Base Patrol Fleet

  • GunGod
    GunGod
    Potential Threat
    Joined Jul 2011 Posts: 74
    You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.

    We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being “kited” (lured) away from the base.

    If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.

    LOL This is the stupid idea you guys have since i play this game (under 1M ID user)!!!
  • DogOfWar
    DogOfWar
    Minor Nuisance
    Joined Jan 2012 Posts: 213
    ....im thinking stalker defending fleet....hmmm....
    I think the Goliath is pretty <3 call it a potty....and it will flush your little poo ship!!!!
  • malediction
    malediction
    Greenhorn
    Joined Sep 2011 Posts: 4
    You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.

    We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being “kited” (lured) away from the base.

    If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.

    Friendly bubbling is used because the bases defences are too easy to break through. Instead of creating a defence fleet which will be an easy prey ( you send a first attack with the right fleet to destroy it, a second one to destroy the defences, a third one to level the base as the limit of 4 entries per hour will not anymore create a bubble), why not giving more tiles to create more complicated bases allowing better defences ?
  • RebelSnake
    RebelSnake
    Tribune
    Joined Sep 2011 Posts: 1,130
    So is this game gonna turn more into Warcammander because thats what it is starting to seem like now.
    Level:52
    Alliance:Oblivion

  • Remco Volatile
    Remco Volatile
    Skilled Warrior
    Joined Apr 2011 Posts: 353
    Hugo wrote: »
    Another feature helping the big guys/ladies to get even stronger. They will stick 4 x DN behind the base... who stands a chance then ??

    I have mixed feelings about this.
    When stationed as base fleet + offline you are quickly running into a huge repair bill for those DN's
    I think that the bright players however will be keen on preventing this and effectively make their base twice as strong.

    I am willing to try it out, give it the benefit of doubt so to speak. No matter what, this change will bring new live to base battles :)
    Your happiness is our primary objective and everything that we do to improve the game is aimed at increasing it.
    robertg wrote: »
    ah ackabar and dredbull, kings of the trolls in the frontline together.
    all go to sleep, there is nothing to worry about, game is just fine, you just need to change all your settings to reduce lag a bit, offcourse all the new players will understand that and do that at once to play this wonderfull game.

    doesn't play anymore, former userid : 59919
  • ACE - HARD
    ACE - HARD
    Minor Nuisance
    Joined Nov 2011 Posts: 101
    Love the idea!!! I think a overlooked help for this feature would be , at lvl 30 when your base on the map screen gets bigger, your white border for the base layout gets bigger by 1 land tile. This would allow for more room to move and give a reason to actually lvl up. Would also give ppl more options for base layouts without more land tiles. Anyway.....keep up the good work !!! :cool:
    ACE
    :cool:
    (RR2--sec 471 / BI2--sec 275)
    ( BI3--sec 275 / BI4--sec 434 )
  • Caleb Cummings
    Caleb Cummings
    Greenhorn
    Joined Mar 2012 Posts: 11
    i dont no were to wright but ill say what i what to say here i like the new changes BUT, I think u r bring to many new things out that u dont even no were to put it all i would like something to do in my navel lab would be nice. Second i think we need new ships like a gray battle ship or a gray battle cruiser.Last thing can u plz open the drak base that r coming soon there pissing me off every time u bring out somethink new i cheak the bases to see if we can hit them so i reckon bring them out next plz. long time player and 1st time blogger
  • Drakii
    Drakii
    Minor Nuisance
    Joined May 2011 Posts: 182
    I love the idea. Two thumbs up for this one. It will finally change up the entire strategy of base attacks. No more "blast the turrets and run for the loot"... This, and more changes like it, are much needed to keep the game 'fresh'.

    Constantly attacking boring salvages...or hitting bases with similar layouts...or hitting computer controlled fleets... = gets boring very quickly.

    Add things like this on a very regular basis and it will add appeal.


