Spectator Mode

  • danarchy
    danarchy
    Potential Threat
    Joined Jan 2012 Posts: 41
    adjensen wrote: »
    Apart from the lag concern, which is likely a major issue (one of your buddies getting hit? Put everyone who's awake on Comms into the spectator mode and lag the poor sucker that's attacking into failure,) I see two fairly obvious problems.

    1) When you are attacking a base, someone can jump in, see what weapons you have, announce them on Comms and then also announce when you're getting ready to finish, so that the snoops outside are more likely to hit your fleet on exit. Take out the ability to "jump" someone coming out of a base when there's a Spectator, that would solve it, but then you'd just make sure that there was a friend watching all of your battles to "game the system" and never get hit.

    2) This will allow any level of player to sit and watch a sector, jump into base attacks, no matter who is doing them, screenshot the base and post to their friends -- effectively building a catalog of every base within reach. We already do this, to some extent (I screenshot every base I don't hit routinely and make available to anyone who wants it) but there is both a limit by level, and a warning to the player that you took an interest in their base. A couple of us in our alliance run around and jump into new bases for a quick screenshot, even of bases we have no intention of hitting, but we do often get a target painted on us for doing it -- the price of being a Paparazzi, which this feature will negate.

    I don't see easy solutions to either of these, apart from giving you the option of turning off Spectator access, which would help the first, but not the second (if not allowing people to watch your base getting hit would be a preference, stored for when you're not online, who on Earth would allow it?)


    I'm so sick of map outs and people getting away with not hits. I think both of what you mentioned make the game better. If one person gets in your base, and has any game knowledge it becomes known to everyone they tell anyway. So this way leave little room for mistranslated facts.
  • Rufi0
    Rufi0
    Incursion Leader
    Joined May 2011 Posts: 1,270
    I think it would be simpler to just only make it available to those in the alliances of the players battling.

    Because really, if given the option most players are gonna stop the guys on the other team from spectating.

    Also any idea on the spectator cap? im assuming there will have to be some sort of limit in place.
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  • RoarFury
    RoarFury
    Force to be Reckoned With
    Joined Feb 2011 Posts: 1,739
    +1
    the idea is amazing, love it.
    it'll allow players to learn and adapt faster and allow fleet and base competitions to be more widespread and enhanced for others.
  • caribbean girl
    caribbean girl
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,964
    awesome and I can watch my enemies n learn from my alliance..nice going Kixeye! :)
    not a normal gal...xoxo
  • CaptRichK
    CaptRichK
    Potential Threat
    Joined Dec 2011 Posts: 93
    I oppose the spectator viewing of fleet vs. base battles. Given the fact that anyone can observe the battle, that same person can get a snapshot of your base configuration and be better equipped and prepared to attack that base in the future. This is not what Kixeye intended, but it is how it will be used.
  • Skylar Jones
    Skylar Jones
    Strike-force Captain
    Joined Nov 2011 Posts: 609
    amwebberuk wrote: »
    you can do that by sending a gunboat in,no big deal.

    True.. But this will allow you to see a battle when its happening..
    ȈǸȘǺȠȄ _ȻŁ
  • A Ernie BP
    A Ernie BP
    Strike-force Captain
    Joined Feb 2012 Posts: 925
    There is currently no way for a 3rd party to view a battle in progress.

    We will be implementing a feature that allows any player to view a “Fleet VS Fleet” or “Fleet VS Base” battle. Any player can use the mouse to click on a battle and view the battle as a spectator only (cannot participate in battle). Spectators will not be able to view submerged submarines.

    There will also a feature that announces when battles are taking place near your base in the Comm (chat window). This feature can be easily disabled if you do not want to receive battle notifications.

    As Battle Pirates is a Massively Multiplayer Online game, we feel this will greatly enhance the effect of being an open-world game. The game has a strong emphasis on competition, so it only makes sense to grant anyone the ability to view players competing with each other.

    There goes the hit and run assault. now there will be a que of fleets ready to hit you as you leave the base. if people are viewing the attack their fleets and comms should be disabled for the duration of the battle.It wont stop the skype brigade but it might help. Maybe a replay window that can be viewed anytime after the battle might be the way to go and won't clog up the comm.
    It's not that I don't think kixeye are not on the same page it's just that the players are reading Sun Tzu Art of war and kixeye are reading Noddies big book of war.
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  • MrTrollson
    MrTrollson
    Incursion Leader
    Joined Dec 2011 Posts: 1,152
    when will this be brought in
    I quit this game, it's complete crap, don't try to convince me to play again cause I recycled EVERYTHING to make sure I don't go back.
    All that's left is trolling the forums :p
  • Fractal
    Fractal
    Master Tactician
    Joined Mar 2012 Posts: 2,408
    It should be only with permission by the player in the attack. I may not want "JOE BLOW" to see me battle.

