudas,goliath,strike cruisers,dread x, battle ship, excetera excetera add nauseum

    sectors visited 32 268 415 479 481 484 402 home sector 67
  • snowman
    snowman
    Minor Nuisance
    Joined Jun 2011 Posts: 110
    GOVERNMENT!

    A leader will have to be picked
    ie - voting
    ie - politic-ing

    Feelings will be hurt
    ie - drama

    rules on how to handle problems ironed out
    ie - laws

    NOT what i signed up for!
    id 2262 alpha player / Level 85
  • HILLISGOD67
    HILLISGOD67
    Minor Nuisance
    Joined Oct 2011 Posts: 220
    finally some serious talk about the alliance feature now i think to successfully accomplish this certain things must happen

    1 you need to have a tier system of "officers" so that if one guy isnt on someone else is and can get business done
    2 the ability to ship res to others in your group you send a fleet and you can use the 500% option on the fleets to set a max
    3 the ability to trade individual blueprint pieces with alliance members using the tier system if you give a tier 1 you can only get a tier 1 tier 3 gives a tier 3
    4 alliance flags you get a flag now but why not give it a 4 letter name and alliances chose their own
    5 if your gonna give the ability to declare alliance wars then you need to be able to have allies as well
    6 enemies show up with red flags allies are blue neutral is black

    just some ideas
  • Rasta
    Rasta
    Minor Nuisance
    Joined Sep 2011 Posts: 115
    i'd sugget an officers system 4 tiers 1 admirial 2 vice admirials 4 commodores 8 lords each level with certain privalages

    You're kidding right?

    Have you ever heard the phrase "too many chiefs and not enough indians"?
This discussion has been closed.