    BY THE WAY.... When can we expect this addition??
  • craighe
    craighe
    Minor Nuisance
    Joined Nov 2011 Posts: 203
    i thought thats what guarding fleets outside your base were for, if you have to fight a fleet inside the channels then base hitting will become impossible again, just when kixeye get the balance right they go and change things to unbalance the game again, the only use i think i can find for this is that the fleet you have to use for your defence is your merc only, it will make them useful again, any fleet stronger than the merc will make taking the base impossible. as for the bubble buddy removal, that is all well and good but i can see a problem, whats to stop 5 different people using 5 rockets to weaken the base so much that it becomes a walkover, as far as im concerned the lower levels need to keep bubbled so they can grow, i think lots will quit the game because of this.
    I fart in your general direction
  • MadGuppies
    MadGuppies
    Greenhorn
    Joined Mar 2012 Posts: 6
    If I put a fleet of levis's with missles and SFB3, I just basically added 25 more turrets. Really dumb idea. Only way this works is if more than one player can attack the base at the same time. Now, if multiplayers can attack......Love to hear the 30+ levels start whining.
  • Wiked Klown
    Wiked Klown
    Master Tactician
    Joined Sep 2011 Posts: 2,171
    can anyone say 5 shockwave hh sitting by my vms? to cause total destruction? acually my sfb scorps, hmm well maybe my sfb dreads so many ways to make a base untouchable lol
    BP id#550090     LVL 97
    WC id#341900    LVL 32 (retired)
    VC id#14874        LVL 26 (beta tester)(retired)
     **Leader of the Godz and ruler of sector 402**
    147 hackers banned and rising
  • shark92976
    shark92976
    Minor Nuisance
    Joined Nov 2010 Posts: 255
    This will definitely make players with raid prize hulls even more stronger than they are now. As it stands, it takes a pretty good attack to level a base. Add in someone who has dreads as base patrol makes chances of beating them near impossible. I havent found any fleet that can kill a dread (that is well equipped) without taking 10 attacks to kill it.

    In short, this will make attacking bases near impossible. There has to be a better way.

    Instead of base patrols, what about adding a second special slot to level 4 turrets......i don't know, I'm just not sure how this will play out in the long run.
  • Barron Klima
    Barron Klima
    Potential Threat
    Joined Jul 2011 Posts: 27
    Love it Love it! asap please!
  • MrTrollson
    MrTrollson
    Incursion Leader
    Joined Dec 2011 Posts: 1,152
    this will probably stop people from **** +1
    I quit this game, it's complete crap, don't try to convince me to play again cause I recycled EVERYTHING to make sure I don't go back.
    All that's left is trolling the forums :p
  • captain_morgan
    captain_morgan
    Minor Nuisance
    Joined Aug 2011 Posts: 237
    I dont leave a guard out, cause it IS dumb. you could make a bridge from here to china with the sunken hulls of the AFK guard fleets that i come across. The more guard fleets the more likely i am to sink them to get a peek. I don't care what you put in them, autopilot fleet will always do much much worse than a controlled one. That being said, I could see myself building a couple of assault mortar or assault missile dreads or battleships to patrol my base, I don't understand how anyone could even try my base without greivous harm if they allow us to do that.

    +1
  • Lord Italian
    Lord Italian
    Minor Nuisance
    Joined Oct 2011 Posts: 226
    April fools!....right? What? It's still March?
    This game needs to improve or die. Leaving it to linger is inhumane.
  • idglcowboy
    idglcowboy
    Potential Threat
    Joined Dec 2011 Posts: 56
    I dont like the idea of a base fleet. You can already put one to guard so whats the point. No one hits my base as it is and if I had a fleet in there, no one ever would again. Its a hard base already and I like to see if other players can crack it. I wouldnt want to go hittin other bases like that either. I think the degree of difficulty is fine as it is right now. Now, if you could make it so I could hit a fleet with a rocket while they are inside my base, that would even up with the fact that the invading fleet can hit your base with one. Just sayin.....
  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    so it is gonna become to where if you didn't win a event prize, you are gonna be at the mercy of those who did win a event prize. the bases are gonna get stronger, as the event prize ships get bigger, if ya don't win a event, ya are gonna be left behind in the wake of the superships that will take over the sectors.

    The fix to this is actually really simple. Just recycle the event prizes. It's been six months since the HH-A was the event prize, so in April it can be up as the event prize again. That way people who didn't have a chance at them last time can still get them, but they still have to put in the monumental amount of effort it takes.

    Same with the quota prizes. I liked the idea someone said a while ago, where for each event you can either choose to take the new quota prize, or pick one of the previous ones for that level of quota instead.

    (Not that this has anything to do with base patrol fleets, sorry to go off on a tangent.)
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  • Mother Nature
    Mother Nature
    Strike-force Captain
    Joined Oct 2011 Posts: 810
    At first I like this idea, but after any amount of thought all it does is make most any high level base impossible to crack. We've all heard for a long time that no base is uncrackable, well this will make it so. The ONLY good idea for this is to make your merc fleet the only fleet that can protect. It will make them from being useless to usable

    Mother Nature -

    Piss Me Off and I will shove a lightening bolt up your arse!
    image

  • Si-of-the-high-seas
    Si-of-the-high-seas
    Minor Nuisance
    Joined Feb 2012 Posts: 145
    Can you imagine 5 FULLY ARMORED FF'S, HB3, THUD 4 AND AL 4 sitting in a channel under VM cover? and if you can set a luring range on it then just make them sit idle and rape anyone, you could get damage protection from the buildings killed before you get contact meaning that a prep fleet is plausable.
    And the best quote is:
    aep8675 wrote: »
    You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads!
  • USS ENTERPRISE
    USS ENTERPRISE
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,686
    When your online this is a great idea but off line its just as pointless as leaving your fleet outside your base.