    I agree too. Make it so that only friends can view a battle. Or some sort of permission, or ability to turn it off. Theres a lot of opportunity for abuse or misuse that I am sure Kixeye doesn't intend with this feature.
    Playing since Feb 2012.  Originally sector 304
  • sfchetzel
    sfchetzel
    Minor Nuisance
    Joined Jul 2011 Posts: 194
    Pete W wrote: »
    And Socialism comes to Battle Pirates. Got a great base? Now you'll have to let anyone copy it for free,without putting any work in themselves, and without any loss. Great FvF tactics? You have to share! After all, why should anyone get ownership to anything they've worked/ paid for, without sharing it with everyone else?
    Amen, brother, I agree 100%.
  • Aaron C Reichert
    Aaron C Reichert
    Skilled Warrior
    Joined Feb 2011 Posts: 462
    so freaking cool
    I put this in the suggestions forum but never thought you guys would actually consider it
    (others most likely also thought up and posted this idea before me, I am not trying to take credit)

    and to the ones that are going to complain like the dude in front of me
    copying a base is not an easy feat, and you can't tell the tower specials... and most all of the bases are already copies of other bases. my designs are usually based on someones design then heavily modified.
    and for the tactics how are you really expecting no one to ever see your tactics? only fight salvages or off line players. you don't really need any skill to kill a AI controlled fleet and if you are fighting a player guess what they get to watch, and as they are enemies with you they are the ones you don't want to find out your tactics...

    freaking idiots i swear pulling the socialism card
    you get to pull the socialism card when your captured cargo starts getting split between every player in the sector
    I back this negative infinity. Nullifying your insane percentages.
    Well, I back this with a lot of positive negativity.... :P
  • Eikeltje
    Eikeltje
    Potential Threat
    Joined Oct 2011 Posts: 78
    I can see one problem with this. If you have spectators who can see what all the ships in a battle are doing, then they can talk to their friend in comms and tell him/her where the enemy subs are - don't need sonar any more, just an on-line friend!
  • sfchetzel
    sfchetzel
    Minor Nuisance
    Joined Jul 2011 Posts: 194
    Eikeltje wrote: »
    I can see one problem with this. If you have spectators who can see what all the ships in a battle are doing, then they can talk to their friend in comms and tell him/her where the enemy subs are - don't need sonar any more, just an on-line friend!
    you should ask the jerk ahead of this posts, he knows everything and no one else should have their opinion, idiot
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    I can see one problem with this. If you have spectators who can see what all the ships in a battle are doing, then they can talk to their friend in comms and tell him/her where the enemy subs are - don't need sonar any more, just an on-line friend!

    Oi... please read the MODS post first. In Spectator mode they CANNOT see subs. Already said that.
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  • Ollie99
    Ollie99
    Incursion Leader
    Joined Jan 2012 Posts: 1,175
    Frick'n awesome idea unlike Kixeye's epic fail regarding sub repair time.
    "Whoever said laughter is the best medicine never had gonorrhea."

    Mel Brooks

    Sectors: Too many to remember off the top of my head.

    lvl: 33, I think.
  • Ollie99
    Ollie99
    Incursion Leader
    Joined Jan 2012 Posts: 1,175
    Paranorm wrote: »
    Love this idea, and though I poo-pooed the privacy concerns in a previous post, I'll grant that people are pretty protective of their builds and tactics. So I wouldn't be satisfied with on/off. I'd like there to be separate on/offs for allies, neutrals and enemies in both fleet and base battles. Maybe a little much to ask, but it sure would be nice.

    As far as the concerns about bandwidth and server load go, it makes no difference to the wires whether they're sending map position updates or battle screen position updates. It takes virtually the same server time to calculate either of these and the same bandwidth to transmit them. KIXEYE seemed to do pretty good with the last BI event as far as lag reduction goes, and that was with 4 people controlling ships on the same map. Much MUCH easier to simply view the data non-interactively, so I don't see lag as being an issue, especially if transmission is prioritized with the combatants at the top of the list.

