Base Patrol Fleet

  • carwynpritchard+1
    carwynpritchard+1
    Master Tactician
    Joined Feb 2011 Posts: 2,345
    jersy123 wrote: »
    yup. btw, i like your bottom 2 quotes

    cheers babes high 5
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  • Tag32
    Tag32
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,714
    Well if nothing else, my guards will not be endlessly hit by instant repair subs and long boats while the attacker stays in his perm bubble.
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  • Munchy
    Munchy
    Strike-force Captain
    Joined Jan 2011 Posts: 800
    I like this. Right now some bases are virtually impossible to defend. This will help balance thing a little(although not much). For all those who say it will make defense too powerful, it will only do so for those who are not patient. The defending fleet will be easily snipe-able within most bases from the outside. Then you will simply send in another fleet to do the rest. And with the bubble being removed from 4+ attacks you can more easily nibble away at bases so long as you stay under 25% total.

    It may be a little more costly to take down bases, but that is a good thing as far as I am concerned. Too easy at the moment.
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  • ryankeyes
    ryankeyes
    Greenhorn
    Joined Feb 2012 Posts: 4
    i like it:D
  • harley
    harley
    Minor Nuisance
    Joined Nov 2011 Posts: 108
    Im not no rocket scientist but the only way i could see this work if the base fleet was some kind of base merc fleet, more than 5 min in base and base be able to take more hits.. kexeye has there work cut out for them.It would be an interesting change to the game...
  • StormRider-WOLF
    StormRider-WOLF
    Incursion Leader
    Joined Dec 2011 Posts: 1,465
    Munchy wrote: »
    I like this. Right now some bases are virtually impossible to defend. This will help balance thing a little(although not much). For all those who say it will make defense too powerful, it will only do so for those who are not patient. The defending fleet will be easily snipe-able within most bases from the outside. Then you will simply send in another fleet to do the rest. And with the bubble being removed from 4+ attacks you can more easily nibble away at bases so long as you stay under 25% total.

    It may be a little more costly to take down bases, but that is a good thing as far as I am concerned. Too easy at the moment.

    depends on your level. this will advantage and disadvantager lower levels as they have smaller fleets, but will still try to do some damage to the attacker's fleet. it'll make it very difficult to hit higher levels as the armor on ships will increase battle times and seriously damage mortar fleets
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  • Bob from 45
    Bob from 45
    Minor Nuisance
    Joined Dec 2011 Posts: 107
    It's interesting.... as long as fleet damage doesn't count towards base damage.... fine, you have to kill defending fleet first, then deal with the base.... and no more **** Bubbling... Now THAT is awesome...
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  • StormRider-WOLF
    StormRider-WOLF
    Incursion Leader
    Joined Dec 2011 Posts: 1,465
    cheers babes high 5

    yus, highfive right back! these fleets should definatly be like mercs, but with more duration. that way the defenders cant create a fleet that makes their base impossible. let the game choose the weapons and armor
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  • Timothy Bobo Wong
    Timothy Bobo Wong
    Minor Nuisance
    Joined Jul 2011 Posts: 253
    Sub fleet in base , GG.
    Mess with the Best , Die like the rest .
  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    oleboy13 wrote: »
    Well I know I'll be letting sw's patrol mine with SFB3 ^^
    And question: Are we going to be able to choose where our fleet is deployed in our base when they attack it?

    After 1 or 2 times of losing your expensive sfb fleets while in auto protect, i doubt you'll be leaving them in there for long. Remember SFB is for kiting, not auto defending! How much damage are they going to do to that LVL 38 base mortar fleet with RA3? Each ship is the equivilant of a lvl 2 turret, lol as far as hit points. Not to mention the 6 mil its gonna cost you to repair it after your dock repairs.
  • Nathan Burrows
    Nathan Burrows
    Greenhorn
    Joined Mar 2012 Posts: 13
    man i know ill b bringing my subs with me next time i go hit a base
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  • jayem8ch
    jayem8ch
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    Joined Oct 2011 Posts: 247
    Please read the post more carefully.