    Players will bring a 2nd fleet to pull your afk fleet out of the base
    and your not only stuck with a crushed base but a huge repair bill (unless it was a merc of course)
    Hitman007 wrote: »
    some times we get glitches, but come on, its a great game
    FallOut wrote: »
    Only idea I saw was "We want Dry Dock now" not very good idea.
    Flo wrote: »
    and also it will be easier findable.
  • nsheldon37
    nsheldon37
    Potential Threat
    Joined Oct 2011 Posts: 55
    At first I like this idea, but after any amount of thought all it does is make most any high level base impossible to crack. We've all heard for a long time that no base is uncrackable, well this will make it so. The ONLY good idea for this is to make your merc fleet the only fleet that can protect. It will make them from being useless to usable

    100% agree, the ability to post a player-designated fleet would tip the balance towards bases becoming unattackable. Either the fleet is your merc, assuming you have one available and outside the 12 hour window since the last one was deployed; or the fleet is something like the drac 3-weapon single hull from lvl 5+ salvages. A mix of cannon & light missle ships, they would be fast like a standard seawolf, with an extremely high evade(meaning lucky mortar or cut/assault/siege missle hit to kill, cannon, torp, or rapier or light drac missle required to guarantee chance of hitting). To make light fleet effective against attacker, a clear line-of-sight is required to fire upon them, if they were behind oil rig, or around corner they couldn't be seen. Harbor defense ships have always been small, quick, light ships, you never find battleships or aircraft carriers patrolling Norfolk.
  • Ironclad
    Ironclad
    Skilled Warrior
    Joined Dec 2011 Posts: 560
    READING THIS ive allready seen people going on about NERFING wth you nerfers asked for base upgrades you got them now something else has been thrown in to the mix then its an oh oh it needs nerfing well non coiners, who demanded nerfs/better bases have you tried attacking a fully upgraded base when you do you ll notice the hailstorms you fitted dont work as there defensive power was nerfed by half and the offensive power of victory morters has more than quadrupled trut me non coiners your end game of hitting hi level players will be only PvP as far as im concerned my defence fleet will be one thats very offensive and will damage as much as it can till it sinks when its parked with covering fire from everything else the base has, then i shall go and destroy that persons base i have as long a time as i need now ;)

    Nerfers keep your mouths shut because then all they will do is raise the power of the fleets again and remember that when you forget to post your guard fleet :D
    So coining is cheating is it??  REMEMBER I coin so YOU can play for free noob!!!!

    EVERY TIME I SEE A PLAYER COMPLAINING IN THE FORUM ABOUT BEING 20 LEVELS LOWER AND BEING ATTACKED I DESTROY 20 LEVEL 50 BASES

  • Mother Nature
    Mother Nature
    Strike-force Captain
    Joined Oct 2011 Posts: 810
    double post........

    Mother Nature -

    Piss Me Off and I will shove a lightening bolt up your arse!
    image

  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    MadGuppies wrote: »
    If I put a fleet of levis's with missles and SFB3, I just basically added 25 more turrets. Really dumb idea. Only way this works is if more than one player can attack the base at the same time. Now, if multiplayers can attack......Love to hear the 30+ levels start whining.

    With the way base defense is generally far superior to base offense between same-level players, how about multiplayer base attack that allows:

    Four base attackers 5 levels below base defender,
    Three base attackers 4 levels below base defender,
    Two base attackers 3 levels below base defender,
    One base attacker level -2 to +5 of base defender

    ?
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  • Sreuyrr Tssedff
    Sreuyrr Tssedff
    Potential Threat
    Joined Nov 2011 Posts: 67
    So now when you get your base leveled by a fleet of dreads not only do you have a fleet of dreads guarding his base you also have another inside waiting for you, just great. If you manage to get past all of that then you have all the new turret upgrades to contend with which is nearly impossible now. Someone obviously smoked way too much and fell off the backside of the opium wagon on this one. So since there will no longer be base attacks except by the top 1% of coiners will the name of the game be changed to Mining Challenge? I think its far time for barrel 4-5 and 6 with loaders to got with them if all were gonna do is kill each other in fleet versus fleet. And alliance feature with wars? How about repair time cut by 75% so people have a chance. So much for game balance and it just went out the window.