    I'm personally tired of people lying in comms about so-and-so dying in their base at the first turn or getting into someone's base when all they did was take out a bunch of turrets and retreat at 1% fleet health. It'd be nice to be able to get the truth verified by others without handing out invites to a group page so they can look at BL screenshots.

    Ugh..... I agree completely with Max on this.... God help me. But when will we see this rolled out Kixeye??
    "Whoever said laughter is the best medicine never had gonorrhea."

    Mel Brooks

    Sectors: Too many to remember off the top of my head.

    lvl: 33, I think.
  • JackSparra67
    JackSparra67
    Strike-force Captain
    Joined Jan 2012 Posts: 762
    As stated there will notification of battles near your base, ALARM BELL going ding ding ding.... if you attack a base, it's currently difficult enough to escape being attacked on exit with the pop up that covers the screen when you leave. So now, you've got to combat a base , a base guard, and the alerted neighbor. I say nay... this is a horrid Idea!
    Unless you do 1 of 3 things...
    Put the bases back to the original shape and size and bring back the ability to park under the base avoiding the waiting neighbor.
    Delay the attack pop up 5 secs giving one a chance to move,
    Or start the neighbors ships with an equal amount of dmg as the exiting fleet. Re.. attacker has 2 boats left then neighbor gets 2 boats if those boats are destroyed then he only has those to repair. Or no alert system at all HORRID HORRID HORRID IDEA!!!!! Base attacks will go to null if this is allowed as it stands! won't be worth it
  • Hotstreak69
    Hotstreak69
    Incursion Leader
    Joined Mar 2011 Posts: 1,001
    yeah i dont want too have Randoms seeing my strategy's when im hitting a base or when im hitting a fleet.....i should be able too have a allow list or something too let folks jump in my battles or ONLY PEOPLE IN YOUR ALLIANCE CAN WATCH...as far as randoms go

    i dont want noobs getting there Jolly's off looking at my ships
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  • SeahorseSweetie
    SeahorseSweetie
    Greenhorn
    Joined Mar 2012 Posts: 3
    I think being able to see battles will help me learn from others. I will be embarrassed though when some folks watch me. oh well. thanks for all the improvements.
  • Calypso1
    Calypso1
    Minor Nuisance
    Joined Oct 2011 Posts: 244
    HATE IT!!!!!!!
    There is no way I want my enemies watching me all the time! or the alert to battle thing is very contradictory to the game!!!! Have the fun is being sneaking, sneaking in and attacking. When this happens to you it gets the adrenaline pumping and it also keeps players online just watching the seas looking for enemies. We like to sneak in! and sneak out or even get caught once and awhile! No alerts! No watching.... normally don't people charge to have others watch.......... (hehehe)
    Level 34
    Sailing with DR
    Female Pirates Are Ruthless & Down Right Scary!
  • sirsmokesalot
    sirsmokesalot
    Potential Threat
    Joined Jul 2011 Posts: 80
    Don't really like the fact people that I don't want to teach can learn from me lol...oh well
    for the crybaby's visit....http://stfucrybaby.com/page/2/
  • morpheous
    morpheous
    Potential Threat
    Joined Jun 2011 Posts: 63

    There will also a feature that announces when battles are taking place near your base in the Comm (chat window). This feature can be easily disabled if you do not want to receive battle notifications.

    As Battle Pirates is a Massively Multiplayer Online game, we feel this will greatly enhance the effect of being an open-world game. The game has a strong emphasis on competition, so it only makes sense to grant anyone the ability to view players competing with each other.
    What i would also suggest is that when these battles occur, perhaps a tag of sorts to give an indication of the size of the battle. For example 2 fleets vs each other might state "a battle has commenced at (co-ords) but an all out slug fest might be tagged as "an epic battle has commenced at (co-ords) to give an indication of the type of battle nearby. A base battle would have a different tag "the battle between (player A & player B has begun at (co-ords)
    Some people never see the light, until it shines through their bullet holes. o.O
  • Ivan Bull
    Ivan Bull
    Potential Threat
    Joined Nov 2011 Posts: 84
    Bad idea. The bad points (already mentioned) far out-way the benefits.
    If you're going to open hits up, so anyone can watch, you may as well make every single base or fleet (at sea) viewable with a click. Why wait for a battle to start to see all this? Add full technical info too.
    You turning this game into something completely different and will lose a lot of players. :(
  • jeepfreak
    jeepfreak
    Potential Threat
    Joined Jun 2011 Posts: 45
    Absolutely love this idea, Swag. It will be a big help for us to train new players and get them up to speed more quickly, especially if we are also able to see battles against dracs. I would, however, like to see a few limitations:

    1. Only allowing in-sector viewing, i.e. you can only spectate battles in your own sector, to keep the home-field advantage in play
    2. Hiding the battle timer in base raids from the spectators so that they don't know exactly when to jump you on your way out

    Other than that, I'm loving this idea.
    ‎"If the tiger ever stands still, the elephant will crush him with his mighty tusks. But the tiger will not stand still. He will leap upon the back of the elephant, tearing huge chunks from his side, and then he will leap back into the dark jungle. And slowly the elephant will bleed to death."
  • Perbrill
    Perbrill
    Strike-force Captain
    Joined Jul 2011 Posts: 806
    Great idea! I think this should be tied to the new alliances, maybe have toggles of who can watch battles:

    1. Alliance members
    2. Local area (proximity to base)
    3. Sector
    4. Everyone

    Just an idea

  • Ralph-White
    Ralph-White
    Potential Threat
    Joined Aug 2011 Posts: 95
    1 good thing about all this is that at least Kixeye are actually requesting feedback on new ideas rather than just updating the game and realising their mistakes afterwards!
  • ElLord.2027
    ElLord.2027
    Potential Threat
    Joined Feb 2012 Posts: 49
    this is the the best update they could ever do
  • spidermanjb
    spidermanjb
    Minor Nuisance
    Joined Jun 2011 Posts: 211
    Don't like the idea of both...

    1st you attack a base, you have gangsters waiting for you all the time...

    2nd they watch you attack a base and watch the timer, so they can jump you...

    3rd All those sucky bases will become stronger since you are letting every **** and harry look at base attacks. They will be changing there base after watching a Seige Mortar fleet get stopped... Bad Idea.... These Players need to go on these forums and seach or come up with there own base desings by trial and error!!! What happen to hard work... I have been attacked by several lvl 32-35 players... I don't want anybody copying my base.... Only my good friends I will give help to..

    4th Bring back FOG Of War.. This will cut down on and **** and harry viewing base attacks from other sectors or in....

    5th You are making this game to easy for all other players who want a free ride.. COME On REALLY!!!!!

    6th GET Real.. You want everyone in this game to play the same... Same Ships, Same Base Designs. Same Tactics.. You are Giving Every Player a freeeeeeee Ticket.....

    7th Guess You guys don't care!!! You are destroying this Game....

    8th.. Scap this Idea---

    9th Install on the Battle Log, a way to view your Base when its attacked.... Thats All, Players will learn from that and only that...

    10th.. Do real Pirates annouce when they attack anyone, tell who they attack and what they bring to the attack.. Don't think so!!!
    :lol:Invincibility lies In Defense; the possibility of Victory is to Attack."
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  • Kris M
    Kris M
    Strike-force Captain
    Joined Dec 2011 Posts: 924
    Don't like the idea of both...

    1st you attack a base, you have gangsters waiting for you all the time...

    2nd they watch you attack a base and watch the timer, so they can jump you...

    3rd All those sucky bases will become stronger since you are letting every **** and harry look at base attacks. They will be changing there base after watching a Seige Mortar fleet get stopped... Bad Idea.... These Players need to go on these forums and seach or come up with there own base desings by trial and error!!! What happen to hard work... I have been attacked by several lvl 32-35 players... I don't want anybody copying my base.... Only my good friends I will give help to..

    4th Bring back FOG Of War.. This will cut down on and **** and harry viewing base attacks from other sectors or in....

    5th You are making this game to easy for all other players who want a free ride.. COME On REALLY!!!!!

    6th GET Real.. You want everyone in this game to play the same... Same Ships, Same Base Designs. Same Tactics.. You are Giving Every Player a freeeeeeee Ticket.....

    7th Guess You guys don't care!!! You are destroying this Game....

    8th.. Scap this Idea---

    9th Install on the Battle Log, a way to view your Base when its attacked.... Thats All, Players will learn from that and only that...

    10th.. Do real Pirates annouce when they attack anyone, tell who they attack and what they bring to the attack.. Don't think so!!!

    :crying: :crying: :crying: :crying: :crying: :crying: :crying: seriously stfu
    Kris_M Level 62  

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  • theCID
    theCID
    Skilled Warrior
    Joined Jun 2011 Posts: 458
    this should make the battle lag an absolute standstill
    Cid aka ****-KnocKer
    sector 15 original

    Rogue ARMY

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