    I did read it carefully! read my other posts! fleets in a base will be ez to defeat, just like all other auto pilot fleets. It might take a week or 2 to figure them out, but in the end, they will just be target practice. I agree that if someone is on line, it might make it more interesting, but really not much different than now and them sending out fleets to defend. Besides, if you are getting hit from a stronger player, you probably don't have a fleet to defeat them anyway, and your just losing a fleet on top of your base. That's why most SMART people don't leave guards out now, cuz they just target practice. If you look at the drac bases, the fleets were the easiest to take out.
  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    Put it this way to make it clear!

    This will not make things more even, it will make the balance of power greater! Why?

    The stronger players bases will be even harder to hit for lower level players or even same level players, and the stronger players will drop down a level or 2 to make sure they hit a base they can take. So for example you 'll see even less lvl 30's hitting each other, almost no lvl 28's hitting a lvl 30, and more of a lvl 30 hitting lvl 25 and 26's.

    How is that better?
  • sharpfamily
    sharpfamily
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,899
    SWAG
    I thought of another good idea, just like the base invaders, u cant retreat, if u attack a base that is full health with a fleet guarding in it, it should lock u in the base attack until the inside guarding fleet is killed, that way we dont have people just coming in and looking at bases all the time, they have to fight or die.
  • Ted Dyer Jr.
    Ted Dyer Jr.
    Minor Nuisance
    Joined Aug 2011 Posts: 240
    I love this idea, think it would be a new challenge for the players :)
    The mortars have always worked the way that their current descriptions depict. There has been no "nerf".

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  • Captain_Dread
    Captain_Dread
    Incursion Leader
    Joined Nov 2011 Posts: 1,085
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  • mefaircloth
    mefaircloth
    Minor Nuisance
    Joined Mar 2011 Posts: 295
    I like the idea of base defending fleets, especially if the defender can control them.

    However.

    You should consider fixing the problem where you cannot see your base being attacked if you log in during the attack. It is not really helpful to get an email that you are being attacked only to log in and not be able to access your base.
  • Tom-Hastings
    Tom-Hastings
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,764
    All i can say is bring on the video ;p
    this is going to make it much better
    AscensionModeratorUnicorn OverlordJoined Posts: 10,426
    43 minutes ago
    Closing thread as memorials have no place in the game. So therefor neither do complaints about them being hit.

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  • KingOfCarnies
    KingOfCarnies
    Minor Nuisance
    Joined May 2011 Posts: 177
    only one person can only attack at a time still right? I know that u all are trying to make it like base invaders. But if u make it to where there can be multiple players that attack a persons base at a time then u will loose alot of poeple that play this game. I just hope it is one person at a time still

    If this is going to be like Base Invaders, I would say that the four fleets that attack a base should duke it out amongst themselves to see which one will get to hit the base. That will be a little more fair in my opinion. I wouldn't want to see four fleets attacking a base at once.
  • captain_morgan
    captain_morgan
    Minor Nuisance
    Joined Aug 2011 Posts: 237
    I got another thing you should implent...make ut like at WC that you can say if the defensive fleet should stand ground,move small distance or chase the enemy whereever he is
    +1
  • GrnGrshopr
    GrnGrshopr
    Greenhorn
    Joined Oct 2011 Posts: 19
    I also see this feature being abused. By those that deploy multiple fleets as guard fleets. Will there be a limit to the number of fleets that can be active during an attack?
  • A3Sapper
    A3Sapper
    Skilled Warrior
    Joined Dec 2011 Posts: 332
    I have read and thought about this some.
    I have a idea that you may or maynot like.
    Create a "11th" Fleet. This fleet will be a PLAYER made fleet. You can limit this fleet in a number of ways. ONE, by weight. Two number of ships AND types of ships. This will prevent dread players from using 5 dreads to soak fire. Causing you to time out. I like the weight limit Idea more so. Give it say 10-15k ton weight limit. Rises with dock level. 10-15k would be dock 10. This way, players can have halfway decent ships about three(not fully loaded) or a light fleet of 5. This will cause players to actually "think" about there builds. Also, This fleet can not be deployed outside of base. It also auto repairs(if the res is available) the moment the base gets a DP bubble. NOT before(although you can choose to repair if your online) ALSO, if your base defending fleet is repairing, and you are attacked, it auto launches with what ever health it has.
    Now, as for placement of said ships. I think I read through the lines on your post. If I am correct it will split up your ships AROUND your base. NOT in it. If that is the case, let it be limited. So players cant concentrate fleets in one spot. Like slots for ships, except this one will be for the base total. One at entrance. One to the left and right(about a 5th of total distance around base) of entrance. Then last two, one on left and one on right. Basically seperates your ships evenly around the base IF you are using 5 ships. Lets say you want to use 3. Then the program would set the slots EVENLY around the entire base. BUT one will always be at the entrance.
    NO defending fleet should be allow to enter the channel until AFTER the attacking fleet has entered. Basically chasing them. UNLESS there is a limit on patrol set in place on said ship/s.