    Absolutely Agree with what Shawn is saying. Kixeye has been pandering to those of the cc users . Majority of those that chat here and cry all the time are those that use cc .
    The majority of the players are not lvl32s or higher .Its the smaller guys. Who have a hard time keeping up with the constant changes that Kixeye keeps doing which can only Benefit the top 1% plus cc user.In order for the smaller lvls to reach all the upgrades Kixeye come up with newer things every One Month, so it only helps those that have it all the previous things already. Now all the smaller guys will never be able to catch up since they will get based often.
    Having said that i too use bbl.But thats to keep what i earned while i get a task done .
    So this new rule is again to please the top 1%.
    If all the past implantation haven't turned players away from this game then this sure will help more to leave this game.
  • AMMOHERB
    AMMOHERB
    Potential Threat
    Joined Mar 2012 Posts: 95
    I believe this post to be against the rules...You are not to attack anyone an a personal level. Just because you chose to coin is your option and right, but do not ever think of belittling those who do not. If they chose to make this a pay to play game only, you guys wouldn't have anyone to go up against. You would all have equal weapons and fleets. So why get off on the "little guys" trying to earn they way to the top instead of buying their way.
    AMMOHERB
  • Ryan121068
    Ryan121068
    Skilled Warrior
    Joined Mar 2011 Posts: 549
    ok I got some points

    1 SFB3 HH fleet inside the entrance with the set allowance all du4 base on a base that is already just about impossible to bust is now impossible. It take a level 39 fleet with siege mortars and a large pincher to get in my base as it is. now bases like mine will not be busted so what the point of doing base attacks????

    2 again the game in being updated with no regard that players have not had time to adjust to the last updates.

    3 it is already hard enough to get in the base in the 5 min time allotment at the higher level now there going to be a fleet to deal with??? was this taken into consideration???

    4 repair times- now there more to repair time. so we are to have a fleet to repair every time we come on line with anywere from 3 to 12 hours of repair.

    5 I got a ID instead of adding to the game that keeps the player always playing catch up what not give us some stuff to catch up to the game thats been asked for like a refit dock or lower refit times. or are you trying to drive plaer out the game at the higher level??

    6 As i said be for in other post BUILD A BETTER BASE This is not needed in the game. there is enough that with some thinking in a Strategy Game you can even keep the mighty DN out!!!

    I get your points above, but I must say there is a flaw. I can guarantee myself as well as many players I know could easily get into your base with 85-100% damage in a single attack and use no missile. That is a fact. I have attacked everyone who thought the same as you and shown them just how possible it is. Having 3 different types of base attackers I am sure 1 or 2 of them can easily inflict 85% damage to your base without losing more than 1 maybe 2 ships at the most. Please don't think Im ragging your base or implying I'm a superior player, I am just stating the fact that there is NO base design capable of keeping a good base attacking player out, it is that simple. My Dread base fleet has never failed since the day it was finished (not even close), My HHB seize missile base fleet has failed to the point I timed out before doing 85% on a single attack since the intro of the new flak specials, but still haven't failed to get 500%.

    A few people have said it, and as true as it is, it takes more than a decent fleet build to be a good attacker, but yeah if Dreads are failing in your base they either have no clue how to build them, OR they are just terrible attackers.
    Josey
    I suck at this game, you just suck more.
    Level: 35
    Alliance: DOA
    Sector of origin: 151
    Awards: HH-B-174; Dreadnought-151; Sea Scorpion-151; Barracuda-16
  • Ryan121068
    Ryan121068
    Skilled Warrior
    Joined Mar 2011 Posts: 549
    ooops edit probs
    Josey
    I suck at this game, you just suck more.
    Level: 35
    Alliance: DOA
    Sector of origin: 151
    Awards: HH-B-174; Dreadnought-151; Sea Scorpion-151; Barracuda-16
  • asskicker
    asskicker
    Skilled Warrior
    Joined Dec 2011 Posts: 503
    swag neat idea thanks for telling use but unfortunatley i have one question i am sorry if you answered this before but i did not want to go through 30 pages of posts ;)but what if someone puts a fleet like levis ffs or hhs with cutlasses and boosters or some insane setup that would easily kill you will there be a range limit or weigth limit for the fleet. Thank you for taking your time to read this.
    Noobs stop making stupid idiotic post and let the know it alls do the talking lmao have a nice day. :D:lol::)
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