    I have read some other ideas on this thread as well. The one I like is the one similar to merc fleets. Except I would suggest a change to that. Use my idea above. BUT, limit it to top two hulls. Say FF and Levi. Keep dock weight limit. No specials, You choose armor and Weapon loadouts. This will prevent a SFB3 fleet from dominating. Also, its limited to forsaken weapons. NO drac tech allowed on said fleet. Respawn time based on armor(meaning how long said fleet would normally take to repair if it were a normal fleet). Once it is repaired it is auto launched. Also, Damaged ships will be able to do minor repairs. Meaning, After a failed hit on your base, yet you are offline. Ship will start repairing, BUT only if it is "dead" or badly damaged. Say under 15%. It can repair UP to 15%. In order to get a full repair, all of fleet must die. Also, player has option to repair damaged fleets while online. This will cause your defending fleet to go into repair mode. Time for respawn will be based on normal repair times. Dock will not be used to repair said fleet either.
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  • KingOfCarnies
    KingOfCarnies
    Minor Nuisance
    Joined May 2011 Posts: 177
    I was hoping for something like this. I have to agree with everyone who says it should be styled after a merc fleet, but make them a little stronger than the regular merc.

    Speaking of bases, when is Kixeye going to allow us to attack the Drac Bases in the center of the mines? And, vice versa with the Dracs? (The AI's in BYM and WC attack our bases. It just seems only fair to do it with Battle Pirates.)
  • captain_morgan
    captain_morgan
    Minor Nuisance
    Joined Aug 2011 Posts: 237
    I love all these changes it makes it more interesting
  • Captain_Dread
    Captain_Dread
    Incursion Leader
    Joined Nov 2011 Posts: 1,085
    I was hoping for something like this. I have to agree with everyone who says it should be styled after a merc fleet, but make them a little stronger than the regular merc.

    Speaking of bases, when is Kixeye going to allow us to attack the Drac Bases in the center of the mines? And, vice versa with the Dracs? (The AI's in BYM and WC attack our bases. It just seems only fair to do it with Battle Pirates.)
    Yeah the message "Coming Soon - Attack Draconian bases" has been there since I started playing which was about 8-9 months ago.
    Captain_Dread
  • Hyperius
    Hyperius
    Moderator
    Joined Dec 2011 Posts: 12,121
    lol yup cant wait

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  • KingOfCarnies
    KingOfCarnies
    Minor Nuisance
    Joined May 2011 Posts: 177
    ...

    Great minds think alike.

    As for your point about splitting up the ships, I would say that might be a bit silly. The attacking player would kill each one separately. They should be grouped together in one spot where the attacker is.

    KIXEYE should create a floating bunker where the fleet can go and repair after it has fended off the attacking party.
  • KingOfCarnies
    KingOfCarnies
    Minor Nuisance
    Joined May 2011 Posts: 177
    CptDread wrote: »
    Yeah the message "Coming Soon - Attack Draconian bases" has been there since I started playing which was about 8-9 months ago.

    I started playing near the time you have. I would love to see that message disappear. It's really quite annoying.
  • Rufi0
    Rufi0
    Incursion Leader
    Joined May 2011 Posts: 1,270
    another great idea. fits in nicely now that the 4 and 10 attack rules are going to be taken away.

    It makes sense that a defending fleet should have some sort of home ground advantage.

    Though I do think this will make things very difficult. What is to stop someone camping their fleet by their warehouses? When you consider how beat up your base fleets usually are by the time they get to the warehouses. A good fleet fighter is gonna make short work of you.

    I can also see players parking missile/mortar fleets behind land walls and using them as additional towers.
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  • Naphis
    Naphis
    Potential Threat
    Joined Jan 2012 Posts: 50
    yes they should make it so that the timer dont start untill the fleet that is in the base is dead or another 5 min seeing it takes 5 min just to kill the fleets and fleet damage dont count to base damage
This discussion has been closed.